
Wolfenstein®: The Old Blood™ is a standalone prequel to the critically acclaimed first-person action-adventure shooter, Wolfenstein®: The New Order. This adventure spans eight chapters and features the hallmarks of MachineGames – thrilling action, immersive story, and intense FPS combat.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.14/day in the week to Jul 30 → 6.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1039 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
was aight
Wolfenstein :)
gucgfugftgh
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, Spanish - Spain*, Polish, Russian*languages with full audio support
| $19.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very fun, short game where you kill more Nazis. Though I like how some of the soldiers feel human on some occasion when you listen to their conversation. The story is kinda meh when compared to the New Order, but its very fun. Starting from killing Nazi soldiers then the story goes supernatural. If you enjoy the story of New Order and expect it here, you will get disappointed. But if you came for the combat and the secrets, you will like it. For me, Wolfenstein Old Blood is a great 8/10 game for me.
oyun wolfenstain serisinin ilk oyunu gayet güzel akıcı tavsiye ederim
Nazilerin ww2 yi kazandığı amerikan propagandası evren
This game, much like The New Order before it, is absolutely, single-handedly ♥♥♥♥♥♥♥ insane, and it delivers another magnificent shot of pure adrenaline straight to the system. Serving as a standalone prequel set in an alternate 1946, the narrative follows B.J. Blazkowicz as he infiltrates the legendary Castle Wolfenstein on a desperate, high-stakes mission to steal a top-secret folder containing the coordinates to General Deathshead’s compound. Our main objective goes sideways almost immediately during the opening hour of the campaign. Documents are not found. But you know what is found? Us. Our compromise leads straight into the hands of Rudi Jäger, and the developers at MachineGames managed to make him a real, terrifying pain in the bottom despite the relatively small amount of screen time he actually gets. His very first introduction, the infamous hot dog interrogation scene, is a masterclass in tension. Despite consciously knowing it was just a scripted cutscene and being fully aware of what kind of over-the-top action game I was playing, his close-quarters presence was still deeply intimidating. A massive part of that tension comes from Castle Wolfenstein itself, which is beautiful, huge, and profoundly scary. The fortress is a breathtaking marvel of imposing, brutalist Gothic architecture, defined by towering stone walls, claustrophobic dungeons, and sweeping mountain vistas that loom over you like a monolithic prison. Infiltrating its heavily fortified gates and subsequently staging a chaotic, desperate prison break through its vertical layers felt absolutely awesome. However, shortly after escaping the castle grounds, there was a brief moment where I honestly thought I was starting to get a bit tired of the standard gameplay formula, blaming my creeping fatigue on the fact that this was already my second massive MachineGames Wolfenstein title within a single week. Right at the exact second I started to overthink it and worry about burnout, the game completely flipped the script and the zombies arrived. This sudden, supernatural shift tips the hat perfectly to the classic Return to Castle Wolfenstein, and I am so incredibly glad the developers never labeled this project as a simple remaster or a direct remake of that iconic 2001 title. Instead, it plays out beautifully as a creative, fresh reinterpretation of those classic supernatural elements firmly planted within the modern MachineGames canon. Experiencing those callbacks was incredibly special for me, as Return to Castle Wolfenstein remains one of my absolute earliest, most cherished gaming memories from my childhood. The core gameplay loop is just as tight, heavy, and satisfying as it was in the previous entry, proving that I still haven't had nearly enough of dual-wielding heavy weaponry and tearing through alternate-history battlefields. I am completely hooked on this universe now and want to jump straight into The New Colossus next. I have heard from a lot of people online that the sequel is a bit of a miss. Honestly, a huge miss, but after how much fun I had here, it is officially time to find out for myself.
Hey kiddo, Handsome Jack here... and I just played Wolfenstein: The Old Blood, and apparently somebody looked at the idea of sneaking into a Nazi castle and thought, “You know what this needs? More guns, more Nazis, more explosions, and one extremely angry American with absolutely no indoor voice.” Finally, a game with a sensible design philosophy. You play as B.J. Blazkowicz, who is basically what happens when you take a human being, remove the concept of fear, give him approximately fourteen firearms, and point him directly at an army. And the guy doesn't even need fancy technology. Give him a pipe and he'll somehow turn it into a weapon capable of solving international problems. The stealth is actually pretty fun too. You sneak around, quietly take out commanders, and try to avoid alerting everyone. Of course, this lasts approximately thirty seconds before someone spots you and suddenly you're standing in a hallway fighting approximately 900 Nazis with a shotgun. At that point, stealth becomes more of a polite suggestion. And the weapons? Beautiful. Shotguns, assault rifles, explosives, sniper rifles, and that ridiculous dual-wielding nonsense. Because apparently one gun is for cowards. Why use one shotgun when you can use two? Why quietly eliminate one enemy when you can turn an entire room into a fireworks display? Then the game decides it wasn't violent enough and introduces mutated monsters. Because obviously. You spend half the game fighting Nazis and then suddenly there's a giant undead nightmare creature trying to eat your face. It's like the developers kept asking, “Okay, but what if we made it worse?” And I respect that kind of commitment. The castle setting is fantastic, the shooting feels great, and B.J. is exactly the kind of protagonist you want in a game like this. He doesn't overthink things. He doesn't negotiate. He sees Nazis and thinks, “Well, I know what I'm doing today.” And honestly, kiddo, sometimes that's all you need. 9/10. Fantastic action, great atmosphere, ridiculous weapons, and enough explosions to make the Geneva Convention quietly leave the room. I'd give it a 10, but the game has the audacity to occasionally expect me to use stealth. Stealth? Me? Please.
Nice game. :)
joya
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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