
Discover the breathtaking landscapes of Japan in over 550 real-world cars and become a racing Legend in Forza Horizon's biggest open world driving adventure yet.
Modeled estimate, not a reported figure. How we estimate →
About
Discover the breathtaking landscapes of Japan in over 550 real-world cars and become a racing Legend at the Horizon Festival. Start your journey as a tourist and explore a world full of hit music and Japanese culture. Build a Valley Estate, acquire awe-inspiring homes, and display your prized car collection in fully Customizable Garages. Cruise the roads with your friends and join Car Meets around Japan, unleash your imagination with EventLab and build together in Horizon CoLab.
Your journey to a Horizon Legend starts now – Japan Awaits!
EXPERIENCE TOKYO, HORIZON’S LARGEST EVER CITY
Welcome to Japan, a place where the stunning contrasts of rural and urban come together as you uncover the secrets hidden within Horizon's most dense map yet, full of verticality, diverse biomes and spectacular driving experiences. Cruise the suburbs and iconic downtown streets or challenge yourself in the docks and industrial districts of Tokyo City, the largest ever urban area in a Forza Horizon game, and the home for car enthusiasts.
FEEL IMMERSED IN JAPANESE CAR CULTURE
Drive over 550 real-world cars, including some much loved and fan favorite JDM classics, featuring cutting-edge engine audio and updated steering animations with up to 540 degrees of wheel rotation. As you explore Japan, collect special Forza Edition cars fitted with extreme modifications and find rare Aftermarket Cars to test drive and buy. Your path to making a name for yourself will see you meet the Legends of the Horizon Festival, participate in Touge Battles, and experience authentic stories rooted in Japan’s legendary car culture.
RACE AND DISCOVER IN JAPAN
In Forza Horizon 6, you will explore a vast campaign of discovery and Festival racing, playable solo and in co-op with your friends. You’ll start as a tourist and must prove you’ve got what it takes to join the Horizon Festival as a rookie driver, all while you Discover Japan and complete your Collection Journal. Qualify for the Festival in the Horizon Invitational, then rise through the ranks in progressively faster cars and earn new Wristbands to become a Horizon Legend. Your newfound status will grant you access to Legend Island, an exclusive space reserved for the greatest drivers.
MAKE THE WHOLE WORLD YOURS
Your journey will see you purchase gorgeous homes in Japan, each with customizable garages – allowing you to create the ideal spaces to showcase your car collection, or you can download layouts shared online by the community. Unlock the Estate, a mountain valley where you can build freely in the open world, creating nearly anything you can imagine. And for your favorite cars, those can be upgraded with body kits and new Forza Aero options, as well as the ability to paint custom liveries on windows.
JOIN THE COMMUNITY IN MULTIPLAYER
This Festival is always better with your friends. Seamlessly participate in Time Attack Circuits and Drag Meets or show off your customized cars at Car Meets. Earn new co-op LINK skills with other players, compete in Spec Racing Championships, or jump into the Horizon Multiplayer modes you know and love including The Eliminator and nailbiting Hide & Seek.
BUILD TOGETHER, ANYWHERE IN JAPAN
Create with unprecedented freedom anywhere in Japan as you build custom events with your friends in CoLab, the upgraded EventLab toolset – now featuring multiplayer support and the ability to build literally anywhere in the world. Share your masterpieces for everyone to play and discover an always evolving catalog of exciting new content created by the community.
THE FESTIVAL FOR EVERY DRIVER
Hit the open road in our most approachable Horizon game yet. Our customization options include Granular High Contrast Mode, Car Proximity Radar, American and British Sign Language (coming in a post-launch update), and AutoDrive, allowing players to experience the beautiful cars, hit music and spectacular locations of the Horizon Festival.
Discover your Legend, and Explore the Contrasts and Culture of Japan.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese*, French, Italian*, German*, Spanish - Spain*, Danish, Dutch, Finnish, Greek, Hungarian +11 more
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 720 reviews with recorded playtime.
Reviews
Themes across 716 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
ゲーム自体は一部不満点はありますが、普通に面白かったです。 なのでおすすめしたいところですが、運営というか開発というかそこがダメです。 バグ使用によるものではなく、仕様に則った金策やポイント稼ぎを運営/開発が潰す、これはやってはいけないことです。 こういったことをする運営/開発は信用できず、とても残念ですが今後のゲーム展開についても期待が持てません。
まず最初に断っておきます ゲームそのものは楽しい。これは事実です。マップもしっかり考えて作りこまれていました。 しかし、最大の問題点として、運営に誠意が感じられないということが挙げられます。 このゲームを一言で言うならば、「基本プレイ料金9800円のソシャゲ」でしょう 普通、ゲームをフルプライスで買う人は、ある程度すべてが解放されているという前提の下で購入し、そのうえでさらなる満足感を得るためにDLCを買うといった感じだと思っています。 また、ゲーム内アイテムはよっぽどの事情が無い限り、いつでも店で入手可能だと思っていることでしょう。 しかしこのゲームに関して言うならば、そんなことを信じてはいけません。 通称「困達」と呼ばれるシステムによって時期を逃せば二度と手に入らない車や、店では直接販売されずガチャでしか出てこないような車が何車種もあり、しかもそれらのほとんどは人気車種なのです。 ソシャゲに例えてみましょう。あなたの好きな漫画、アニメを思い浮かべてください。それらすべてのキャラが全員出てくる作品が出てきたとして、人気投票TOP10のキャラの入手方法(水着差分とかそういうものでもなくそのキャラ自体)が、サービス開始直後のデイリーミッションのみ、以降の入手は絶望的だとすれば、それは荒れるでしょう。(特にそのキャラのファンの人は)悲しいですがこのゲームにおいてそれは当然のように行われます。 そのような車を入手できない人に、運営は救済策を用意しました。オークションです。上記のような車を入手できない人は、オークションに出回っている車を入札しなければなりません。しかし、これもアップデートによって上限が撤廃され、欲しい車を手に入れるには2000万クレジットという途方もない金額を用意しなければ基本的には落とせないようになりました。(困達の車の場合最低でも1000万が相場) こうなることを予見していた人は先んじて周回金策を行っていたわけですが、運営はグリッチを使用したということで所持金没収という処分を下しました。 もう一つの金策として挙げられるものがマシンマスタリーによってガチャ券を手に入れ、それによってレア車を手に入れ転売する、あるいは金を得るといったものですが、こちらも金策の代表格だった22Bインプレッサの大幅な値上げやスキルポイントを稼ぐためのカスタムレースの規制によって衰退しました。 別に金策を規制するのは構わないし、実際22Bはかなり好きな車の一つなので、私自身心を擦り減らしながら金策をしたものです。虚無のカスタムレースを虚ろな心で何十周と行い、そして33台の22Bを買い、それらを一台一台スロットを解放し、すべて売却し、そしてガチャを引き… ただこのゲームの現状を見る限り、改善すべきは金策ではなく車種についてでしょう。誠意が感じられないと書きましたが、何も誠意というのは車や金を直接くれというわけではないのです。入手できないことに納得でき、なおかつ十分な救済措置を取りさえすれば、それで過激な金策を行う必要はなくなるので自ずと運営が目指していたゲームに近づくと思われます。今回のアップデートのガチャ限定車種を店で販売するという施策は素晴らしいものだと言えます(願わくばそれを日本車優先で行ってほしかったですが…) さて、問題は困達車についてですが、しかるべきシーズンの経った後に、ガチャでも入手できるようにしていただけますと幸いです。(例えばガチャ限定の車を店売りすると同時に空いたガチャ限定枠を元困達車にするなど) その他も細々した不満点はありますが、これに比べたら些末なものです 総じて、最初に有名人を起用して宣伝し、多くの人々(車に興味のない、もちろんレースゲー初心者の方々含む)を取り込めるほどの宣伝効果があったにも関わらず、大方の人が飽きて撤退した後、残った人には難題を課してユーザーを縛り付ける方向に転換してしまったゲームと言えます。残念ながら現状の評価としては、このゲームに何か大きなバグや会社自体に問題が発覚したときには、私はこの会社を見限ってしまうでしょう。話題性があっただけに惜しいゲームです。
Tavsiye Ediyor Muyum? Evet. Seriyi seviyorsanız ve bütçeniz uygunsa kesinlikle tavsiye ederim. Ancak büyük yenilikler bekleyerek alırsanız hayal kırıklığı yaşayabilirsiniz. İlk İzlenim Forza Horizon 4'ten sonra uzun zamandır bu kadar keyif alarak oynadığım ilk yarış oyunu oldu. Buna rağmen dürüst olmak gerekirse, serinin önceki oyunlarından radikal şekilde ayrılan bir yapısı yok. Hatta bazı konularda geriye gittiğini bile düşünüyorum. Temel sürüş mekanikleri, araç hissiyatı ve genel oynanış neredeyse önceki oyunlarla aynı. Bu aslında kötü bir durum değil; çünkü Forza Horizon zaten yıllardır güzel bir oynanış sunuyor. Ancak yeni bir oyun olmasına rağmen bambaşka bir deneyim denemez. Japonya Atmosferi Oyunun En Güçlü Yanı Oyunun en büyük artısı şüphesiz Japonya teması. Şehirler, kırsal bölgeler, dağ yolları ve genel atmosfer gerçekten başarılı hazırlanmış. Eğer Japon kültürünü seviyorsanız, oyunun fotoğraf modunda beklediğinizden çok daha fazla zaman geçirebilirsiniz. Yalnız küçük bir hayal kırıklığı da var. Oyunda Fuji Dağı'nı uzaktan görebiliyorsunuz ancak maalesef oraya ulaşamıyorsunuz. Dağ yolları oldukça keyifli olsa da, Fuji Dağı çevresinde geçmiyor. Aslında oyun için yayımlanan videolarda ne görüyorsanız tam olarak onu oynuyorsunuz. Bu açıdan herhangi bir sürprizle karşılaşmıyorsunuz. Performans ve Optimizasyon Ne yazık ki oyunun en zayıf noktası optimizasyon. RTX 2060 Super 8 GB ekran kartımla önceki tüm Forza Horizon oyunlarını en yüksek grafik ayarlarında 70-100 FPS arasında rahatlıkla oynayabiliyorken, bu oyunda yüksek ayarlarda 50 FPS'nin üzerine çıkmakta bile zorlandım. Üstelik ikinci monitörde video izlerken oynanışta akıcılığın düşmesi ve ona müteakip takılmalar yaşanabiliyor. Oyunun yarısına geldiğimde RTX 5080 ekran kartına geçtim. Performans ciddi şekilde artsa da, tüm ayarlar EKTREM+RT seviyedeyken yaklaşık 100 FPS civarında hâlâ küçük takılmalar yaşayabiliyorum. Bir çok form gezdim ve benim gibi bu sorunu yaşayan insanların olduğunu fark ettim. Bir çoğu oyunu belli bir FPS’e sabitlediğinde sorunun ortadan kalktığını belirtmiş. Bende 72 FPS’e sabitleyerek bu sorundan büyük ölçüde kurtuldum. Oyunun optimizasyonunun henüz istenilen seviyede olmadığını düşünüyorum. Yine de grafik ayarlarını biraz düşürdüğünüzde ve FPS’i sabitlediğinizde oldukça akıcı ve keyifli bir deneyim elde edebiliyorsunuz. Oynanış ve Yeni Modlar Oynanış tarafında serinin alışık olduğumuz yapısı korunmuş. Yeni eklenen içerikler arasında en dikkat çekeni, iki kişilik oynanabilen ve Need for Speed Carbon'daki canyon yarışlarını hatırlatan dağ inişi modu. Fikir güzel olsa da uygulama eksik kalmış. Çünkü bu modda rakip tarafta yalnızca tek araç bulunuyor. CO-OP oynasanız bile takımınız kaç kişiden oluşursa oluşsun karşınızda yine sadece bir rakip yer alıyor. Bu durum modun potansiyelini tam kullanmasını engelliyor. Bunun dışında açık dünyada serbest dolaşırken katılabileceğiniz Time Attack etkinlikleri de eklenmiş. Diğer etkinliklerin büyük kısmı ise önceki oyunlardan alışık olduğumuz yapıyı koruyor. Yapay Zekâ ve Zorluk Dengesi Beni en çok rahatsız eden konulardan biri zorluk dengesi oldu. Üstün Yetenekli seviyesinde oynadığınızda hem sezonluk hem de normal yarışları rahatlıkla kazanabiliyorsunuz. Bu biraz sanki oyunda grind yaptığınız hissini veriyor. Ancak en yüksek zorluk seviyesine geçtiğiniz anda yapay zekâ gerçekçi şekilde hızlanmak yerine sanki görünmez bir performans desteği alıyormuş gibi davranıyor. Bu nedenle yarışları kaybettiğinizde "Şu virajı biraz daha iyi alsaydım kazanırdım." hissini yaşamıyorsunuz. Sonuç daha çok yapay zekânın avantajlı olmasından kaynaklanıyormuş gibi hissettiriyor. Oynama Süresi HowLongToBeat verilerine göre oyunun bitirme süresi yaklaşık 38 saat, tüm içerikleri tamamlamak ise 72 saat sürüyor. Ben yalnızca çevreyi tanıtan ve yıkım odaklı bazı hikâye görevlerini yapmadan yaklaşık 50 saatte bitirdim. Kalan süreyi ise haftalık ve sezonluk etkinliklere ayırdım. Bu süre boyunca oyundan gerçekten keyif aldım ve sıkıldığımı söyleyemem. Hangi Sürüm Alınmalı? Oyunun en pahalı sürümünü satın alsanız bile Treasure Map paketi buna dahil değil. Bu içerik ayrıca ücretli olarak satılıyor. Bu yüzden en pahalı sürümü aldığınızda bütün içeriklerin sizde olacağını düşünmeyin. Bana göre standart sürüm fazlasıyla yeterli. DLC'ler henüz çıkmış değil ve yakın zamanda büyük içerik paketlerinin geleceğini de pek düşünmüyorum. Sonuç Forza Horizon, serinin başarılı sürüş dinamiklerini koruyan ve özellikle Japonya atmosferiyle oldukça keyifli bir yarış oyunu. Ancak optimizasyon sorunları, dengesiz yapay zekâ ve bazı yeni modların potansiyellerini tam kullanamaması nedeniyle beklediğim kadar büyük bir sıçrama yapamamış. Artıları • Muhteşem Japonya atmosferi • Her zamanki başarılı sürüş hissi • Fotoğraf modu oldukça başarılı • Uzun oynanış süresi Eksileri • Zayıf optimizasyon • Dengesiz yapay zekâ • Yeniliklerin beklenenden az olması • Treasure Map'in Premium pakete dahil olmaması • Fiyatının Ortalama bir Türk Vatandaşı için fazla pahalı olması Puanım: 8/10 Seriyi seviyorsanız ve paranız varsa gönül rahatlığıyla alabilirsiniz. Ancak önceki oyunlardan çok farklı bir deneyim beklememenizi öneririm.
最初は日本で日本車乗って走って楽し~~~でしたが直近の金策とホイール(ガチャ)の入手難度を"バグ"という建前を使ってまで潰してくる運営体制はちょっとどうかなと。特にホイール限定の車両や衣装などがあり、ホイール自体の入手性も乏しい中でのアップデートだったのでただただ不満です。ストーリーも雑なローカライズで中身も面白くないので喋り終わるまでイヤホン外してスマホ見てていいです。 でも走ってるときは面白いです。これは本当です。
PLEASE IGNORE THE HOURS SPENT AND READ THE REVIEW. I BEG YOU, IT IS IMPORTANT! I would first like to say that I enjoyed both FH4 and FH5. FH5 felt a bit grindy, but hey, it was still worth it. But FH6? THE DEVS ACTUALLY WANT TO MAKE YOU GRIND ENDLESSLY. THIS GAME EXISTS ONLY TO SELL YOU CAR VOUCHERS. THE DEVELOPERS DO NOT CARE ABOUT US. They basically took FH5, slapped a new map and a couple new cars and called it a day. It's the same game, they actually made the AI worse somehow. And while the map is beautiful, and it might trick you into playing for a few hours, you'll soon find how broken the economy is. How cars are locked behind Wheelspins. How little credits you get vs the amount you would need to buy cars and/or tune them. And how when you finally get credits (in-game currency) to buy a car you'll always get an option to buy car vouchers just below the buy button (cause, ya know, they're helping us save time by not having to grind *wink* *wink*). They've nerfed every single way to make credits in the game, be it by playing normally or cheesing the game. The economy is so broken interwar German economy looks better and healthier than whatever is going on in this game. They've ruined the economy, and they are actually ruining the game one update at a time, and the community seems to get more and more fed up as time passes (there's still a group of bootlickers but they seem to decrease in size as time goes on). I hope the a-hole in charge of all those decisions sleeps well, 'cause if he doesn't then it was all for nothing. My biggest takeaway from this game is that Playground HATE fun. There is no fun allowed in this game. They would rather burden you with microtransactions than fix multiplayer, ban cheaters, fix the economy or do anything actually useful. Congratulation, Playground, I hope for your sake it was worth it. I was really looking forward to Fable but now I'm actively discouraging everybody I can from purchasing ANY of your games, you guys don't care about making games fun to play, you just want to pump up the numbers on Game Pass and shove microtransactions down people's throats. Shameful behaviour, Playground. Shameful!
With the current state of the game I would not recommend it, especially at the price its at. I have had to jump through multiple hoops to even the game to play properly on day one by setting it run on my PC as an admin to then have to go through the Microsoft game services to make sure things were "up to date" and now I have to change the language and restart the game each time I play it to not worry about it crashing without any sort of crash log after five minutes. If I didn't have to deal with that stuff I would've overlooked the blatant re-usage of cars through the festival playlist and the lack of road racing events in comparison to off-road based ones among many other things that either don't make sense or are just annoying to deal with. Definitely regret buying the pre-release and would recommend to anyone looking at this game to wait until next year and when it goes on sale, hopefully by then the devs pull their heads out from wherever they have them and the game is actually worth spending time in.
<h4><strong>Unfortunate lack of hardware support.</strong></H4> I mean I'm sure this game is great. But huge let down in terms of hardware support/ compatibility. For something that has wheel setting setup, it was the least pleasant experience I've experienced. I play on a pretty regular run of the mill PC. Nothing crazy. Mid tier and popular peripherals. Corsair headset, Moza wheel and shifter, ebay ebrake. - Couldn't get force feedback to work after reading every guide. Did telemetry setup, port definitions - it would get signal but it wouldn't really line up to the game, wheel jerk, super floaty until it would kick suddenly for a bump. - I mean i've been able to get usable Configs - even if a bit cludgy - in games with way lower budgets and smaller teams. and fewer wheel settings set up in the settings menu. - Have to start the game with the shifter unplugged, then plug it in (only once you're in a car- otherwise it won't work), and only then can you set it up. Once set up- you still have to unplug and plug it in (with a desktop a huge PITA), every time you launch. -Surprisingly, the cheap Ebay no name ebrake i have worked as expected. - If my 3DConnxtion mouse was plugged in, all the behaviors of the previous would reset any debugging because for some reason a CAD mouse is actually recognized as a gaming device, while the wheel is not. -My corsair void 2 headsets mic sounds like a robot voice - Only when in game. Updated everything including firmware - issue persisted. When I was in discord mic was perfect, the second I tabbed to Forza6- mr. Roboto. I'm sure the story is on par with what Forza has made in the past and I was really looking forward to it. But just such a big let down to finally have the hardware to play this game in its most fun format. A framework is allegedly supported . If put in just a little more support for hardware, I would love to try this again. Returned after 1.25 hours of trying to get a steering wheel to work.
Forza 6 is amazing racing. Really fun to play Convoy with your friends.
Very grindy. If you want the seasonal rewards, you pretty much need to be realllllly good at drifting or get to legendary status immediately. 5 was much more fun!
It's like FH5 but better optimized and with even more annoying cutscenes and mandatory special events. Kinda annoying how fast they started releasing DLC. The game just came out, can't you at least wait half a year? The Japan setting is beautiful but there's so many JDM cars that aren't in the game. I'm assuming they will be part of a future DLC which is kinda disgusting TBH.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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