
Discover the breathtaking landscapes of Japan in over 550 real-world cars and become a racing Legend in Forza Horizon's biggest open world driving adventure yet.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Discover the breathtaking landscapes of Japan in over 550 real-world cars and become a racing Legend at the Horizon Festival. Start your journey as a tourist and explore a world full of hit music and Japanese culture. Build a Valley Estate, acquire awe-inspiring homes, and display your prized car collection in fully Customizable Garages. Cruise the roads with your friends and join Car Meets around Japan, unleash your imagination with EventLab and build together in Horizon CoLab.
Your journey to a Horizon Legend starts now – Japan Awaits!
EXPERIENCE TOKYO, HORIZON’S LARGEST EVER CITY
Welcome to Japan, a place where the stunning contrasts of rural and urban come together as you uncover the secrets hidden within Horizon's most dense map yet, full of verticality, diverse biomes and spectacular driving experiences. Cruise the suburbs and iconic downtown streets or challenge yourself in the docks and industrial districts of Tokyo City, the largest ever urban area in a Forza Horizon game, and the home for car enthusiasts.
FEEL IMMERSED IN JAPANESE CAR CULTURE
Drive over 550 real-world cars, including some much loved and fan favorite JDM classics, featuring cutting-edge engine audio and updated steering animations with up to 540 degrees of wheel rotation. As you explore Japan, collect special Forza Edition cars fitted with extreme modifications and find rare Aftermarket Cars to test drive and buy. Your path to making a name for yourself will see you meet the Legends of the Horizon Festival, participate in Touge Battles, and experience authentic stories rooted in Japan’s legendary car culture.
RACE AND DISCOVER IN JAPAN
In Forza Horizon 6, you will explore a vast campaign of discovery and Festival racing, playable solo and in co-op with your friends. You’ll start as a tourist and must prove you’ve got what it takes to join the Horizon Festival as a rookie driver, all while you Discover Japan and complete your Collection Journal. Qualify for the Festival in the Horizon Invitational, then rise through the ranks in progressively faster cars and earn new Wristbands to become a Horizon Legend. Your newfound status will grant you access to Legend Island, an exclusive space reserved for the greatest drivers.
MAKE THE WHOLE WORLD YOURS
Your journey will see you purchase gorgeous homes in Japan, each with customizable garages – allowing you to create the ideal spaces to showcase your car collection, or you can download layouts shared online by the community. Unlock the Estate, a mountain valley where you can build freely in the open world, creating nearly anything you can imagine. And for your favorite cars, those can be upgraded with body kits and new Forza Aero options, as well as the ability to paint custom liveries on windows.
JOIN THE COMMUNITY IN MULTIPLAYER
This Festival is always better with your friends. Seamlessly participate in Time Attack Circuits and Drag Meets or show off your customized cars at Car Meets. Earn new co-op LINK skills with other players, compete in Spec Racing Championships, or jump into the Horizon Multiplayer modes you know and love including The Eliminator and nailbiting Hide & Seek.
BUILD TOGETHER, ANYWHERE IN JAPAN
Create with unprecedented freedom anywhere in Japan as you build custom events with your friends in CoLab, the upgraded EventLab toolset – now featuring multiplayer support and the ability to build literally anywhere in the world. Share your masterpieces for everyone to play and discover an always evolving catalog of exciting new content created by the community.
THE FESTIVAL FOR EVERY DRIVER
Hit the open road in our most approachable Horizon game yet. Our customization options include Granular High Contrast Mode, Car Proximity Radar, American and British Sign Language (coming in a post-launch update), and AutoDrive, allowing players to experience the beautiful cars, hit music and spectacular locations of the Horizon Festival.
Discover your Legend, and Explore the Contrasts and Culture of Japan.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 86.3Kreviews | 83% | #87 | $227.4M |
| Free | 17.5Kratings | 78% | Top 100 |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3279 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I want to starr by saying how awesome the Japan map is, especially Tokyo and the mountainous road sections. Other than that, once you have unlocked the entire map and completed all the races in the game, there’s nothing left to do. It’s the same Forza as 4 and 5. We have already paid for the expansions, but we don’t even know what’s in them yet. There isn’t even a teaser. There also aren’t enough events and cars from JDM culture. After all, we’re in Japan. We want the vibe from movies like The Fast and the Furious: Tokyo Drift or Initial D. Maybe it’s cliché, but that’s what we want from Japan. And where’s the bosodzoku 暴走族 ? There are plenty of ideas on how to develop the game further, the community will buy and support new expansions, or even a whole new game if someone hasn’t made it yet. But right now, there’s nothing to do in the game except free-roam. And yet, it’s the best open-world racing game out there—there’s nothing else like it. GTA VI will have racing elements, but it’s really about something else, whereas Forza is already a phenomenon.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $230M | 295.5K | 90% | $29.99 | |
| $220.9M | 225.8K | 84% | $59.99 | |
| $220.1M | 839.5K | 94% | $19.99 | |
| $235.1M | 377.6K | 92% | $39.99 | |
| $236.3M | 320.3K | 88% | $29.99 | |
| $216.2M | 137.4K | 88% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $393.6M | 281.5K | 89% | $59.99 | |
| $24 | 1 | 0% | $1.07 | |
| — | 303.2K | 91% | — | |
| $54.3M | 99.6K | 78% | $29.99 | |
| $40.3M | 25.5K | 79% | $69.99 | |
| $34.4M | 41.6K | 88% | $29.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #24, worst KR #93 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese*, French, Italian*, German*, Spanish - Spain*, Danish, Dutch, Finnish, Greek, Hungarian +11 more
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ゲーム自体のモノはいいですが、昨今は痛車の弾圧が起きているということで。
ゲーム自体は一部不満点はありますが、普通に面白かったです。 なのでおすすめしたいところですが、運営というか開発というかそこがダメです。 バグ使用によるものではなく、仕様に則った金策やポイント稼ぎを運営/開発が潰す、これはやってはいけないことです。 こういったことをする運営/開発は信用できず、とても残念ですが今後のゲーム展開についても期待が持てません。
小时候看到三石和美速的视频,希望自己也能玩上地平线现在也算是完成了自己小时候的愿望
驾驶超过 550 辆真实存在的老咕噜棒子,探索日本的绝美风光,在 老爷车竞速:地平线 有史以来最宏大的冒险中成为老爷车传奇。
いいところ ・車に乗れる わるいところ ・運営が陰湿
UK PLAYERS - DO NOT BUY Nothing says "Celebrate British Automotive" by locking user created content behind potential identity fraud induced ID verification in the UK. And by user created content, they have included tuning presets as well. Xbox forcing you to compromise your identity to data leaks for the ability to find tunings for your car in a 3+ rating game is absurd overreach. The devs will no doubt cite or reply with the link to the whole "Online Safety" jargon but it doesn't change the fact they want your identity stolen for... car tunings.
亂ban二次元妹子痛車 請相關團體不要來搞玩遊戲的肥宅啦 你他媽去救現實的兒童少女好嗎 遊戲官方也沒有統一標準亂ban 雙方都去烘乾
I wish I could give this a positive review, but I can't. The game is fun, don't get me wrong. But Forza Horizon 6 is, from top to bottom, a copy-paste cash grab. Large portions of the game, from both UI/UX to gameplay to visuals, are identical or near to identical as Forza Horizon *3*, a game that released in 2016. And thus it's no surprise that when driving around, especially in Tokyo, everything just feels bland and flat. Which for one of the most vibrant cities on the planet is almost an actual crime. Corrugated walls that should at minimum have lighting tricks applied, if not be properly fully modeled, are instead flat textures on flat models, without any lighting gimmicks other than simple shadows applied. Transitions between pavement and non pavement surfaces are clean, hard edges, the kind of texture transitions you'd see in the freaking *2000s*. Think about that. A game renowned for it's visual fidelity is using graphical standards from legitimately 25 years ago. I was TWELVE when this was the standard. The cars don't even look THAT good, when comparing to other racing games. Asetto Corsa for example. iRacing. Automoblista 2. And given the pretty cars and their prettiness is one of the main selling points of the Forza series.... And somehow the game doesn't run smooth, despite needing so much in the way of graphical resources, while looking somehow worse than RDR2, a game that is 7-8 years old. Games like Subnautica 2, Black Flag Resynced, Halo Campaign Evolved, all look better, run smoother, and don't require me to turn settings down like in FH6. Granted, it's only 3 settings, and each only gets turned down one notch, but that's also helping to prove my point given which settings they are: both Ray Tracing options as well as Shaders. Turning each down one level from full has negligible impact on actual visual fidelity or overall look, but has MASSIVE impact on performance. That doesn't really make sense by itself, but given that in no other modern game with a reputation for intense visuals, do I have to adjust ANY settings, and it all runs butter smooth... FH6 is also the first and only game I've had to fiddle with anything in the Nvidia Control App to get it to run smooth, and it took a LOT of fiddling (partially because the devs would release 'fixes' that broke more than they fixed). Then add that the devs intentionally made a broken in game economy, forcing players to resort to exploit farms to make the game feel properly rewarding, then nerfed those exploits to the point it affected the base economy and requiring an overhaul of the base payout system (that didn't really help much, just restored the old status quo), all the while putting out 'performance patches' that made the game run worse, still unwilling or unable to address the accuracy of challenge goals (eg. "Complete a Spec Race" actually requiring a win, not just a finish). Pre rendered cutscenes are locked to 30fps. Just....why? In 2026, legitimately, BLOODY WHY is this still a thing??? Sure there may not be a lot of them and they're all pretty short but a) it's still just so jarring to go from 30 to 60, especially when some of the cutscenes are directed to be transitions between the scene and driving b) just...there's no excuse in 2026. 60fps has been the standard for so long, even consoles are capable of it now. Just....why? Simply put, the game from top to bottom is lazy, partially broken, frustrating, prioritized/optimized for consoles from 2 generations ago, and ill-managed; and it seems clear at this point the Forza Horizon series is going to die a very slow death if they keep on this path. At least the actual driving is fun?
日本の雰囲気を最大限に表現して細部まで作り込まれたマップは素晴らしいです。 車の挙動は過去作同様、相変わらずアシストのABSがお馬鹿さんだが、それ以外は特に不満はないしゲームパッドでも普通に遊べるし、レーシングシムほどシビアではないのでレースゲーム初心でも十分楽しめるでしょう。 ただクルマに関しては…特に収録車種とそのカスタマイズ(主に外観カスタマイズ)性は前作のForza HORIZON5よりも劣化してると言わざるおえない。 収録車種は日本車が増えて嬉しい反面、前作に収録されていた車種の大半は削除されている…前作からプレイしていてその削除された車種の中にお気に入りの車種があったのなら…これだけでもFH6に対して萎える要素になる。今後、プレイリストで再登場する可能性があるとしてもだ。 車のカスタマイズは期待するだけ無駄。特に3Dモデルが作り直されている車両はそのエアロパーツも削除されていて変更できるアエロパーツはあのクソダサいForzaエアロのみというありさまだ。 ペイントも窓にデカールが貼れるようになった事以外は前作と変わらない。しかも運営の方針で痛車とかはBANされる方向になったようでこれだけでもペイント機能を使うモチベーションが下がるのは言うまでもない。 正直このゲームはプレイすればするほど粗しか出てこないし、フルプライスで買う価値はない。どうしてもプレイしたいというのなら90%オフのセールとかになった時に買うことをお勧めする。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.