
Your journey to building a vast space empire begins behind the controls of a single ship. Explore, trade, fight, and build as you rise to command fleets, stations, and entire economies in a living, fully simulated universe that reacts to every decision.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.43/day in the week to Sep 11 → 10.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1326 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the best space sim's I've played, hands down. There's a steep learning curve, and I still don't know quite how everything works, but I'm getting there. Definitely worth picking up if you're into games like Elite Dangerous, No Mans Sky, etc.
Cool stuff, really curious about the possible scope or additions that an X5 would have.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best RU #70, worst CA #92 · 4 markets collected
Reviews, worldwide (the counter carries no country): 12.22/day in the week to Aug 4 → 14.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian, Simplified Chinese, Portuguese - Brazil*, Spanish - Spain, Traditional Chinese, Russian*, Korean, Japanese, Spanish - Latin America +2 more
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Love the simulated economy
Looks at played time... Eh, it aight.
X4 Foundations positions you right in to the middle of an entire galaxy of star systems, all of which are populated by distinct factions vying for supremacy over their neighbours; the game makes you feel small, unimportant, and irrelevant to the wider simulation going on across the whole of the playable space (economically & militarily), and if you were to do nothing in the game the entire world space would continue on without you, constantly evolving to larger and more impactful versions of themselves. It's a fantastic game with some very amazing mods like the Star War overhaul mod "Interworlds", you can create trade empires, industry, or entire mercenary fleets to earn money, push your agenda/goals, and prevail over the already-established factions. - The biggest problem I have with the game that I think needs heavily reworked; is that it feels like every faction is SkyNet, robotic AI programs running a perpetual mandate to do two things, build the military to make war, and to increase industry/economy to feed said military and wars which is fantastic for all of us Autistic gamers- but it does take its toll because at no point have I ever experienced any of the very-many life-like factors I'd expect/want from a living population residing in all these places, at the very least I would expect the leader of each faction to change places every once in a while, with each leader having different goals, intentions, strengths, weaknesses, and personal bias. In theory every ship and every station is operated and inhabited by people, the entire game runs on workers/soldiers, yet these people feel dead like mindless drones, military personnel have no problem fighting and dying to the last man in every single engagement with no fears nor anxieties to cause them to even retreat, flee, nor mutiny. Ships don't even need food provisions for their crew and they never get even a single day off work. Civilian populations might be even worse in my opinion, at least with soldiers you can make the excuse that they're trained to be more squared away and to cause less problems, but these civilians are worse because they are completely non-active, they don't have demands, they don't have needs, they don't have preferences, they don't act or react to anything happening including war exhaustion or supply line shortages, they don't rebel against management from over-work or poor conditions, they don't elect representatives nor care for a lack of representation, they don't even get time off work or exist as civilian traffic in the world space, nor is there anywhere for them to even go on vacation/holiday to since every station is industrial and planets aren't interactable.
Zum Zeitpunkt des Erstellens dieser Rezension habe ich nur zwei Spiele, in denen ich mehr Spielzeit reingebuttert habe als in X4 Foundations. Das eine ist ein Endlosspiel im buchstäblichen Sinne und das andere habe ich schon ein Dutzend mal durch. Hier bin ich mit über 500 Stunden in einem Spielstand irgendwo zwischen Anfang und Mitte vom Midgame (ich weiß, das geht auch deutlich schneller, aber warum sollte ich?) Nur drei kleine Warnungen (welche für mich ironischerweise zum Teil genau der Grund sind, warum ich das Spiel so liebe ^^): 1. Das Spiel frisst Zeit wie kaum ein anderes Spiel, das ich kenne. 2. Menüführung ist eines der großen Schwächen dieses Spiels. Wenn du weißt, was du suchst und wo du es findest, ist es in Ordnung, aber wenn nicht, bist du schnell aufgeschmissen. Es hat mich einige dutzend Stunden gebraucht, bis ich mich zurecht fand, und das trotz vorherigem und nebenbei weiter Let's Plays schauen. Mit dem Empire Update wurde das besser, aber es ist und bleibt sehr verwinkelt und schlichtweg *viel* (und oft auch viel unerklärt...) 3. Das Spiel hat keinen Roten Faden, der dich von vorn bis hinten durchs Spiel begleitet, an dem du dich entlang hangeln kannst. Es *wird* der Punkt kommen, wo du dich fragst "Ok, und was jetzt?" Dann musst du für dich selbst ein Ziel stecken, Pläne schmieden, wie du dein Ziel erreichst und diese Schritt für Schritt (vermutlich zeitintensiv) umsetzen. Alles in allem ist dieses Spiel auf Platz drei meiner meist gespielten Spiele überhaupt (mit großem Abstand zu Platz 4) und auf Platz 1 oder 2 wenn man die Spielzeit in Relation zum Kaufzeitpunkt setzt. Alles in Allem definitiv eine Kaufempfehlung, jedoch mit den vorhin ausgeführten Warnungen.
Pretty good if you want to play a space sim - My personal number on i time spent. Still going to enjoy it even more. And I even hear that there is a star wars mod... Maybe later... More space-profitttsss to be made :)
Great game. So easy to get lost in it and suddenly you've time traveled into the future, you're hungry, and you've lost feeling in your lower half. The most recent updates have been great. You're not really going to find another space empire builder of this scale/depth out there with this level of polish. There's some jank, but if you've played any of the prior X games you know there's some charm there.
X4 is a very interesting game, fun to just pilot, then you grow into a space empire managing fleets. I like the storylines and ship designs. The ships that got ship interiors are stunning!
Fantastic Game definitely would buy again, hopefully one day they would atleast let us play 2 player coop :(
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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