
Take on all the challenges of the 2017 World Rally Championship: the official cars and drivers, 13 countries, 52 Special Stages, every surface, more powerful cars, more demanding physics, longer races, and an eSports mode to keep you on the edge of your seat all year round.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.57/day in the week to Jul 25 → 6.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 12.1Kreviews | 82% | — | $4.6M |
| $10.99−90% | 3.4Kratings | 79% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 963 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
лёгкая в освоении для геймпада самое то
верните онлайн банкроты.
好玩但有点吃手法
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 965 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game has awful wheel support. even wheels listed as supported are not detected yet still cause menu glitches. Issue has persisted for years and not been resolved. Fine on controller but that's just not acceptable for a racing game
从新手到入门,花了不少的时间,中途差点放弃这款游戏,以及其他赛车模拟游戏。是一个很棒的游戏。现在的目标是全成就
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我都不知道我开的是车还是他妈的冰壶,就他妈像在冰面上划船一样,压根就不受控制。新手引导根本就是他妈没有他妈新手当老手用,老手当叉车用。主要是对于新手来说太难了。冲出赛道加时间,撞人加时间,开反加时间。我他妈一个大拐弯,妈的,直接飞出去给他们观众创死一片。给我加了好长的时间。还有那个大便反坦克树,满心期待入手拥有全官方赛事、完整车手阵容的《WRC7》,本以为能体验真实拉力竞速,结果全程被崩坏到离谱的轮胎物理折磨,轮胎打滑失控问题贯穿所有赛道、所有车型,硬生生把一款本该出彩的拉力游戏变成不断撞墙退赛的折磨,完全不推荐任何竞速爱好者购买。 这款游戏最致命、完全无法洗白的缺陷,就是失真到反常识的轮胎抓地物理,打滑机制设计得粗暴又僵硬,完全违背真实拉力赛车的行驶逻辑。真实拉力赛车的轮胎抓地力是循序渐进变化的,轻微转向、缓踩油门只会出现柔和侧滑,车手有充足预判和修正空间,但《WRC7》的轮胎抓地力存在断崖式暴跌,只要操作稍有偏差,轮胎瞬间彻底失去抓地,车尾毫无征兆直接甩死,根本不给玩家任何救车缓冲时间 。仅仅轻点油门、小幅转动方向盘,四个轮胎立刻同步打滑,不管是柏油干地、砂石路面还是雪地,抓地力的过渡曲线完全没有区分,哪怕是铺装平整的干燥柏油赛道,原厂干地胎也能像踩在冰面上一样持续打滑,这种违背常识的设定直接击碎所有驾驶代入感。 分路面来说,轮胎打滑的离谱程度层层加码。干燥柏油路本该是轮胎抓地力最强的场景,可在本作里,只要车速超过80km/h,过任何平缓弯道轮胎都会持续打滑,稍微带一点油门就会原地转圈;雨天柏油路更是灾难,轮胎排水机制形同虚设,就算更换雨胎,路面浅浅积水就能让整车直接漂移失控,和真实拉力雨胎的排水性能完全不符。砂石赛道本就允许可控滑动,本作却把打滑阈值压到极致,低速入弯轻踩刹车,轮胎直接锁死侧滑冲出赛道,细碎砂石根本提供不了半点摩擦力;瑞典雪地赛道更是重灾区,雪胎完全没有雪地抓地优势,起步阶段轮胎疯狂空转,全程低速打滑,想稳住走线难如登天。更可笑的是,游戏里更换软胎、硬胎、雨胎、雪胎后,轮胎打滑幅度几乎没有明显差异,轮胎型号区分彻底沦为摆设,研发团队根本没有打磨不同路况、不同轮胎对应的抓地参数。 所有车型都逃不开轮胎打滑的通病,没有一台车拥有正常稳定的抓地反馈。四驱WRC现代赛车搭载四轮传动,现实中拥有极强牵引力,可在游戏里四驱车型起步依旧疯狂空转打滑,过弯时前后轮胎同步失去抓地力;后驱经典老车本就偏向可控漂移,游戏里却直接变成失控机器,轻轻给油直接原地掉头,打滑来得毫无预兆,没有渐进滑动的过渡过程。我反复调整游戏内全部操控参数,从专业模式到新手辅助全部试遍,降低转向灵敏度、刹车力度、油门线性,甚至更换方向盘外设重新校准,轮胎打滑严重的问题依旧没有任何改善,游戏内置设置完全无法抵消轮胎物理的底层缺陷。 这种崩坏的轮胎打滑机制,直接摧毁了游戏全部游玩乐趣。拉力赛事核心是流畅连贯的走线控车,可在《WRC7》里,每一段赛道都要花费大量精力救车,一段连续复合弯道里,轮胎频繁打滑甩尾,刚修正完车身又立刻失控撞向护栏,数十分钟的分段赛程,一次突如其来的轮胎打滑就能直接撞毁车辆,辛苦跑出的成绩全部作废。我曾为了刷一条赛道记录反复练习三小时,每次即将突破最佳成绩时,都会被毫无征兆的轮胎打滑打断,挫败感压垮所有竞速热情。对比同期《尘埃4》、续作《WRC8》,这两款游戏的轮胎抓地力过渡自然,不同路面、轮胎的打滑反馈层次分明,玩家能预判车辆滑动轨迹,而《WRC7》的轮胎物理完全是半成品水准,能明显看出研发团队根本没有打磨核心驾驶手感。 除此之外,轮胎打滑带来连锁bug层出不穷:车辆轻微磕碰路边路肩后,轮胎抓地力会永久下降,全程持续打滑直到赛程结束;高速行驶压过路面小坑洼,轮胎瞬间锁死打滑,直接触发翻滚事故;车辆轻微受损后轮胎摩擦力直接归零,哪怕只是剐蹭保险杠,轮胎打滑幅度翻倍,完全不符合真实车辆损耗逻辑。官方论坛里成千上万玩家反馈轮胎打滑严重的核心bug,开发商全程视而不见,发售多年没有任何修复补丁,摆明了放弃优化底层物理引擎,完全漠视玩家的核心游玩体验。 一款拉力游戏,驾驶手感、轮胎物理是立身之本,可《WRC7》在最关键的地方彻底翻车。单薄、粗暴、无逻辑的轮胎打滑机制,让所有赛道、车型、轮胎配置全部失去存在意义,花原价购入只能收获无尽的失控与挫败。如果你想体验流畅、真实的拉力竞速,千万避开这款游戏,不管是系列续作还是其他竞品,驾驶手感都远超《WRC7》。花钱买一款轮胎全程打滑、操作毫无反馈、bug常年不修复的半成品,纯粹是浪费时间和金钱,极度不推荐入手!
Really solid rally game, great gameplay, fantastic variety of scenery & terrain, the Monte Carlo stages are my personal favourite, the winding snowy roads through the mountains are amazing, the leaderboard adds for extra challenge to see how far up you can get & gives each stage heaps of replay value, the only downsides are the top 100-200 on the leaderboard are cheaters depending on stage you play & this game could do with a bigger car list, but with that aside, the gameplay is fantastic.
Had a lot of fun!! Friend used to drive and I was doing navigation.
класная игрушкадля фанатов ралли
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $4.6M | 3.9K | 77% | $44.99 |