
Become an unstoppable force in this intense high-speed space combat roguelike. Master the Specter Drive’s displacement dash, build a devastating arsenal with your companion Merlin, and grow more lethal with every mission as you spearhead the counter attack across a solar system under siege.
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About
Wrath and Retribution is an intense, high-speed space combat roguelike where every mission forges you into an unstoppable force.
The Remnants have seized the solar system’s transit network in a single coordinated strike - and you are spearheading the counter attack.
You are Specter One, pilot of the Retribution, a one-of-a-kind prototype armed with the experimental Specter Drive and its signature displacement dash that lets you tear through enemy fleets with brutal precision.
Earn powerful weapons and upgrades with every engagement, build devastating synergies with your companion Merlin, and grow more lethal with every run.
Each hub is an active warzone - a mission map packed with hostile formations to engage, shipyards to resupply at, and a transit node known as an Array to liberate at the end. Pick your targets wisely: every mission costs Array stability, and how you plot your path determines how prepared you are when you reach the final showdown.
Missions are immediate and intense. Enemy groups range from light fighter squadrons to capital ships bristling with turrets and escorts. Tear through their ranks with your weapon loadout, the Specter Drive’s displacement dash, and Merlin’s combat abilities - then choose your rewards and plot your next move. The higher the risk, the fiercer the fight and the better the rewards.
High-Speed Space Combat
Master dogfights and overwhelming warship battles with speed, precision, and the Specter Drive’s displacement dash at the heart of every engagement.
Weapons Hot
Every mission drops you straight into the action - intense, focused, and rewarding from the first second to the last.
Forge Your Arsenal
Earn and upgrade your gear after every mission, invest in permanent ship upgrades that expand your options and firepower, and stack combinations until your arsenal becomes something the Remnants weren’t prepared for.
Merlin: More Than a Co-Pilot
Your onboard companion automatically fires abilities in combat - shields, hacks, reactor overloads and more. Upgrade Merlin’s skills to create powerful synergies that change how you fight.
A Solar System at War
Each planet hub is a distinct warzone with its own enemies, loot pools, and escalating challenge - and a powerful Remnant capital ship standing between you and liberation.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*languages with full audio support
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
If you like human vs AI dogfights from games like X-Wing, Tie Fighter, and Descent Freespace. you will probably like this game. Like other rogue-lilkes, you will fail a lot as you get better and upgrade your ship. You have to get the hang of how upgrades work (e.g. items held in inventory at mission end are eligible for an upgrade) and when upgrades become permanent-- recent game updates have simplified this. There's no fiddly management of energy between engines, shields, and weapons, and not a lot of plot. You might see that as a plus or a minus. It is currently limited to mouse and keyboard, but that suits me fine. I find it pleasant to sit down and fight a bunch of battles.It's very satisfying to take down an enemy in 30s that used to take 5 minutes of hit-and-run tactics! It's good work from a solo developer, who is actively supporting the game and listening to feedback. I think it's a bit misunderstood and underrated-- not a perfect game, some rough edges, but well worth the $15 I paid and I find myself returned to it to relax instead of playing the more complex, big-name games that are waiting in my backlog.
It took me a couple of deaths to really figure out how everything works, but after that I got hooked pretty fast. Controls feel really responsive, there’s a lot of different weapons, and enemies actually force you to think a bit instead of just shooting everything the same way. The risk/reward balance is also done really well, it makes the gameplay more tense in a good way. The story isn’t heavy, but honestly it doesn’t need to be. I think the amount of narrative they added is just right — more of it would probably slow things down. There are also quite a few different ways to play, so you can adjust your style depending on what you like. Overall, it feels like a really solid, polished game. I definitely recommend it.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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