
Carve your path in this Hack’n’Slash free from class boundaries. Purify a world shattered by corruption, and uncover the grim secrets and forgotten horrors lurking in the shadows of this forsaken land as you rise in Power. Your Inner aspect beckons—will you answer?
Modeled estimate, not a reported figure. How we estimate →
Media

About
You are one of the three survivors of the slaughter of Castagath. Rescued by Grand Inquisitor Heimlock, you were drafted into the Republic’s Army of the Purifiers at a very young age to be trained in the military academy and become perfect soldiers against the supernatural. You also had the chance to benefit from Heimlock’s occasional advice and training, which led you and your childhood friends, Valeria and Edric, to be called the “Children of Heimlock”.
Recently, the Brotherhood of Dawn has infiltrated the Crimson Keep, a mysterious republican fortress lost among the northern deserts known as the Red wastes. While the purpose of the attack was unclear, the republican Senate voted a retaliation act against all known locations of the Brotherhood.
Led by Grand Inquisitor Heimlock himself, troops are soon deployed on the Coast of wrecks, near the city state of Stormfall, to terminate a camp of Brothers. You are, with your two childhood friends, part of operation Dawnbane, under the supervision of Justicar Maëlys.
Key features:
Free character development
Wield a great variety of weapons and find your own playstyle thanks to their unique stances and combos. In Wolcen, there is no class, only your weapons set the rules for your skills types.
Three types of resources
Rage and Willpower interact with each other, using the Resource Opposition System. Stamina allows you to use a dodge-roll to avoid danger or travel faster.
Item diversity
Gear up according to your offensive and defensive choices with common, magical, rare and legendary items. Break the rules and unlock new possibilities with Unique items and rare affixes.
Rotative Passive Skill Tree
Make your own path throughout the 21 sub-class sections available in the Gate of Fates to customize your passives and make them fit to your play style.
Skill customization
Level up your skills with your character or alternative resources to gain modifier points and create your own unique combination of skill modifiers. Change your damage type, add new functionalities, grant buffs or debuffs, change the skill’s mechanics completely. The options are limitless.
Strategic fights
Wolcen’s creatures have complex patterns including deadly skills. Pay attention to various markers and to animation anticipation to avoid lethal attacks using your dodge roll ability.
Aspects of Apocalypse
All characters can shapeshift into one of the 4 Celestial incarnations available, each of them offering 4 different skills, and one devastating ultimate.
Endless replayability
Improve your gear by looting or crafting, gather resources to unlock rare missions, face advanced challenges for special rewards, experiment new builds, become the greatest achiever. There is always something to do in Wolcen: LoM.
A taste for beauty
Using the Cryengine technology makes Wolcen an immersive and beautiful game with highly detailed armors and weapons. In addition, 8 hours of epic orchestral music will accompany you during your journey.
Unleash your fashion sense
Customize your appearance by switching the visuals of your armors and weapons. Loot more than 100 different dyes and tune up your armor to have your very own unique style. The asymmetric armor system will also allow you to change your appearance for left and right shoulder and glove.
Difficulty modes
Choose how you want to make the campaign with 2 different difficulty settings: the Story mode and the Normal mode. The endgame is shaped to allow a progressive increase in difficulty.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Russian, Simplified Chinese, Portuguese - Brazil, Spanish - Spain, Polish, Hungarian, Korean, Japanese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 607 reviews with recorded playtime.
Reviews
Themes across 605 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Sehr coole Spieldynamik.
[code] [h1]Wolcen: Lords of Mayhem — “Diablo 3 at home” with CryEngine drip (Linux test + first 2 hours)[/h1] [b]Playtime (this session):[/b] ~2 hours [b]Platform:[/b] Linux (Windows-only game, so Proton/Wine setup) [b]Engine:[/b] CryEngine 3 [b]ARPG background:[/b] I’ve played enough Diablo-style games to smell the inspiration instantly. [hr][/hr] [h2]TL;DR[/h2] Wolcen is a gorgeous-looking ARPG that (so far) feels like an easier, smoother-brained Diablo 3 clone wearing a CryEngine graphics coat. The first hours are playable and can be fun if you just want loot explosions and screen-clearing skills, but the game’s reputation is basically: [i]amazing potential + rough execution + years of “why is this still broken?” energy[/i]. If you buy it: [b]get it on a deep sale[/b] and go in expecting jank, not a genre king. [hr][/hr] [h2]First 2 hours — My honest vibe[/h2] I’m early, so this is “first impression” territory, but the DNA is obvious: [list] [*] Combat loop screams “Diablo 3-inspired” (movement → pack → skills → loot → repeat). [*] It feels [b]easier[/b] than I expected — less punishing, less demanding, more “turn brain off”. [*] The visuals and effects are doing a LOT of heavy lifting. The game [i]wants[/i] to impress you with spectacle early. [/list] It’s not trash in the first hours. It’s just… not original. It’s like someone studied Diablo 3 and PoE, then tried to land in the middle — but without the depth that makes those games stick long-term. [hr][/hr] [h2]Graphics & Art Direction[/h2] This is Wolcen’s strongest weapon. [list] [*] High-quality lighting and materials (CryEngine flex). [*] Spells and effects look expensive and punchy. [*] Dark fantasy vibes with a Warhammer-ish / Doom-ish edge in places. [/list] Even people who hate the game tend to admit it looks good. That tracks with my experience. [hr][/hr] [h2]Combat Feel (aka “the clunk question”)[/h2] Here’s the thing: early on it feels playable, but Wolcen has a long-standing reputation for: [list] [*] Animation lock / input delay feeling [*] Combat sometimes feeling “muddy” instead of snappy [*] Balance being all over the place depending on build/patch [/list] In my 2-hour window I didn’t hit the worst of it yet — but I’m going in with my eyes open because the community history around this is LOUD. [hr][/hr] [h2]Builds, Skills & Identity[/h2] Wolcen’s big claim has always been “flexible builds” — the rotating passive wheel / “Gates of Fate” style system. In theory: that’s cool. In practice (from years of community feedback): a lot of nodes have been buggy / unclear / unexciting, and the game often drifts into “stack the meta ailment / god build or suffer”. My early impression: [list] [*] It’s fun to tinker, but it also feels like the game wants you to follow a “works or doesn’t work” path. [*] It doesn’t scream “deep” like PoE. [*] It doesn’t scream “polished and consistent” like Diablo 3. [/list] So you end up with this weird identity crisis: a gorgeous ARPG that sometimes feels like it’s cosplaying the big dogs instead of being its own beast. [hr][/hr] [h2]Story & Presentation[/h2] Wikipedia summary vibe (and what the game is going for): dark fantasy, 3-act structure, you’re tied to the Purifiers and a larger conflict. The community consensus over time has been mixed: [list] [*] Some say story/cinematics are a highlight. [*] Others call it generic or unfinished-feeling. [/list] I’m too early to judge story properly, so I’m not going to pretend I finished Acts and endgame when I didn’t. [hr][/hr] [h2]CryEngine 3 — why it matters (and why you feel it)[/h2] I don’t have deep CryEngine experience — I mostly know it from [b]Crysis[/b], and that’s basically the “poster child” for CryEngine visuals. But the bigger CryEngine conversation I shared matches what many devs have said over the years: [list] [*] Amazing visuals, but historically rough documentation and smaller community vs Unreal/Unity. [*] Tooling/editor/asset pipeline has had a reputation for being “AAA-oriented” and unfriendly to small teams. [*] Heavy C++ reliance can shrink the talent pool and slow iteration. [*] Licensing / restrictions historically rubbed people the wrong way (even if that’s not always relevant to typical games). [/list] Translation into player experience: if the dev team is small or under-resourced, CryEngine can be a blessing for visuals… and a curse for stability, workflow, and long-term support. [hr][/hr] [h2]Linux / Proton Notes[/h2] Important point: [b]Wolcen is a Windows-first game[/b]. On Linux you’re relying on Proton/Wine translation layers. So my review angle is: [list] [*] If it runs stable for you: great — you basically got a “Windows game on Linux” win. [*] If you get crashes / weirdness: it’s hard to separate “Wolcen jank” from “compatibility layer jank”. [/list] Either way, the fact the game is Windows-native matters. Linux players should expect extra variables. [hr][/hr] [h2]The Long-Term Reputation (based on the mountain of reviews you provided)[/h2] Even if my first 2 hours were “fine”, Wolcen’s history is what scares people off: [list] [*] Launch was infamous for bugs, progression breaks, server issues. [*] Balance has been described as a roller coaster. [*] Some passives/skills reportedly didn’t work properly for long periods. [*] UI/QoL complaints are constant. [*] Some updates allegedly caused progress pain / wipes / broken saves (depending on era/mode). [*] Communication issues / trust issues with dev handling (a recurring theme in your pasted reviews). [*] Multiplayer support being ended is a massive red flag for anyone buying it for co-op longevity. [/list] That’s not “one salty reviewer” — that’s years of the same patterns repeating. [hr][/hr] [h2]Pros & Cons[/h2] [b]PROS[/b] [list] [*] Looks incredible (CryEngine lighting and effects go hard). [*] Early gameplay loop can be fun if you just want ARPG dopamine. [*] Build system concept is genuinely interesting on paper. [/list] [b]CONS[/b] [list] [*] Feels derivative — “Diablo 3 / PoE echoes” more than its own identity (so far). [*] The game’s historic bug reputation is brutal. [*] Balance + clarity + QoL complaints are common and persistent. [*] Windows-first (Linux users add extra risk/variables). [*] Long-term trust problem: many players don’t believe updates will “finally fix it”. [/list] [hr][/hr] [h2]Verdict (from a 2-hour first impression, with history in mind)[/h2] If you want a pretty ARPG to smash monsters for a while, Wolcen can scratch that itch. But if you’re hunting a “main ARPG” to grind for years, theorycraft deeply, and trust your time investment? This game’s legacy makes that a hard sell. [b]Recommendation:[/b] [b]Wait for a deep sale[/b] unless you’re specifically craving a shiny Diablo-like snack and don’t mind risk. [b]Score (so far):[/b] 6/10 first impression [b]Confidence level:[/b] Low-to-medium (because I’m only 2 hours in, and Wolcen’s problems tend to show up later) [/code]
垃圾中的垃圾
muito bom recomendo ....
Buen arpg, un poco facil y con controles extraños pero recomendable con una historia interesante.
玩的非常不错 但是我还没通关
👍
ИГРА ЖЁСТКИЙ СЕРЕДНЯК!!! Посредственный диаблоид, проходить только для галочки Сервера закрыли и доступен только одиночный режим
Good game, but after the server shutdown there is no multiplayer possible anymore. Dont buy if you love coop.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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