
Come on down to Uncle Chop’s Rocket Shop, for all your roguelite spaceship repair simulation needs! WARNING: Untested genre not suitable for people with tentacles for arms or an aversion to dying horrifically. Side effects include improved reading comprehension under pressure and a furry fetish.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 19 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.2Kreviews | 85% | — | $848.6K |
| $19.99 | 103ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 76 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really really wanted to like it, bought when playing the demo. However sadly ill have to leave a negative review. for the following main reasons: - Lots of bugs. There were some bugs that forced me to restart the day, restart the game and finally - my save file corrupted and cannot be recovered. - The gameplay is not diverse enough, i suspected this in the demo, but thought they will add more "minigames" and modules to fix. sadly this is not the case. - some puzzles are very frustrating and not thought through (or just not explained) enough - like the AI modules trait state system. - For a rouglite there is surprisingly few options for advancement between runs.
What could have been a really fun Fix-em-up ends up playing like an actively hostile experience. I bought thinking this would a game I could slowly learn how ships are fixed and then the difficulty would increase, with more and more complex tasks. But almost immediately the game throws you into the weeds without a slow start to give you the confidence to continue. It's not a good feeling where on the first 2 days you don't feel ready to work you- gotta bust out the big ass manual of everything ( of which you can't manually search, you have to go page by page to find what you want) read through the process for a few minutes and then perform the fix. That may sound fine but it really kills the momentum to be slammed into needing to read and then struggle through the mini game of fixing all the stuff. I feel that the game does it on purpose- to be this gruff, tough and off putting experience that only those with the patience and grit can survive, like its trying to tie into the gruff aesthetic of working as a mechanic. The humor definitely also comes across as edgy and aggressive. I was reminded of someone who's humor never evolved past high school. But that seems to be putting a bunch of people off from enjoying the game- like if it just walked people into it a bit more, not handholding! but guiding them further than sort of dropping them off the reviews would be much better overall. There is probably a decent game a couple hours down the line but I have all these games new and old I could be playing that don't fight me to enjoy. There's a lot of good here, like the music, the look of the world, the ideas behind all the things you can fix, and this kinda stinks to write out as I wanted to have fun in this. With all that said I closed the game just a few minutes ago and I don' see myself interested in coming back.
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Italian*languages with full audio support
| $19.99 |
| 33ratings |
| 84% |
| — |
| not modelled |
| $9.99−50% | — | 90% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 76 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fun, but it shouldnt have been a roguelite and fatal jobs should be optional
I don't think any of the fixes can be completed successfully. I guess I'm just supposed to hate the game until I find the actual solutions, at which point it just gets old and stale? Cool. Nah.
really fun and charming until around day 5. youll get an unavoidable job that instantly kills you and resets hours of progress if you get the smallest thing wrong. my personal last straw was doing everything exactly as the manual said and the game still killing me because of something i had no idea i was supposed to fix, i think i didnt click a button to temporarily turn on a display before i ended the job? either way, such a small mistake that the manual just doesnt say anything about shouldn't take hours away. its totally demotivating when youve lost every other run over 10 hours from this one job.
Amazing game, worth the buy. Complicated, but once you learn how to do it it's like tying your shoes. The only complaint I have is that there is no endless mode. I'd put hundreds, maybe thousands of hours into this game if there were an endless mode.
Порог входа как у сс13, по началу простенькие задачки интересны и постепенно растут в сложности, а на следующий день из космоса выпадает фолиант по квантовой физике обмотанный взрывчаткой и кривым русским переводом, на обслуживание которого тебе даётся полторы минуты.
I'll admit the game is very difficult, but the feeling of restarting a run with more knowledge than the last, completing jobs quicker and quicker, feels really good. Also the humor is so good, and the art is beautiful. This game is clearly a labor of love and is worth way more than the 20 bucks it costed.
I wanted to like it, but... From the top - this is a VERY high friction game. It's very intentional and however convoluted it seems to you in the trailer - it's "worse". Though, what actually killed it for me - non-timed mode still has (inescapable) "fatal" jobs that ARE timed and single wrong click ends the run right there. If the game was more upfront about it, I'd probably skip it. Conditional recommend, if you like punishment under time pressure.
it's a chill game until some mfer lands his ship with a reactor about to go ♥♥♥♥♥♥♥ nuclear and you have 10 seconds to fix that ♥♥♥♥ before it ends your 2 hour run
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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