
Become an unstoppable force in this intense high-speed space combat roguelike. Master the Specter Drive’s displacement dash, build a devastating arsenal with your companion Merlin, and grow more lethal with every mission as you spearhead the counter attack across a solar system under siege.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 26 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Wrath and Retribution is an intense, high-speed space combat roguelike where every mission forges you into an unstoppable force.
The Remnants have seized the solar system’s transit network in a single coordinated strike - and you are spearheading the counter attack.
You are Specter One, pilot of the Retribution, a one-of-a-kind prototype armed with the experimental Specter Drive and its signature displacement dash that lets you tear through enemy fleets with brutal precision.
Earn powerful weapons and upgrades with every engagement, build devastating synergies with your companion Merlin, and grow more lethal with every run.
Each hub is an active warzone - a mission map packed with hostile formations to engage, shipyards to resupply at, and a transit node known as an Array to liberate at the end. Pick your targets wisely: every mission costs Array stability, and how you plot your path determines how prepared you are when you reach the final showdown.
Missions are immediate and intense. Enemy groups range from light fighter squadrons to capital ships bristling with turrets and escorts. Tear through their ranks with your weapon loadout, the Specter Drive’s displacement dash, and Merlin’s combat abilities - then choose your rewards and plot your next move. The higher the risk, the fiercer the fight and the better the rewards.
High-Speed Space Combat
Master dogfights and overwhelming warship battles with speed, precision, and the Specter Drive’s displacement dash at the heart of every engagement.
Weapons Hot
Every mission drops you straight into the action - intense, focused, and rewarding from the first second to the last.
Forge Your Arsenal
Earn and upgrade your gear after every mission, invest in permanent ship upgrades that expand your options and firepower, and stack combinations until your arsenal becomes something the Remnants weren’t prepared for.
Merlin: More Than a Co-Pilot
Your onboard companion automatically fires abilities in combat - shields, hacks, reactor overloads and more. Upgrade Merlin’s skills to create powerful synergies that change how you fight.
A Solar System at War
Each planet hub is a distinct warzone with its own enemies, loot pools, and escalating challenge - and a powerful Remnant capital ship standing between you and liberation.
Engagement
Reviews
bu allahsız oyun çalışmıyor 2. indirişim hala daha aynı oyunu oynayamıyorum bozuk oyun
I loved this game! The dual stick control, aim with right stick, strafe with left stick, is the control scheme I wish all space games used. I really felt I could get in the flow of flying. So many space games coming out seem to favor mouse+kbd control and I don't know why. I wish the game had more story and depth. The story writing is actually very interesting already, I just wish it was presented with more content, rather than just the Merlin monologues. Cinematics, or at least beautiful still frame/concept art would go a long way I think. Also, the variety of enemies felt really limited between levels. It was very fun fighting big capital ships, and targeting specific systems. But I felt I knew what all the enemies would be like after the first level. If more content is added, I'll definitely play!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*languages with full audio support
Hours played at review time, across 26 reviews with recorded playtime.
Great idea but middling execution. At later levels, there just aren't enough power-ups to have enough hull and shields to tank some of the salvos being thrown at you by mobs. The result is a lot of instant death, so there's no ability to figure out what you're doing wrong and adjust as you're dead. Maybe that would be a fun difficulty level if there was a lower one and we could work up to it once we've been able to survive long enough to realize what creates those situations, but it is currently just a hard out. Still, I had fun up until this point and the price was low. I may come back and take on the lower sectors or start cherry-picking interactions and immediately going to the space station to save after every win so that I can try out different weapons. If you spam shifts, it's possible to win any of the "hard" encounters. The problem is that the enemy's firepower is so high that you're gambling and the instant-death prevents learning which gambles are a mistake because you can't see where the fire came from or what hit you, etc. My suggestion to the developer is that they add difficulty settings and stop making the loot decide the difficulty OR give us greater upgrade depth so that we can get enough shields and hull to survive long enough to learn what we're doing wrong. Additionally, I'd like modules that are for basics to go away and have those in the main upgrade path instead. Modules should be a fun loadout that changes gameplay - not just stat increases. Fun game but I think changing some background numbers could smooth out the advancement experience a lot.
If you like human vs AI dogfights from games like X-Wing, Tie Fighter, and Descent Freespace. you will probably like this game. Like other rogue-lilkes, you will fail a lot as you get better and upgrade your ship. You have to get the hang of how upgrades work (e.g. items held in inventory at mission end are eligible for an upgrade) and when upgrades become permanent-- recent game updates have simplified this. There's no fiddly management of energy between engines, shields, and weapons, and not a lot of plot. You might see that as a plus or a minus. It is currently limited to mouse and keyboard, but that suits me fine. I find it pleasant to sit down and fight a bunch of battles.It's very satisfying to take down an enemy in 30s that used to take 5 minutes of hit-and-run tactics! It's good work from a solo developer, who is actively supporting the game and listening to feedback. I think it's a bit misunderstood and underrated-- not a perfect game, some rough edges, but well worth the $15 I paid and I find myself returned to it to relax instead of playing the more complex, big-name games that are waiting in my backlog.
Really enjoyed my time with this game so far. Wrath and Retribution is a really solid space combat roguelike with fast-paced gameplay and a surprisingly addictive progression loop. The biggest highlight for me is the combat flow. Controls are easy to learn, movement feels smooth, and the dash mechanic makes fights feel intense and satisfying. Navigation and menu flow are also straightforward, so getting into missions is quick and painless. The BGM deserves special mention because it fits the combat perfectly and really helps create that high-speed sci-fi atmosphere. I also liked the huge variety of weapons, modules, and upgrades. Experimenting with different builds is fun, and the ship upgrade system gives a strong sense of progression between runs. There are still a few things that could use polishing but overall the game already has a very solid foundation. Definitely worth checking out if you enjoy fast-paced space combat roguelikes.
I don’t play a lot of space sim games but have fond memories of wing commander and the roguelike hook brought me in. Was a little tough at first to figure out combat (and I do feel like missiles are way better than flak generally) but once I did I found myself very much hitting that “just one more run” dopamine rush. The gameplay itself is fun and tight. Could be a bit more depth to it, but worth the $20 ticket to ride. Developer seems quite active with ongoing updates improving the game quite a bit so I’m hopeful. Fun little indie. Sound design and synth music score is underrated - on my 5.1 system this thing slaps!
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $32.4K | 63 | 67% | $19.99 | |
| $2.1K | 10 | 90% | $8.99 | |
| $4.8M | 11.5K | 78% | $19.99 | |
| $6.2K | 3 | 67% | $59.99 | |
| $1.9K | 11 | 100% | $6.99 | |
| $795 | 14 | 86% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6K | 179 | 84% | $1.99 | |
| $7.6K | 75 | 99% | $6.99 | |
| $7.6K | 112 | 65% | $2.99 | |
| $7.6K | 100 | 89% | $4.99 | |
| $7.6K | 134 | 90% | $2.99 | |
| $7.6K | 53 | 53% | $3.99 |