
Become an unstoppable force in this intense high-speed space combat roguelike. Master the Specter Drive’s displacement dash, build a devastating arsenal with your companion Merlin, and grow more lethal with every mission as you spearhead the counter attack across a solar system under siege.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Wrath and Retribution is an intense, high-speed space combat roguelike where every mission forges you into an unstoppable force.
The Remnants have seized the solar system’s transit network in a single coordinated strike - and you are spearheading the counter attack.
You are Specter One, pilot of the Retribution, a one-of-a-kind prototype armed with the experimental Specter Drive and its signature displacement dash that lets you tear through enemy fleets with brutal precision.
Earn powerful weapons and upgrades with every engagement, build devastating synergies with your companion Merlin, and grow more lethal with every run.
Each hub is an active warzone - a mission map packed with hostile formations to engage, shipyards to resupply at, and a transit node known as an Array to liberate at the end. Pick your targets wisely: every mission costs Array stability, and how you plot your path determines how prepared you are when you reach the final showdown.
Missions are immediate and intense. Enemy groups range from light fighter squadrons to capital ships bristling with turrets and escorts. Tear through their ranks with your weapon loadout, the Specter Drive’s displacement dash, and Merlin’s combat abilities - then choose your rewards and plot your next move. The higher the risk, the fiercer the fight and the better the rewards.
High-Speed Space Combat
Master dogfights and overwhelming warship battles with speed, precision, and the Specter Drive’s displacement dash at the heart of every engagement.
Weapons Hot
Every mission drops you straight into the action - intense, focused, and rewarding from the first second to the last.
Forge Your Arsenal
Earn and upgrade your gear after every mission, invest in permanent ship upgrades that expand your options and firepower, and stack combinations until your arsenal becomes something the Remnants weren’t prepared for.
Merlin: More Than a Co-Pilot
Your onboard companion automatically fires abilities in combat - shields, hacks, reactor overloads and more. Upgrade Merlin’s skills to create powerful synergies that change how you fight.
A Solar System at War
Each planet hub is a distinct warzone with its own enemies, loot pools, and escalating challenge - and a powerful Remnant capital ship standing between you and liberation.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*languages with full audio support
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
Awesome game. Seemingly made by one person based on credits? If so, really impressive. I have some issues with pacing. Enemy distribution in a fight ranges from easy to quite hard, meaning combat is fast with easy enemies then slows down to more of a strategy shmup with the bosses. Storytelling could also be done better as it kills gameplay. Music is good, but it doesn't seem to tie into what is currently happening that well. Just seems like its running through a playlist. However, combat is pretty fun as long as you don't get motion sickness. It's an interesting cross between an aerial dogfighting game and FTL.
Really interesting space ship shooter with roguelike mechanic and it makes really engaging. At first, I got so many deaths but I figure it how to play it correctly in a few run and it makes really more interesting to play this game. This game is really rewarding for roguelike mechanic to able upgrades that can makes the ship more powerful each playthrough. Really recommended it!
Solid game. And a massive improvement over the early build I tried at the time (which has seen updates since, if I'm not mistaken). Really enjoying it so far. On the rough side, a few balance adjustments wouldn't go amiss. The opening fight can feel punishing if you rush straight at enemies, learn to sidestep. That section still needs a bit of polish. On the flip side, the core gameplay feels incredibly fluid and once you get a grip on how the mechanics interact it becomes pretty addictive. Easy to pick up and the mission layout is great for shorter play sessions. Good variety in the arsenal, visuals hold up well. Impressive what a one-man team can deliver.
Ok, I was confused at first as to the gameplay mechanics outside of the combat. Array stability, missions, degrading, all of that flew over my head at first. It was a little discouraging, and I almost decided to pass on the game. But for some reason, it suddenly "clicked", and my enjoyment of the game improved immensely. The flight model is very tight and responsive. 6dof, with left/right/up/down strafing. Your ship has a "specter shift" that allows you to teleport or jump a short distance away, which comes in handy when the enemy is coming from all sides. Missions are fast paced, so if you're in the mood for a quick get-in, get-out dogfight, this will be the game for you. Combat is satisfying. The upgrades unlock as you progress, and you can choose which ones you want from a selection given to you at the end of each mission. This is like if Everspace and Top Dog had a baby--and I mean that in a good way! Very enjoyable, I highly recommend!
bu allahsız oyun çalışmıyor 2. indirişim hala daha aynı oyunu oynayamıyorum bozuk oyun
This REALLY scratches the itch when I'm away from my full sim/hosas setup! Pleasantly surprised at how fun the core flight/dogfight experience is, and I cannot wait to see where this project goes.
I don’t play a lot of space sim games but have fond memories of wing commander and the roguelike hook brought me in. Was a little tough at first to figure out combat (and I do feel like missiles are way better than flak generally) but once I did I found myself very much hitting that “just one more run” dopamine rush. The gameplay itself is fun and tight. Could be a bit more depth to it, but worth the $20 ticket to ride. Developer seems quite active with ongoing updates improving the game quite a bit so I’m hopeful. Fun little indie. Sound design and synth music score is underrated - on my 5.1 system this thing slaps!
Great idea but middling execution. At later levels, there just aren't enough power-ups to have enough hull and shields to tank some of the salvos being thrown at you by mobs. The result is a lot of instant death, so there's no ability to figure out what you're doing wrong and adjust as you're dead. Maybe that would be a fun difficulty level if there was a lower one and we could work up to it once we've been able to survive long enough to realize what creates those situations, but it is currently just a hard out. Still, I had fun up until this point and the price was low. I may come back and take on the lower sectors or start cherry-picking interactions and immediately going to the space station to save after every win so that I can try out different weapons. If you spam shifts, it's possible to win any of the "hard" encounters. The problem is that the enemy's firepower is so high that you're gambling and the instant-death prevents learning which gambles are a mistake because you can't see where the fire came from or what hit you, etc. My suggestion to the developer is that they add difficulty settings and stop making the loot decide the difficulty OR give us greater upgrade depth so that we can get enough shields and hull to survive long enough to learn what we're doing wrong. Additionally, I'd like modules that are for basics to go away and have those in the main upgrade path instead. Modules should be a fun loadout that changes gameplay - not just stat increases. Fun game but I think changing some background numbers could smooth out the advancement experience a lot.
Really enjoyed my time with this game so far. Wrath and Retribution is a really solid space combat roguelike with fast-paced gameplay and a surprisingly addictive progression loop. The biggest highlight for me is the combat flow. Controls are easy to learn, movement feels smooth, and the dash mechanic makes fights feel intense and satisfying. Navigation and menu flow are also straightforward, so getting into missions is quick and painless. The BGM deserves special mention because it fits the combat perfectly and really helps create that high-speed sci-fi atmosphere. I also liked the huge variety of weapons, modules, and upgrades. Experimenting with different builds is fun, and the ship upgrade system gives a strong sense of progression between runs. There are still a few things that could use polishing but overall the game already has a very solid foundation. Definitely worth checking out if you enjoy fast-paced space combat roguelikes.
You know what? in the scheme of all the ♥♥♥♥♥♥♥♥ out there, all the cash grabs and random tiny dev teams building some alpha sandbox of some bigger idea yet to come, this ones got something. Lots still tp polish but there has been a steady stream of updates since I bought it and I feel I have already gotten my moneys worth. It's great to be able to just jump into some frenetic action for 15 min without a care whatsoever. oh no, I died... I guess ill just start again and keep having fun? without any real negative impacts of death it frees you up to just enjoy the explosions. The combat and music are what keeps it going. It's a great loop but right now its best in short bursts. As good as the combat is, it lacks the depth to keep you going for an hour or two, but ♥♥♥♥♥♥♥♥♥♥ nice to smash out 25 min between rounds of something else.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Free Fire: 9th Anniversary | $3.8B | 129.1M | 87% | Free |
| Temple Run 2: Endless Escape | $2.2B | 9.9M | 82% | Free |
| PUBG MOBILE | $2B | 48.6M | 86% | Free |
| Free Fire MAX | $1.7B | 31.4M | 89% | Free |
| Sniper 3D:Gun Shooting Games | $1.4B | 18.3M | 92% | Free |
| Among Us | $1.4B | 13.6M | 78% | Free |
Related
| XLarn | $6K | 53 | 72% | $4.99 |
| 100 hidden birds | $6K | 807 | 94% | $0.59 |
| Dots eXtreme | $6K | 114 | 87% | $1.99 |
| ATTA -Spot the Oddities in the Strange Hotel- | $6K | 97 | 86% | $2.99 |
| Scrap Dealer Simulator | $6K | 63 | 75% | $2.79 |
| Runaway: A Twist of Fate | $6K | 456 | 89% | $4.99 |