
Worldless is a stylised 2D platformer with a unique combat system and a mind-bending interpretative narrative. Players embark on a journey of self-growth and understanding, pushing the limits of their nature in a newly born and abstract universe.
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About
Worldless unfolds in a newborn universe where entities are locked in an eternal conflict fueled by the polarizing nature of their attractions. These encounters can trigger an unstable exchange of polarities with transformations that are unpredictable and full of mysterious consequences.
In this stylized 2D platformer, you will explore intricate and interconnected realms brimming with secrets and mysteries. Master a rich set of abilities such as dashing and wall jumping to traverse these abstract landscapes.
Along your journey, you will face beings determined to stop you as you search for your place within this universe. Battles blend classic turn based strategy with real time action elements, demanding deep knowledge of mechanics for a thrilling and strategic combat.
Uncover unimaginable possibilities by dashing, jumping, and weaving through surreal environments on a quest for transcendence.

Customize your growth through a deep and rewarding talent tree designed to fit your playstyle.

Engage in fast-paced battles where mastering your attacks and defenses is key to overcoming your enemies.

Lose yourself in haunting yet beautiful melodies that connect you deeply to every corner of the world of Worldless.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ok few things: 1. You [i] need [/i] controller to play game, I can't imagine play keyboard. 2. This art game (that said which is beautiful), but good gameplay for people like me to worth play. 3. Story vague and confusing. 4. Achievements don't always trigger. Watch out. 5. If you're inexperienced, hard game. Took exact hour to beat boss for me, that long.
Game is super fun metroidvania, but all the. Enemies are fought with a turn based action game that gets more and more complex as the game goes on. It also avoids the frustration of game over screens, you can just re-attempt to the battle that you just fought. I’ve had a blast, and I highly recommend it.
top tier rhythm/ fighting and the movement is stupidly satisfying.
The green platforming can go ♥♥♥♥ it self 100% hate the game now. The swap system is to ♥♥♥♥♥♥♥ stupid for this kind of platforming. Also having a "parry" shield dont ♥♥♥♥♥♥♥ work feeling great. /s Love to explore and the combat (for the most part) feels good, until to need to perfect dodge all attack the game becomes pure frustration REAL quick. Also the dodge veel tight for this game. I would have liked to see an option for more perfect i frames or something. This game can be great for some people with good timing and patience for this game bs. But for most it a cool lovely explore game with to hard combat. the game cant make up it mind if it want to be a max hard combat game with some fun explore that ramps in total bs platforming, or a cool "rhythm" combat game with fun exploring. The balance of enemys is all over the place is the point i'm try to make. And for all the comment for like "get good" ( a ♥♥♥♥♥♥♥ toxic comment that need to die) I have play hard game like hollew knight and silk song with all achievement and path of pain. So i'm no stranger to hard games. This game feels off in combat and the green platforming.
This game seemed really interesting, but it had a couple of problems I noticed right off the bat. First, the intro cutscene ran horribly. My best guess is that they decided not to make it prerendered for some reason. I was playing this off a laptop but even then I shouldn't be getting my frames per second turned into seconds per frame. Second, the gameplay was a little rough around the edges. The visuals were incredibly smooth, but the gameplay didn't match that at all. Moving felt awkward and as far as I could tell its impossible to buffer jumps. Third, the combat felt very clunky and poorly explained. I was told to press certain buttons to attack but the buttons shown didn't match the buttons I had to press. This is an issue I've been dealing with for a while, so I figured out what was going on pretty quickly, but the added confusion made learning the combat system far more confusing. I'm certain the combat gets more interesting, but the gameplay loop of mash the same button, mess up the parry timing, get hit, repeat isn't exactly very fun. While I was trying to quit to the menu, I stumbled across something that showed me a bunch of combos but by that point I had had enough due to the final issue. Finally, the biggest problem I had and the one that made me quit the game. I mentioned it a bit in the previous paragraph but the game showed the wrong buttons, both in the tutorials and in the absorption minigame. Instead of A it would show B, instead of B it would show A, instead of X it would show Y, and instead of Y it would show X. As mentioned previously, this is a recurring issue. In most games it's just a mild inconvenience but with how confusing this game was already this made the game unplayable for me. I'm using a nintendo pro controller which is probably the source of the problem.
Un metroidvania con un combate por turnos dinámico y muy interesante. Una mezcla peculiar que llama la atención y que está sorprendentemente bien ejecutada. La movilidad es fantástica, además el juego es bastante corto por lo que la linea de progresión aumenta rápidamente, pillando rápido los power ups y habilidades de combate (los cuales en su mayoría también son originales). La historia no tiene mucho más allá, es un contexto simple para dar pie al juego con un simbolismo constante del que no terminas de sacar nada incluso terminando el juego. De todas maneras, la experiencia es visual y sonoramente espectacular, cosa que no se ve afectada por la falta de lore ni historia. Es literalmente GRIS pero con gameplay, 10/10.
Questo gioco è semplicemente incredibile, dal gameplay, al design, al combat system. Specialmente quest'ultimo mi ha fatto davvero impazzire, bellissimo. I superboss sono anche tosti ed interessanti, non si poteva chiedere di meglio. La storia la si conclude in 6-7 ore, ma il bello di questo gioco sta anche nell'andarsi a cercare ogni cosa che si è persa nella prima Run (siccome il postgame è generoso e ti segna anche sulla mappa tutto ciò che ti sei perso) Sicuro lo platinerò, consigliatissimo.
[h1]好玩!!![/h1] 美术和音乐都非常优秀,当然缺点也是有的,由于地图做得非常简约这导致有的时候找不着路,不过,多转一会一般都能找到,地图还挺大的,但是没有什么传送点,就只能纯跑了,整个游戏流程很短,几乎一半的时间都要花在跑图上,如果是全程奔着结局去的话大概四个小时左右就能很轻松的结束。最终boss至极的难度还挺大的,和平常打的boss完全都不是同一个等级,不过可以看网上教程,熟练运用各种技能的话几遍就过了,打最终boss之前还有一段只能一次过的跑酷,只要不手残的话一般练个十几遍就过了,我觉得难度还行,适应了之后就轻松多了。这个游戏的主题也有深度,我觉得挺契合当下互联网背景的。 总的来讲这个游戏除了很无聊麻烦的跑图和这么短的流程之外,其他地方都挺好的。 所以.......官方什么时候出二代!!![spoiler]游戏结尾那个大爆炸不是又炸出了很多颜色吗[/spoiler],我觉得可以承接这一代剧情出二代,要更多的武器,更多的角色,更多的技能,更长的流程,出了二代我必买啊!
art made me buy it, gameplay made me love it
Captivating!!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Languages: English*, French, German, Spanish - Spain, Korean, Simplified Chinese, Japanese, Italian, Polish, Russian, Thai, Traditional Chinese +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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