
Empire Architect is an ancient city-building real time strategy game, with elements from grand strategies sprinkled in for good measure. The levels are procedurally generated, and you have limited control over your subjects
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Languages: English*, German*, French*, Spanish - Spain**languages with full audio support
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
So at first I gave a negative review, and after talking to the developer I learned why I was having the issues I was. So this game isn't your typical "just build and yolo, it'll work." You have to play around and learn how buildings service areas, and how to efficiently build so that your workers aren't over extending and bottleneckings services. You also need to be aware of what your citizens want, especially when it comes to the level of homes they want. I'd give this game a 9/10 until I can see a more finish product. To go over my negative review: Citizens always starving, but large stocks of food: You need to better place your buildings. If you go to the discussion forum there is a guide on my post "starving" from the developer. This will fix your problem. People don't move in to level 2 homes: You cannot force them in to level 2 homes, they have to desire it first. This simulates a class structure. Another one is health services, this is area based, and as long as they have employees, that area will get serviced. The employees require education, so this is a possible bottleneck. Schools aren't bottlenecked by distance, but I reccomend them being closer to your residential area.
I'm not impressed. I'm really not impressed. This game is essentially a rather sub-par rehash of the old Impressions city builders, and borrows so much from Caesar III that it might as well be the same game. This isn't entirely bad - Caesar 3 was a good game. But there isn't much progress here. Oddly, a lot of the quality-of-life measures that made it into the later Impressions games, such as Zeus and Pharaoh, simply are not here. If you have fifteen bucks to spend, you're better off buying one of the games mentioned above (Zeus I would particularly recommend) instead of this.
I would only recommend Empire Architect if you want to tickle that 1999 city-builder nolstagia. If your standards for city-building games have evolved in the last two decades, you should look elsewhere. - Clunky user interface - Frustrating combat - Shallow gameplay
Do you miss games like Caesar? Would you like to play a more relaxing RTS? Then this game is for you. [b]Empire Architect[/b] is a promising game with a lot of depth, with some features inspired by the grand strategy genre, and an always evolving gameplay, with a lot of updates and bugfixes made by a developer who really cares for his creation and the community. At the moment there are two modes available: custom game, which is a skirmish mode in heart, with four difficulty levels and procedurally generated maps; and campaign, which already has enough levels to teach you how to play and show you some strategies. Even if the game is not on Early Access anymore, more content is still beign added, so there's more to come. The gameplay is based on keep your population happy by providing food, education, jobs, entertainment, religion and security, while you try to defeat your opponents with your army. Don’t worry, Empire Architect is a game where your APM (actions per minute) won't matter – you can play in your own time, and the units are independent, which means you don’t need to control them. This allows for a more strategic approach, where what matters are the choices you will make about what to build next based on what your population needs at the moment, what to research, and think about efficient ways to deal with logistics for an optimized city. It’s worth mentioning that the developer of this game is working hard to create a fun experience and fix occasional bugs, and I’ve seen a lot of bugs fixed on the same day the community reported them. Also, the game is already well optimized, with an almost nonexistent loading screen and no fps drops. To summarize, Empire Architect is worth playing if you’re a strategy lover and want some new ideas inspired by the relatively recent grand strategy genre. Your input can make a difference about features and mechanics, so if you want to help build the future of the game, join the community and don’t be shy to share some ideas on the [url=http://steamcommunity.com/app/593490/discussions/]forums[/url].
abandoned by the devs.
This is a classic style city-building game (a la the old Sierra city building series, like Caesar, Pharaoh, Zeus, Children of the Nile and such). It's close to Caesar III not only in thematics and looks, but also in gameplay. The gameplay also reminds me quite a bit of Grand Ages: Rome (which is, itself, heavily inspired by Caesar). So far, my only real complaint is that I would love to have more information on the UI, like the ratio at which each building produces each resource and such. Currently it takes a bit of testing to get used to how many of each building you need to supply a production chain, or to keep your population well fed, etc. Kinda like the Tropico series. Still, certainly enjoying my time with the game so far. The developer seems to be quite active, so I'm looking forward to things improving further.
I don't write lengthy reviews that are pleasing to the eye like some users, but after a few hours of this game I kept running into sloppy problems that mainly had to do with the interface. No clear guidance on how to make these people happier, spamming buildings around the area that would make no since in a city in any other game... It was just not fun to play. The icing on the cake was when I went to save and the game just crashed all together and I lost my save file.
It's not a bad game, I had some fun with it, but it feels really unfinished even for an early access, and I doubt it will get much better. Almost no sounds, poor animations, very generic artistic direction, basic UI, terrible combat system...
Hi, I typically don't bother to write a review but I felt compelled to write one for this game. I have always loved the city building and resource management category and have been waiting for a game like this for a long time. I had really gotten into Banished but felt there was still a small part missing. As much as I liked playing, I really missed having a military component. Even just a minor one, I don't mean Total War military stuff, just something to keep me on my toes. I've searched and searched and never was really able to scratch that itch...until now. Empire Architect is a perfect mix of resource control, city building and a touch of military necessity to make it exactly what I've been looking for! The campaign mode is really a perfect tutorial to get you to understand the basics and I immediately won my first custom game utilizing what I learned in the campaign mode. Granted, I played on "Easy" to start, but now i feel confident to try the other difficulty levels knowing what I know now. I know the campaign is short right now but the multiple difficulty levels and the custom game feature have enough options to keep me playing. It does seem very clear that the developer is highly motivated to continue adding and patching which tells me my $12 was well spent. I've certainly spent a lot more on way worse stuff. In summary, if you like city building, resource management, and having a basic military, then this is the game for you. Respectfully, Rob
had high hopes but dev went off to work on a new game, updates in this one have come to a halt since spt/18
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