
Scavenge abandoned ruins, craft gear from scrap and salvaged materials, and fight the environment itself as hunger, exposure, and exhaustion push you to your limits. There are no second chances—only adaptation or death.
Modeled estimate, not a reported figure. How we estimate →
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About
REM Survival is a post-apocalyptic survival experience where exploration, crafting, and progression are key. Play solo or online in co-op, PvE, or PvP as you scavenge resources, build dynamic bases, craft weapons and vehicles, and survive a hostile world filled with mutated enemies, radiation zones, and forgotten technology. Manage hunger, thirst, temperature, and skills while farming, cooking, researching lost tech, completing quests, and competing for high-value airdrops in a living world with dynamic weather and day-night cycles.
This is survival stripped back to its raw core.
Brutal survival systems
Manage hunger, thirst, stamina, temperature, and health in a world that does not forgive careless decisions.
Crafting from trash & salvage
Turn broken, discarded materials into tools, armor, and survival equipment. Every item has value—nothing is useless.
Harsh consequences
Poor planning can cost you everything. Death is punishing, and survival means learning from failure.
Atmospheric post-apocalyptic world
Explore a desolate environment filled with abandoned structures, decaying technology, and environmental hazards.
Progression through mastery
Start weak and vulnerable. Become efficient, prepared, and capable through experience—not hand-holding.
There are no scripted solutions.
No guaranteed safety.
No easy mode survival.
Whether you build a secure shelter, roam endlessly for loot, or live on the edge scavenging high-risk locations, every decision shapes how long you survive.
✔ Fans of hardcore survival games
✔ Players who enjoy slow, tense, atmospheric gameplay
✔ Gamers who prefer systems over hand-holding
✖ Not recommended for players looking for fast action or casual survival
Multiple Game Modes
Play solo or with others in locally or dedicated hosted Single-player, Co-op, PvE, and PvP modes.
Crafting System
Build workbenches and use specialized tools to unlock recipes and increase crafting success.
Vehicle Construction
Design, build, and drive your own vehicles using scavenged parts.
Character Skills & Attributes
Level up survival skills and stats to adapt your playstyle and increase survivability.
Dynamic Base Building
Construct and upgrade bases using multiple material tiers for defense and utility.
Dynamic Weather System
Experience changing weather conditions including thunderstorms, fog, and light rain.
Weapon Attachments
Customize weapons with red-dot sights and other attachments to improve combat effectiveness.
Resource Harvesting
Gather a wide variety of resources from the environment to craft, build, and survive.
Hostile NPCs
Encounter wildlife, mutated humans, and elite enemy types throughout the world.
Farming System
Grow food using garden beds, compost bins, and greenhouses.
Cooking System
Prepare meals using campfires, stoves, pots, and grills to sustain your character.
Smelting & Refining
Process raw materials using furnaces, progressing from stone to iron.
Day & Night Cycle
A full world cycle that affects visibility, temperature, and gameplay.
Survival Needs
Manage hunger, thirst, stamina, and thermal conditions to stay alive.
Dynamic Temperature System
Temperature changes based on time of day and seasonal conditions.
Clothing & Gadgets
Equip clothing and gadgets that affect protection, temperature, and utility.
Clan System
Form clans to share base access, items, and collaborate with other players.
Power Construction
Connect to an existing power grid or generate and manage your own power systems.
Quest System
Discover random loot quests across the island to earn valuable rewards.
Airdrop Events
Compete for high-value airdrops with three different loot tiers.
Dynamic Loot Spawns
Explore towns and forests with randomized loot locations each playthrough.
Radiation Zones & Bunkers
Enter dangerous radiation areas and underground bunkers for rare loot and secrets.
Blueprints & Schematics
Find and learn blueprints to unlock advanced crafting and building options.
Research System
Recover forgotten technology and essential items needed to survive in a broken world.
DISCLAIMER (PLEASE READ)
Early Access is intended for those interested in supporting the project and participating in its continued development. You will most likely experience balancing issues, performance issues, latency issues, bugs and incomplete features. I will try my best to target latency issues to improve the quality of online gameplay the best I can. If you are looking for a complete gaming experience this may not be for you, I would recommend watching some recent YouTube videos showing the current state of the game. Rem Survival has been solely developed by myself, and I've always taken passion in working on it, I feel this is important to mention, so those considering purchasing Early Access can make a more informed decision.
Goals of the project:
The aim was to create a game that wasn't overly complicated but also provided a strategy-based experience that offered challenges and an overall goal and purpose to playing, rather than just looting and shooting. I wanted the game to be as balanced as possible in PvP while also offering decent PvE content.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Danish*, Russian*, Spanish - Spain*, Turkish*, Ukrainian*, French*, Portuguese - Brazil*, Simplified Chinese*, German**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Early access review. I play a lot of survival games, and i found REM and decided to give it a go as there was not a lot of information about the game itself, but there was an actual developer that was answering questions and comments which is pretty rare to find in games nowadays. Theres good and bad in the state of the game at the moment. The bad,, well at 160 hours in i have run out of real content to play,,,,,60 hours ago. There are some quests i just could not finish like crazy town, run around, get some heads, then get some vials,,,,,,got the vials but they will not count so,, quest is broken. The progression system, at 160 hours i have 37 points in luck, that gives me almost 2 levels in luck, there are 5 levels total at 21 points per level. Then add in Survival and craftsmanship which i have no points in, and you have a whole lot of grind to get anywhere. Combat, Combat is lacking, This definately needs work on a couple fronts. Get a gun. I could never get a good fight with a melee weapon, Hits just seemed to not hit right or you would have to take a hit to get a hit. Once you have a gun, shoot while backing up and you win every time. Like i said, Needs work. Having something to shoot at would also be nice. It almost seems like the crazies should be tripled to make it have more of something to do and have a slight challenge. Location location location..........we need more Poi's and things to do. Loot drops. If you like getting loot like a madman, this is the game for it. Unfortunately. the grade of good loot is extremely low, unless you have a lot of points in luck, but that would mean another 400 hours to get close to that and i just can't put that time in a game that has no more content to explore. How about some positive thoughts, i like the game, even as it stands just go in to it knowing that, this is Early Access, Expect 60 hours to wrap up what you can and put it on the shelf for when the game gets an update. I play a lot of games and have a lot of hours on a lot of games, i see the promise in this one for a couple reasons, One guy actively helping, chatting with players and making fixes on his game. The premise of the game is a unique spin on radiation areas and radioactive people getting close to you, that may just be me though. Random thought How many times have you played a game and wondered, " I wonder how this guy tastes? In a nutshell, This game has promise and i look forward to some additions or maybe some changes to make it better then it currently is. DONT change the buggy though,,,, 4 wheel steering dune buggies should be in every game if you ask me.
Really a great game, in which we can spend hours and hours building, hunting, fighting. I really recommend this game for those who like intense survival challenges.
super jeux ça me rappelle rust dans c'est début ( pour ceux qui n'aime pas la dernier version ) très joli graphiquement et très fluide dommage que le jeux attire pas plus de monde car il le mérite j'ai même ouvert mon propre serveur discord.gg/terrariam
The game itself is challenging for my survival enthusiasts like myself! Comparable to the games stranded deep, Rust and rising world! There is an admin console for hosts, which has really great features. Enjoy!
developer very attentive and doing a work on his main project incredible, Frankly this devs is what he does, you can ask him something and he will always do better, without saying no his will not be possible.... as other developers do .... the guy is alone (I think so) but he does a remarkable job... recommanded 100 %
good game
вот все вот эти 160 часов я наиграл на старте когда кирпичная стенка ломалась киркой 8 часов. 159 часов из 160 я ломал эти стенки
Good Game.
Отличная игра с постоянными обновлениями! Судя по текущему развитию проекта, в скором времени нас ждёт релиз, и, я уверен, она получит заслуженную популярность. Разработчик действительно вкладывают душу в этот проект, что чувствуется в каждой детали.
Goofy madafakıng Copy Game Ever Donde Esta Noche Didn't Add This Game
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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