
Your journey to building a vast space empire begins behind the controls of a single ship. Explore, trade, fight, and build as you rise to command fleets, stations, and entire economies in a living, fully simulated universe that reacts to every decision.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.43/day in the week to Sep 11 → 10.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1326 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So, X4. I have well over seven hundred hours in this game at the time of writing this review. The game itself is difficult to quantify; the learning curve can be very, very steep - but that entirely depends on how one plays the game. I've happily putted about in my little trashy ship for dozens of hours exploring. I've also gotten into dogfights with alien aggressors (in a significantly more survivable ship). I've even directed both offensive and defensive fleet engagements from the bridge of a battleship as escorting destroyers hurl death into space in desperate bids to swat down oncoming bomber wings before they cripple my ships. I have agonized over the placement of a single resource probe, and I've overseen the wholesale harvesting of entire systems. I've gone from exulting over finding a single crystal I could sell for 10,000 to building a massive self-sustaining shipyard capable of producing anything a customer with enough cash could ever want. I've witnessed battles right outside my station when two factions that hate each other discover their ships had completed at exactly the same time; which leads to yet more orders very soon after the lightshow ends. A player can go from zipping about the very detailed stations, to designing their own stations, to realizing that he's been staring at various menus for days... and are having fun the entire time. This game is from a small team, but with a gigantic passion; and it shows in every facet of the game. Both good, and bad. The gameplay loops are excellent, but the UI is clunky and initially difficult to navigate. The ships and stations are a joy to behold, but the human (and alien) character models are hysterically awful. The game does have mission trees, but the heart of the game is a sandbox - so please keep that in mind. To summarize: Over seven hundred and forty hours playing this game. X4 is not without it's faults; but I love it despite, or perhaps even for, them.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best RU #70, worst CA #92 · 4 markets collected
Reviews, worldwide (the counter carries no country): 12.22/day in the week to Aug 4 → 14.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian, Simplified Chinese, Portuguese - Brazil*, Spanish - Spain, Traditional Chinese, Russian*, Korean, Japanese, Spanish - Latin America +2 more
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hra je skvělá, tohle je přesně to co měl být Star Citizen už před 10 lety. Přímý potomek legendárního Freelancera. Tohle má budoucnost. Je tam neskutečné množství možností a poprvé si člověk může postavit flotilu lodí, kterou zaúkoluje a ono to funguje.
Best space sim i ever have!
Привет 9.0, опять начинать строить мегаимперию с нуля. Надеюсь что выпустят еще платных dlc что бы разработка не останавливалась
cool
Pokud hledáte hru, u které po těžkém dni v práci úplně vypnete mozek a budete jen tak bezmyšlenkovitě klikat, rovnou na X4: Foundations zapomeňte. Tohle není arkáda na půl hodiny. Je to čistá, koncentrovaná závislost, na kterou se budete celý den v práci těšit, ale která si od vás vezme naprosto všechno – hlavně váš čas. Žrout času s nekonečnými možnostmi X4 je neuvěřitelně návyková záležitost. Jakmile tomu propadnete, sednete k tomu v osm večer a najednou zjistíte, že jsou čtyři ráno, vy máte červené oči a v hlavě propočítáváte efektivitu logistických tras svých obchodních lodí. Množství věcí, co se tady dá dělat, je až absurdní. Můžete být pilotem-vlkem samotářem, budovat obří průmyslové stanice, velet celým flotilám nebo kompletně ovládnout ekonomiku galaxie. Tutoriál vás sice pozdraví, ale dál plavte sami A tady narážíme na to pověstné „ale“. Ta hra má brutalní křivku učení. Sice si poctivě projdete všechny tutoriály, myslíte si, jak to máte v malíku, a pak vás hra hodí do otevřeného vesmíru a vy koukáte jak sůva z nudlí. Komplexnost je tak obrovská, že se bez druhé obrazovky s otevřeným YouTubem, Redditem nebo komunitními návody prostě neobejdete. Neustále budete hledat na internetu, jak sakra udělat tohle, proč tamta loď neletí tam, kam má, a jak správně nastavit automatický obchod. UI, které vyžaduje inženýrský titul Uživatelské rozhraní (UI) tomu zrovna nepomáhá. Je složité, nepřehledné a ze začátku zralé na infarkt. Nalijme si ale čistého vína – vymyslet jednoduché, intuitivní UI pro hru, kde ovládáte od jedné stíhačky až po megastruktury a ekonomické impérium, to by bylo na Nobelovu cenu. Nedá se nic dělat, s tímhle UI se prostě musíte naučit žít a zkrotit ho. Verdikt: Doporučuji? Rozhodně ANO, ale... X4: Foundations je masterpiece ve svém žánru. Pokud milujete komplexní simulace, detailní management a obrovské možnosti, budete tuhle hru milovat a nepustí vás. Varování: Není to hra pro každého. Pokud nemáte trpělivost, nechce se vám dohledávat hromady informací externě na internetu a nemáte na hraní desítky (a spíš stovky) volných hodin, zlomí vám to vaz. Pokud ale tuhle výzvu přijmete, dostanete ten nejlepší vesmírný sandbox, jaký momentálně existuje. Hodnocení: Palec nahoru (s prstem na tlačítku YouTube návodů)
1337 hours of the best Star Wars game of my life. The modding community behind the X series has always been incredible, and X4 is no exception.
This game is so good. The immersion, the scale, the millions of different ways to play, the things to do. The feeling of being a little trader or an Emperor. Stumbling into an epic space battle and sometimes just watch it play out, other times commanding said space battle. Once you get over the UI… and I’m not sure I have ever got over the UI this is one of the most satisfying and unique gaming experiences I have ever had and it keeps me come back to it over and over. My tip would be… don’t give up, the first 50 hours are really tricky but once it clicks it clicks. The developers are always listening, evolving the game, refining and improving it too. It’s often on sale and just get all the DLC you won’t regret it,
Шедевр!
Probably the best game I've played this year. Unfortunately, it is consuming all my time, in a good way.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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