
Your journey to building a vast space empire begins behind the controls of a single ship. Explore, trade, fight, and build as you rise to command fleets, stations, and entire economies in a living, fully simulated universe that reacts to every decision.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian, Simplified Chinese, Portuguese - Brazil*, Spanish - Spain, Traditional Chinese, Russian*, Korean, Japanese, Spanish - Latin America +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 642 reviews with recorded playtime.
Reviews
Themes across 641 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
No, no lo recomendaria, el tutorial es claramente insuficiente, los menus son un batiburillo incomprensible, sin ningun tipo de logica, saber lo que tienes que hacer se convierte en cada paso en una odisea, lo menos intuitivo que he visto en mi vida.
I've spent the majority of my time with X4 wishing that: -The UI was better and more intuitive, not burying everything under multiple levels of interface. -The AI was even remotely competent. -The game gave me any reason other than "gain more credits" to continue playing. -The myriad systems within the game were more fleshed out and interconnected. I've brute forced my way through all of these problems for just about 60 hours, at the expense of my enjoyment and most notably, my immersion in the world. While X4's simulated economy and conflicts create an alluring sandbox, years of technical debt and underdeveloped systems obfuscate most of the fun.
After spending a few hours playing this game, being part of its forum and Facebook community, and seeing the many questions new players ask about it, I thought I'd leave this here for people to read before they buy it. X4: Foundations is a unique space simulation game. Honestly, there's nothing quite like it. You can do almost anything, apart from landing on planets or carrying a weapon in your hands. But hey, at least you can throw grenades while floating through space. Badass! From mining asteroids to building your own empire, the only thing that will get in your way more than the Xenon is the learning curve. Seriously, this game could have been called X4: Foundations of the Learning Curve! But, to be fair, that's exactly what keeps players coming back for so long—the constant desire to learn how everything works. Jokes aside, as someone who's spent a lot of time playing, my recommendation is to avoid rushing into building an empire, especially if you're the kind of player who hates restarting games and would rather quit than start over to try something different. I say this because many players reach that point where they ask the community, "What do I do now?" Once your economy is running efficiently and you have all the resources, ship parts, and factories working together, you can literally produce an infinite number of ships. At that point, the game can become too easy and lose some of its challenge. On my main save, I eventually stopped playing until I upgraded my PC because some sectors would actually make my computer struggle with the number of ships I had flying around. Nowadays, I only load that save when I want to feel like a god. You know the feeling—press one button and the whole universe would erupt into chaos. The economy would collapse, the Xenon would invade nearby sectors... not because of cheats, but because I have fully upgraded defense platforms covering every gate and highway in the universe, keeping the peace. The moment an enemy crosses into another faction's territory, they're instantly wiped out. Instead, enjoy all the smaller things the game has to offer. Go mining. Become a pirate. Explore. Fight. Destroy things. Modify your ships. Unlock cosmetics by improving your reputation and completing missions for different factions. Try buying every ship before you start building them yourself, and build your first fleet through purchases instead of production. I promise you'll easily get over 1,000 hours of pure entertainment. One last piece of advice: when I started playing X4, there weren't many helpful videos on YouTube. Looking back, I'm actually glad that was the case. Don't look up how to do everything. Figure things out on your own unless you're completely stuck. That's where the real fun of this game comes from. Congratulations, Cadet, if you've made it this far! You're officially ready for the X4 Universe. Now grab your ship and go kick some Xenon ass before I kick yours! Sincerely, Daymo
playing the series since X2 and this is really a masterpice now with the 9.0 update
Bestes Weltraumsim ever. Der Soundtrack ist Top. und bei jedem Durchlauf ist alles anders. Top!!!
X4: Foundations — Симулятор космического ебалова Оценка: 10 забагованных автопилотов из 10. X4 - это проект в котором ты чинишь то, что должны были сделать разработчики. Она тебе сопротивляется в каждом своём аспекте и наказывает за каждую ошибку твоим временем, нещадно тратя его на что угодно, но только не на удовольствие от игры. Желаю ей успешно загнуться с такой концепцией отношения к игрокам. Не понимаю откуда столько положительных отзывов на этот кусок багованного кала. Приятной игры... (нет)
coming back to this game in 2026 was like shooting myself in the head
Habe das Spiel bei Release gekauft inklusive Vendetta und Wiege der Menschheit DLC. Erst jetzt ingame muss ich feststellen, das grundlegende Missionen nur wieder mit zusätzlichen DLC´s spielbar sind. -Sry, evtl. bin ich altmodisch, aber sowas geht gar nicht. Ich verstehe DLC´s und deren Vorteile, aber wenn ich alleine schon im Hauptfenster feststellen muss. dass mir ein DLC fehlt, bringt mich auf die Wutebene und kann diese Art und Weise nicht verstehen.
not sure if even the developers know how to interact with this thing. its definitely not a playable game.
After all this time, this game is still absolute, overly complicated, convoluted garbage.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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