
Wreckreation is an evolving open-world driving playground built around choice. Play solo, explore on- and off road, create your own races and challenges, hang out online with friends using full cross-play. With fast updates shaped by players, this world keeps evolving.
Modeled estimate, not a reported figure. How we estimate →
About

Wreckreation is a vast open-world driving playground built to support every style of play - structured solo progression, creative building, relaxed online sessions with full Crossplay support, or asynchronous competition.
Set in a fully drivable 400+ square kilometre world, it lets you race, explore, stunt and create with complete freedom. Roads, beaches, mountains and off-road terrain are all fair game. If you can see it, you can drive there.
Since release, Wreckreation has continued to evolve with new content, features and improvements that expand how you play - solo, online and creatively.
Wreckreation features a complete solo progression that lets you unlock the game at your own pace.
Reveal the map as you explore, take on structured Race and Road Rage events, unlock new cars, and hunt down Live Mix collectibles, billboards and smash gates scattered across the world. Whether you want guided challenges or free exploration, the game opens up naturally as you play.
No rush. No requirements to play online. Just drive.
Competition in Wreckreation is flexible and pressure-free. Set Wreckords across multiple leaderboard types - speed, drifting, air, stunts and more - anywhere you drive.
Chase your own best runs, compare times with friends, or jump into community challenges whenever it suits you.
Building in Wreckreation is fast, intuitive and accessible - anyone can do it.
Snap together jumps, loops, halfpipes and obstacles in seconds, or go completely off-road and create races and stunt challenges across the world. Whether you want flowing race routes or wild off-road adventures, the tools stay out of your way so you can focus on your ideas.
Online play is about freedom and creativity, not pressure.
Play together across platforms with full cross-play support. Hang out in the world, make up your own challenges, take on events you’ve created, or jump into challenges we’ve designed for you. You decide how social - or how chilled - your online sessions are.
Creations can be shared online, played by others, and rated by the community, making it easy to discover new events or showcase your own.
Customize your cars with paints, wheels, boost effects and sounds. Change the weather, time of day and traffic. Shape how your world feels and how you want to play in it.
Play at your pace - solo or with friends - creating, exploring, competing and sharing along the way.
Wreckreation is built around choice - and it always puts you in control.
Wreckreation continues to evolve through fast updates shaped by player feedback.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Portuguese - Brazil, Japanese, Korean, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I think the game is pretty good. It brings back some slight nostalgia from Burnout Paradise with some of its features and UI. It has some fun events to do, though I hope they expand upon the event types in the future. The world is large and sometimes feels a bit empty, but for good reason: so you have plenty of room to make it your own with LiveMix objects. I wasn't sure what you would be able to add to the world using LiveMix; I was partly afraid it would be all track building related. However, there's plenty of props you can unlock to add to the world to make it your own, and I've only unlocked a few things so far. There are some glitches here and there. As others have said, the physics could still use some work. Turning or moving while mid-air feels weird sometimes, like everything else around you is moving or wobbling. Crash physics can be a bit off at times, and it can be annoyingly hard at times to take down opponents, while a small number of other times it is oddly easy. Overall, I think the game is worth playing for sure, though I'm glad I got it on sale and would recommend waiting for one in the state the game is in now. I feel it is slightly too pricey for what it is currently. That said, I hope they continue to add onto it, as it is nevertheless fun even now but it could still use more content and fixes in some areas.
I will save you a lot of time right now and tell you exactly what this is. It is NOT: Gran Turismo, Beami.NG Drive, nor even Mario Kart or Trackmania. If you want any of that, go somewhere else. This IS what happens when you give Cruisin' USA an open world and infinite Hotwheels Track accessories. I know that SOUNDS like Trackmania, but there is a distinct difference. If you like the kind of physics that aren't and the vague familiarity of Mario Kart drifting in the vein of 64, you will be very happy here. I SHOULD be saying that it's a Burnout Paradise clone, as it very much wants to be seen as exactly that, from the takedowns to the nitro gauge. This game is way too buggy to be that, and Paradise wasn't exactly a shining star of excellence. The penalty crash events are exactly that, a penalty to playing the game. The premise is simple enough. Don't crash one of the cars. But it is a competing car that is bashing into you, and shows up in the middle of your crash setups, so you will be hitting it all the time and losing time for doing so. And after crash cams you may be teleported right on top of the thing so you WILL hit it all the time. Terrible mode, waste of time and nothing but frustrating. The game can't manage to draw shadows more than fifty yards out, so you'll be seeing those pop in all the time. However, the worst part is that every single race and event removes control from you while other cars are bashing in to you so that the game can make sure that, even though you've completed 49 of 50 of these events, you'll be informed of the basic mechanics of what you're doing and hand held into the first five seconds of the race. You can turn the voiceover down, but you can't turn the tutorial off. A great idea that is more frustrating than fun. Sad that it turns out to be so infuriating to interact with.
I should have expected what I was getting into when I saw mixed reviews. I was just so hopeful for another Burnout style game, but this was not it. It tries so hard to be Burnout Paradise, to the point it has none of its own identity, and even then, it fails to have anything that made Burnout fun. The cars handle absolutely awful, the amount of times I've completely slid off the road just trying to make a slight turn. The traffic is horrendous, appearing right in front of you at times, and unlike burnout, the slightest touch has you crashing out, there's no such thing as traffic checking. the takedown camera at times, puts you back into the game either right in front of traffic or a tree so you'll crash instantly. I wanted to like this, but if you want a decent Burnout experience, dust off your PS2 and play proper burnout
Despite what the marketing implies, this game is a a faithful Burnout spiritual sequel. Highly recommend it to fans of the series!
It's a Burnout copy but it's great!
I don't normally write reviews but this game has a lot of potential. If you're looking to recapture the nostalgia of Burnout, you're not going to get that. You will be mildly entertained by this game though. I'm just going to list off various gameplay elements that sort of broke the spell for me. The game is fun and it's clearly Burnout (it is a "spiritual successor" after all) but it just misses the mark on a few points which I think could be easily fixed with updates down the line. **Note that all this is in comparison to my experience with various Burnout titles. 1. The Music The music sucks, I'm sorry to say that. I get that getting licensed music might be hard but maybe reaching out to the community online or setting up a contest could help get better tracks. Old Burnout games had amazing soundtracks that just made driving fun but in this game it just feels a little monotonous. 2. The UI The UI is trying to be Burnout Paradise and some children's arcade racer at the same time. It might be a silly gripe to some but for me it sort of ruins the experience. The game still feels like it's in early development with the way the UI looks. In addition to the music thing, the UI sounds (for instance when you take the lead) are also a little too childish, I feel like I'm playing a Hot Wheels game (which btw, feels like playing with plastic). Consider also that you have the old Burnout-style ticker tape bar at the botton as well as the boost bar but then most of the other UI elements are flat or simple shapes, it makes the game feel like a mod for the aforementioned plastic-feeling Hot Wheels game. Also, the fonts used in the game aren't nice to look at nor are they consistent. Some popups have gradients, some are flat white, and as mentioned none of it flows with the only nice part of the UI: the Burnout-style ticker tape. The boost bar is ok but I think it can be improved. To be honest, if the entire UI was made to match that very ticker tape element, the game would look way better. *Weird note but being able to change Graphics settings on the fly (despite having to pause the game anyway to reach that menu) is a nice touch 3. Identity/World The identity is of the game is flat. Like going to Chuck-E-Cheese's without Chuck-E. You get the experience but it's more like being at the DMV. The introduction to the game feels like opening a plastic case to receive a small toy, not the grand entrances of Burnout games' past. The map is meh. Feels like I'm playing Ace of Spades on the original randomly-generated voxel map all over again. One thing I loved about Burnout Pardise was racing in a CITY. Older titles had races of different types in various regions, cities, across the world. Which was cool because the campaign was about making your mark in the world or city. In this game, the flat-looking Driver's License and lacklustre enthusiasm just make the game feel boring, as if I'm at Walmart shopping for underwear. Another thing too, when you crash in this game it just feels like the game is acknowledging that you crashed. Sounds strange but let me elaborate: In the Burnout games, when you crashed, the game slowed down (dramatically) and made the crash a cinematic event. You lost control, your car is a wreck, and if you're lucky you can move your car into another racer and sabotage them. I think this gives you a reason as to why games like MarioKart make getting back on the track such an endeavour; as to see how important it is to drive well. The previously-mentioned city thing is important too because if there's one thing I can remember; is that in any Burnout game I played, the maps were always spectacular and full of interesting art and tight spaces. In Paradise specifically, the city was the star of the show from the open mountainous regions to the baseball park to the docks. In Wreckreation, I'm on a random island? With the climate of a typical North American / European temporate zone? Adding on, the world feels empty, utterly. Cold and isolated. In Burnout, the roads were always packed with cars which made racing a real thrill. And in pre-Paradise games, there were a lot of races with really tight spaces which made the races more fun, more challenging, and more rewarding when you completed them. The differences in the world on the map aren't that interesting honestly. It's a lot better than just having a flat green map but it's still so impersonal. 3.a This game also feels a bit stretched in the sense that it wants to be a open-world like Paradise but also have the old, linear style of racing from Burnout 3 (and other titles but 3 was my favourite). Sure it's nice to drive around an big empty lot but that does get old real fast. And if I'm entering a race, the race itself should feel linear and locked in. Agile racing is nice but what we all loved in Burnout is just having the pedal to the metal and having to grind our cars alongside the barriers of the race if we had to. 4. The Physics I got this game recently so I saw that there was a patch for this but.... It's still not as a smooth as Paradise despite the higher framerate cap. The turning/drifting actually isn't too bad but the experience of driving itself is not as smooth. It's close but still a ways away from getting that polish. In Burnout Paradise, when I would drive off of a ramp or split-ramp, I would FEEL how heavy the car is and I'd be able to do a rolling flip too. In Wreckreation, it feels like I'm participating in the Red-Bull Soapbox race with a car made of straw. Crashing into other racers also feels more like I'm hitting rubber rather than metal and let's be honest guys, nobody likes "Heavy Rubber" but we all love Heavy Metal. Stunts in the game are also boring as there's no impact in doing them in terms of feeling. 5. The Cars The cars feel Burnout, in aesthetic terms. I do wish there were more camera options available though. I don't like being locked into either Behind or Front-of-Hood view. Conclusion In its current state, this game is not worth $60. I got it half-off and honestly, that's what I would consider to be a fair price for the game right now. There is a LOT of potential here and it could honestly rival Burnout if this game manages to reach the polish of those older titles. The game needs a personality that matches every element of the game that I, as the player, interact with: The UI, the music, the world, and the FEEL. This game lacks soul, but I think it can find enlightment with enough tender love and care. 6/10 for me. Honestly, if this game simply copied Burnout Paradise 1:1 and modernized it, it would be worth the full $60.
Instantly gave me that member berries of playing burnout for the first time. If your on the fence like i was catch it on sale im having tons of fun!
Burnout Paradise 2 at last!!!
smh man this got to be the worst driving sandbox game ive ever played. yuck and really 2 camera views and no weight physics
Не, я не могу. Я осилил 20 минут максимум и выключил. Это не может быть полноценной игрой. Выглядит, будто это инди-недоделка от одного разработчика, а не от целой студии. И УЖ ТЕМ БОЛЕЕ ЭТО НЕ МОЖЕТ SOOQA СТОИТЬ 20 ДОЛЛАРОВ. Сразу по пунктам: 1. Меня сразу со старта закинули на трассу, не дав даже поменять раскладку и игру под себя настроить. Это уже на старте был звоночек. Я даже не мог понять куда нажимать, чтобы буст включить. 2. Нахрена это диджейское меню забиндено на стрелочке вправо? Я люблю играть все гонки на стрелочках, мне так привычно, но когда я ставлю движения на стрелочки, каждый раз, когда я нажимаю стрелку вправо, постоянно начинает туда-сюда открываться это тупорылое меню. И причём, его даже не отвязать от этой клавиши. 3. Физика просто ублюдская. Движение влево-вправо во время буста не работает (как и во время прыжка). В рандомный момент влево-вправо может вообще залипнуть, если трассу рестартить. 4. Нету кнопки сброса на последний чекпоинт или чтобы начать трассу заново. Это мне нужно заходить в это дебильное диджейское меню, нажать там "сброс до последней дороги" и тебя всё равно сбросит на то же место, куда ты врезался. Я случайно улетел за целый кусок трассы, и не смог сброситься, мне пришлось заходить в главное меню и начинать сначала. Это вообще PEZDETC. 5. ИИ противников какое-то рандомное. То они дают себя обогнать в самом начале, а когда ты едешь с фулл бустом и не ошибаешься, они просто в рандомный момент врубают скорость х4 и обгоняют тебя. Бредятина полная. Судя по игре, это должно было быть симбиозом FlatOut + TrackMania, но что-то пошло не так. Я сам, если честно, в аxyе. Как можно за 20 минут столько косяков со старта в игре найти. Походу все продукты от THQ такие, недоделанные. Что их Jected Rivals такая же недоделка, что вот это. Единственное, что понравилось - разрушать надпись "Чекпоинт" - это прикольно. Ну и графика неплохая. Из плюсов, это всё. С учётом плюсов, это тянет максимум на 2 из 10. И ОНА НИКАК НЕ МОЖЕТ СТОИТЬ 20 ДОЛЛАРОВ, вы там охepели что-ли, эта игра кривая!!!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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