
You've been stranded on Empress Anna's remote planet of Drumgore during the Cross-Planetary War of 2021. How long can you survive?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The only reason I have 7.3 hours of Wrath of Anna logged (woefully making it impossible to try to get a refund..) is that I left the game alt-tabbed after it failed to boot up an online match (but seemed to freeze and never loaded the main menu again) and I left to go do something else, forgetting about it. Look closely at the footage in this game's trailer. No interaction is shown with any enemy, object, or NPCs, instead the player character is mindlessly meandering through the environments, occassionally ducking and staring at something in the distance. You will get all of this and nothing more if you choose to spend your money on Wrath of Anna. Wrath of Anna is perhaps best summarized by one of the screenshots the dev has selected in the preview images, a stairway to nowhere, shrouded in fog. This game has a cool setting but is completely devoid of anything of substance. I was skeptical of this game's detractors in the review section, hoping that I would find some enjoyment from its awesome-looking setting and ambience of a funky, futuristic, Steam Punk and Lost Planet esque environment, but I was also weary of all of the reviews stating that the game was broken, empty, or unplayable. Wrath of Anna is broken, empty, and unplayable. Upon booting up the game I found my character to be strolling around with his arms held outward in the form of holding a gun, though lacking any armament in his hands. http://steamcommunity.com/sharedfiles/filedetails/?id=1258045971 This made for an immediately comical but off-putting vibe which was only amplified in the brief amount of time I have spent with the game. I eventually wandered to a doorway which contained a storage box and a couple of guns on the ground next to it. I thought "Sweet! Finally, a gun I can use!" (against who, I had yet to find out as I hadn't seen any enemies or creatures for the preceding 5 minutes of wandering..) I then clicked the LMB to no avail (since the guns I picked up had no ammo, nor any ammo nearby..) as an AI character waltzed up to me (the same character model as myself albeit with a red palette for his hairdo..) This AI adversary shot at me a few times then locked into place as the skyline and surrounding 50 feet ahead of me all went black and the game began displaying the "hit lines" of his shots, also frozen in place. http://steamcommunity.com/sharedfiles/filedetails/?id=1258046000 I then apparently bled out from being attacked by this enemy, reloaded the game in a drab area with cool-looking but static, unmoving airships above and figured I would see if the online mode were any more functional. (Spoilers: [spoiler]It's not. ... Then again I wouldn't know as it never loaded.[/spoiler]) This game is one of the most broken I have played on Steam, and while its concept and setting seem appealing, it's simply an unplayable bore. I doubt anyone is present online (though it never loaded so who knows..) and the single player is an incredibly empty, underdeveloped scattering of assets. You see a range of giant gears, sandworms in the distance, and trees strewn about but when it comes to any player interaction with these the game provides no tutorial whatsoever. The Mech looks dope af in the preview images for the game, but then when I walk up to one and hit E or spacebar to interact with it, all that happens is a notification that I can't interact with the item and then another shining example of the refinement the game has accomplished appears via a coding string of "True" appearing in the upper-left of the screen. I don't have much to say about Wrath of Anna because I don't feel like I was able to even experience any of it. If the creators intended for this to be a full product, it's insulting that the "game" (I use that term incredibly loosely) is at an astounding price of 19.99 in its current state. This thing is in shambles. It has an enticing environment and the animations (when there are animations..) don't seem terrible, but this is little more than a husk of what might have been a cool experience. I would not recommend this game to anyone in its current broken state.
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Languages: English, Spanish - Spain, Hungarian, German, Norwegian, Polish, Swedish, Russian
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
- Got a gun - empty map - no Goal whatsoever - 30 fps (?) - No Story (?) I don't know who those people are, who make a positive Review. How? Why? With what reason? There is NOTHING ?! There is no base Building there is no such thing as FUN in this Game. #StraightForward. *NOT RECOMMENDED*
Absolute trash game. You get a gun and there's all the development into the game gone. There's nothing I repeat NOTHING to do in this game, it's as boring as it can get. All these possitive reviews are from bots who are probably made by the dev.
Received code for free in exchange for honest review UPDATE: 07/01/2017 I'm submitting a new review. My previous review is at the bottom of this post. It's a survival game now! As opposed to I believe a competitive team-based shooter. But I'm not really sure why. I kinda liked some of the old locations and maps, even if they didn't really work, but those are gone. From what I see, there is now a single map - only got single player to work. The environmental pieces aren't on the ground; they just kinda float in mid air. It's not entirely clear what you're supposed to do. Survive, but in a really empty world. OLD REVIEW--------------------------------------------------------------------------------------------- I'm not really sure what to say. It's not done. Or it's not really made. It shouldn't be released at this point, early access or not. Menus didn't work and I wasn't able to connect to any servers. In hosting my own, I was able to explore a few maps, but they were... odd. The environments aren't built to the same scale as the playable character models, so several parts were inaccessible on account of "fit." Other maps were just strange concoctions of geometric shapes but that didn't really amount to an environment. Reminds me of certain things I made when learning the Unity Engine. SOME stylistic things are actually pretty neat. The designed levels look like they'll be good with work. I'd look forward to those. Haven't seen any of the weapon models shown off in the previews. I'll be checking in on this project from time to time. But as it stands, it's really not a game.
Got it for free and it's not even worth downloading. This game is more of a cash grab then dayz. There is no discernible gameplay. Controls are cluncky and bug out all the time. You take fall damage for jumping. I don't write a lot of reviews but when I saw this was being sold for 20$ I felt like I needed to warn people.
What can I say? Im glad I only wasted 2 bucks cause the game is basically a walking simulator of a barren level with animals and machines that dont even respond. You cant even shoot to kill any dam thing and eventually u bleed out or die of hyperthermia! I didnt expect much but at least a working game of some sort. The really annoying thing is that I cant understand why STEAM even have this on their site? They need to shut this steaming pile of sh*& down right now!
Another game I've won from the SteamGifts page. There were over 5,000+ copies of this game being given away, which was a bad sign from the get go of another overreaching attempt to garner players to play this game. Which is a shame because it's basically just slapping the faces of those who've actually bought it. It's been in EA since 2016, it seems and I'm afraid from it's current state since I've tried it. That it'll probably remain that way for quite a time. This game borrows some elements of survival, so it feels more or less like a poor man's Rust. It seems to look like it's got some spark of life left, but really, there's better things to play. Also, it appears that online is fairly dead. To put it simply; the title of the game sucks (sounds like a title you'd give to that girlfriend you've pissed off), the premise of the game sucks, it's EA with barely anything to show for it and certain reviews have pointed out that this game was built under false promises. Don't buy it and definitely don't even accept a free key of it.
After this game has been in early access for almost a year now, I expected something more substantial. The game is more of a tech demo at best, and not a very good one. (see tl;dr below if you don't want to read this entire thing) There's no options menu, so everything has to be set via ini files. For people unfamiliar with Unreal Engine games, this will be all but impossible, as there appears to be no guides anywhere in the WoA forum explaining how to do this. So you're basically stuck with the default settings, including motion blur, I still don't understand why anyone thinks motion blur looks good in any game. No control over volume, no way to rebind keys unless, again, you're familiar with UE games and know the console commands to do new keybinds. This is a massive oversight by the developers, in my opinion one of the first features that should be included in any public release of a game, EA or otherwise. Players should have easy access to, at the very least, the ability to rebind keys, change resolution and window mode, and change the game's volume via a menu. Aside from those obvious issues, there's lots more when you actually get into the game. The default PoV is over the shoulder, which makes interacting with anything incredibly difficult because the targetting reticle is a tiny white dot that's often obscured by the overly bright bloom effect, so you have to wiggle your mouse around until you see the item on the ground highlighted. You can change your PoV to first person, but then you have to deal with the fact it looks like your arms are coming out of the side of your head, and they completely obscure your vision if you look down towards items on the ground. Which leads me to the next fundamental flaw, mouse sensitivity (again, something you are not easily able to change). The vertical and horizontal mouse sensitivities are either based on screen aspect ratio, or they're independently set at different speeds, because in order to look up and down you need to move your mouse about twice as far as you do to look the same distance left or right. The landscape was dull and uninteresting, with many of the same assets reused over and over, and I realise in my extremely limited play time, I haven't seen the entire world, but first impressions count for a lot. I would go from burning up to freezing cold, back to burning up in a matter of seconds just walking a few feet. My thirst stat seemed to drain so rapidly, the 6 bottles of water I found lying on the ground by my feet when I entered the game would have lasted me about 5 minutes longer then I was prepared to play this game, and I saw no way of getting water apart from finding bottles of it on the ground. I couldn't drink from the nearby pool of water. Now let's talk about combat. It's awful. There's absolutely no feedback for hitting an enemy, or for an enemy hitting you. The enemies have a health indicator above their heads, in the form of a large number, so when you're close enough you can see that number go down, but when the enemy attacks you, there's absolutely zero indication of it apart from your health bar in the bottom left corner going down. There also appears to be no rhyme or reason to who will attack you. The first thing I attacked just stood there and took it without any reaction at all, then as I approached a second NPC of the same type (and I mean the exact same type, a human that looked exactly the same as the first one I killed, which by the way looked exactly the same as me), it started moving towards me and then I died. I didn't see any firing animation from the enemy, didn't get any visual feedback I was taking damage, I just died. The gunplay is horrible, the default ginfire sound asset are terrible, overall the combat is just bad, it reminds me a lot of the original Doom, except the original Doom did it better. tl;dr: It's clear this is a very early alpha, and has a really long way to go. I can't say I can see great potential in it, because it's so early in it's development. Way more issues than positives right now. Pros: - Honestly, I can't really think of any in it's current state, apart from maybe the Summer Sale price...? Cons: - It's not nice to look at. - Lack of basic features, like an options menu. - Terrible combat system I didn't get around to playing with the crafting or base building system, so can't really comment on them. As it stands, I seriously can't recommend this game unless you're a super diehard fan of survival/building games and want to be there at the beginning for bragging rights.
[h1] ONE OF THE WORST GAMES ON STEAM. [/h1]
Not Recommended, its a packaged asset flip with hardly any original work put into it. Bought this game a year ago, never experienced any improvements or work done. No objectives, nothing to do other than run around until you die from heat or thirst. Edit: I feel that my review is too short. I wish to point out my problems with this game. The game itself is a direct clone of a template from UE4 marketplace. Other than adding the information in, nothing else was really changed. No options menu (which seems to have existed at one point if the patch notes are true, shame the devs abandoned the game), no saves (or at least was not working for me), I wont even try the multiplayer if the singleplayer is as broke as it is. And to finish it off, the last patch notes are from half a year ago, saying "Patch notes about the new update will be discussed soon!" This isnt a game in its current state.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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