
XCOM: Chimera Squad delivers an all-new story and turn-based tactical combat experience in the XCOM universe.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 14 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 23.5Kreviews | 71% | — | $6M |
| $9.99 | 240ratings | 70% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 899 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Either you get what they were going for here or you don't. In hindsight this game was ahead of it's time. It could have used an interactive conversation system to let you actually talk to your staff, but the bite-sized encounters and limited base-building makes this feel more like a mobile game, and either you like that or you don't. If you don't want an extreme challenge long war and instead want a bunch of bite-sized encounters, you're going to enjoy this. It's obvious that the problem they were trying to address is that people were ONLY using Snipers, getting their specialized squad members killed or ignoring them completely, and not getting the evocative mix of specialized squadmates that was intended. In reality the squad balance has also always been broken and by eliminated snipers and giving all squad-mates some broken abilities it's a noble attempt to create the original vision for the games which was a series of exciting encounters with mixed heroes, rather than a squad of only snipers taking two steps and then going into Overwatch. In particular it's really nice to have squadmates that can create kinetic shields and fight up-close without constantly getting killed or seriously injured before they can do anything. In XCOM 2 I was incredibly excited for squadmates with swords, until I discovered they are basically completely useless because they don't do enough damage, their powers are extremely difficult to pull off, and they aren't spongy enough. So in that sense this game fixes what was broken in XCOM 2. The breach mechanic is really just rolling the dice for starting scenario, but it does slow the game down such that it's effectively just another layer of missions prep, which might not be the best idea. It is fun to poison spit and draw enemy fire right off the bat. I also appreciate that now you have RPG style initiative instead of constantly swapping squadmates to optimize your attacks. Forcing you to actually use each squadmate in turn unless you use their one-time initiative boost to a fellow squadmate makes the encounters faster forces you to deal with poor positioning or initiative setup rather than spending 10 times as long messing with turn order every single round. The game will run on a potato PC but takes a lot of storage for some reason. The music is relaxing so I actually have the sound on instead of muting the game and playing music while I play. I vastly prefer comic-style still images to in-game cinematics so I hope the series gets more of this in the future.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 900 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Для фанов хком. Если расценивать как дополнение - очень даже. Проходится быстро, некоторые миссии надоедают и как будто тактики поменьше. Но если все остальные хком прошли - это то, что нужно.
It's the Saturday morning cartoon version of a famous movie franchise. Reduced down to the very basics, but made shiny again with some clever story telling. Definitely not comparable to the original, but has its right to standalone as a clever addition. Liked it.
一堆士兵整的人不人鬼不鬼的,带入感是鸡毛没有,创意工坊也是零零散散,有折腾这玩意的功夫不如把老xcom重制一下。
Evet bir yan oyun olabilirsin lakin Xcom adını taşıyorsun. Ya adam gibi olman lazım ya da olmaman lazım. Niye olmaman lazım peki? Xcom zorluğu ve karar verememe hastalığıyla ünlü bir seridir. Bu oyunda karar verme diye bir şey yok. Neredeyse bütün strateji çöpe atılmış. Ee, çatışmalar mı zevkli. Yok. Hikaye, mekanikler vs? O da yok. Hiçbir şey yok. Sanırım Xcom serisini basite indirgeyerek herkese açmaya çalışmışlar. Ulan en zora getirdim yine güle oynaya adam vuruyorum. Breach mekaniği ilk başta anlamlı dursa da bütün çatışmalarda olması stratejiyi öldürüyor. Görevler de sıkıcı, Xcom'da en çok sevilen bir şeyler geliştirmek de sıkıcı. Tek artısı her şeyin neredeyse otomatik gelişmesi, heal vs ile pek uğraşmamamız olmuş. Maalesef Xcom 3 gelmeyecek gibi. Gelirse de en iyi 2028 de gelir. Xcom 2'yi long war moduyla oynamamıştım. Oyunsuz kalırsam ki bu imkansız ama belki longwar moduyla denerim. Genel Not: %42
This game is OK. Not a masterpiece, but alright. If you are missing XCOM 3 - try Phoenix Point TFTV. It is like LWOTC2, but better.
Also eigentlich ist es ein abgespecktes XCOM. Es hat ein paar neue Spielmechaniken die es spannend machen. Nicht so stark wie die Vorgänger aber trotzdem spaßig und herausfordernd beim Spielen.
Amazing and funny video game. I really love it.
幽浮EW和幽浮2天选者之战是天下第一战棋 奇美拉小队是天下第一拉出来的一坨
Me gusta
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $46.6K | 58 | 59% | $24.99 | |
| $351.4K | 424 | 75% | $14.99 | |
| $73.4K | 984 | 93% | $2.99 | |
| $7.7K | 36 | 64% | $13.99 | |
| $21.7M | 58.7K | 93% | $14.99 | |
| $6.2M | 7.8K | 75% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6M | 10K | 80% | $14.99 | |
| $6M | 16.9K | 93% | $15.99 | |
| $6M | 7.5K | 95% | $24.99 | |
| $6.1M | 11.3K | 94% | $29.99 | |
| $6.1M | 8.4K | 95% | $39.99 | |
| $6.1M | 3.8K | 62% | $49.99 |