
Word game is literally a game of words. Player controls "I" to find clues between lines, delete words to change the meaning of sentences, or shift words to rewrite facts. “I” must be wise and brave enough complete the mission of words. May the best "I” win!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 22 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 838 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
非常有新意,值得一玩
非常好玩! 就是结局太刀人了 能不能给一个完美的结局啊 半夜做完真结局后心里总感觉有一块大石头堵得慌
总结:没有总结。 多的不谈,创意和游戏性拉满,流程丝滑,个人主观评价难度中上,大多数时候你需要的只是某个灵光一闪。 剧情上除了传统的勇者斗恶龙救公主,同时打破次元壁讲述了一个感人的故事(甚至可以说没完全打破,反正我的画面里从头到尾都是文字XD)。 成就方面没存档所以做起来略辛苦,但在过程中可以发现更多作者的巧思,所以并不无聊,还会有种幸好做了否则又少玩几块钱的感觉。 加油!期待续作!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese*, Simplified Chinese**languages with full audio support
Hours played at review time, across 839 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
虽然是很老套的勇士救公主的剧情,但是作者总能 以他的方式赋予老套的剧情以新的生机 。 在这个只有文字的世界,贝克思贝斯之剑是你的武器,穿上上杜尔手套 ,戴上四目头盔,在全世界的帮助下,一步步找到方向,汲取经验。一路上 打败蛇妖和巨人,到最终与恶龙殊死一搏,只为了公主。 但是一知道公主的身上带着诅咒。一面是对你怀揣着希望的世界,一面是你心中完美无瑕 的公主,你不得不做出 抉择。为了自己的一己私欲,还是为了世界对你的希望与帮助。你知道做出那个 决定都是不是正确决定。 通过某种手段,你成为了作者,逆天改命。做出了保全世界 ,又不会失去她的决定。当你改变了自己的命运。离开了 电脑。看到的是 作者的家。这是他的一切。 当你看见他躺在温室里的女儿,或许能看见作者的心。面对女儿的病,他并没有消沉,为女儿种下了一大片花。“你也不希望醒来看到是的光秃秃的一片吧”简单的一句话,父子对女儿的情感表露无疑。这就是父爱。 致敬每一位伟大 的父亲,致敬 每一位独立游戏开发者 而作者你,才是真正的勇士
极好的创意 我很喜欢 与其说是解谜游戏更像是一款有互动元素的剧情向游戏,游戏中多场演出十分震撼! 游戏时长一半是对照设定集DLC在回顾……一半是因为挂后台了 诶嘿
好痒,要长脑子了
結局很好
第一次给游戏评论 说真的不管是玩法还是剧情都惊艳到我了
是我头一次看到正式运用在游戏当中的动画效果,还有一些类似复古游戏那种想象的力量(脑补
不能主动存档啊!除了这一点很让人火大以外,整体是非常新颖并且很震撼的! +宿命总是残酷而美丽+ 还有打到最后也太劲儿了吧!TOT
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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