
Carve your path in this Hack’n’Slash free from class boundaries. Purify a world shattered by corruption, and uncover the grim secrets and forgotten horrors lurking in the shadows of this forsaken land as you rise in Power. Your Inner aspect beckons—will you answer?
Modeled estimate, not a reported figure. How we estimate →
Media

About
You are one of the three survivors of the slaughter of Castagath. Rescued by Grand Inquisitor Heimlock, you were drafted into the Republic’s Army of the Purifiers at a very young age to be trained in the military academy and become perfect soldiers against the supernatural. You also had the chance to benefit from Heimlock’s occasional advice and training, which led you and your childhood friends, Valeria and Edric, to be called the “Children of Heimlock”.
Recently, the Brotherhood of Dawn has infiltrated the Crimson Keep, a mysterious republican fortress lost among the northern deserts known as the Red wastes. While the purpose of the attack was unclear, the republican Senate voted a retaliation act against all known locations of the Brotherhood.
Led by Grand Inquisitor Heimlock himself, troops are soon deployed on the Coast of wrecks, near the city state of Stormfall, to terminate a camp of Brothers. You are, with your two childhood friends, part of operation Dawnbane, under the supervision of Justicar Maëlys.
Key features:
Free character development
Wield a great variety of weapons and find your own playstyle thanks to their unique stances and combos. In Wolcen, there is no class, only your weapons set the rules for your skills types.
Three types of resources
Rage and Willpower interact with each other, using the Resource Opposition System. Stamina allows you to use a dodge-roll to avoid danger or travel faster.
Item diversity
Gear up according to your offensive and defensive choices with common, magical, rare and legendary items. Break the rules and unlock new possibilities with Unique items and rare affixes.
Rotative Passive Skill Tree
Make your own path throughout the 21 sub-class sections available in the Gate of Fates to customize your passives and make them fit to your play style.
Skill customization
Level up your skills with your character or alternative resources to gain modifier points and create your own unique combination of skill modifiers. Change your damage type, add new functionalities, grant buffs or debuffs, change the skill’s mechanics completely. The options are limitless.
Strategic fights
Wolcen’s creatures have complex patterns including deadly skills. Pay attention to various markers and to animation anticipation to avoid lethal attacks using your dodge roll ability.
Aspects of Apocalypse
All characters can shapeshift into one of the 4 Celestial incarnations available, each of them offering 4 different skills, and one devastating ultimate.
Endless replayability
Improve your gear by looting or crafting, gather resources to unlock rare missions, face advanced challenges for special rewards, experiment new builds, become the greatest achiever. There is always something to do in Wolcen: LoM.
A taste for beauty
Using the Cryengine technology makes Wolcen an immersive and beautiful game with highly detailed armors and weapons. In addition, 8 hours of epic orchestral music will accompany you during your journey.
Unleash your fashion sense
Customize your appearance by switching the visuals of your armors and weapons. Loot more than 100 different dyes and tune up your armor to have your very own unique style. The asymmetric armor system will also allow you to change your appearance for left and right shoulder and glove.
Difficulty modes
Choose how you want to make the campaign with 2 different difficulty settings: the Story mode and the Normal mode. The endgame is shaped to allow a progressive increase in difficulty.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Russian, Simplified Chinese, Portuguese - Brazil, Spanish - Spain, Polish, Hungarian, Korean, Japanese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 604 reviews with recorded playtime.
Reviews
Themes across 602 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
attention au review bombing, pas mal mais sans plus, vaut son prix pour un jeu en solo. 25€ pour une dizaine d'heures sur un ARPG avec des graphismes très correct franchement c'est honnête.
Willkommen bei Wolcen: Lords of Mayhem, dem Spiel, bei dem du denkst: „Oh geil, das sieht aus wie Diablo, aber mit besserer Grafik und mehr Flexibilität!“ 10 Minuten später: Du wirst von einem Skelett mit Sandalen ge-one-shottet, weil dein Build 0,2 % weniger Willenskraft hat. GG. Was du bekommst: Eine Grafik, so schön, dass du kurz vergisst, dass du gerade von 700 Dämonen gleichzeitig verdroschen wirst. Skills, die du frei kombinieren kannst, damit du endlich den Feuerball schleudern kannst, während du in Unterwäsche mit einem Kriegshammer Blitze beschwörst. Ein Plot, der episch sein möchte, aber nach Akt 2 ungefähr so klar ist wie mein Browserverlauf nach 2 Uhr nachts. Aber dann... Die Bosse haben Phasen. Viele Phasen. Mehr Phasen als dein letzter Ex. Die Balance? Haha. Ich habe gesehen, wie mein Level 70 Charakter explodiert ist, weil er ein Fass angeschaut hat. Bugs? Bruder, ich hatte einen Bug, da bin ich beim Level-Up gestorben. Ich habe mich quasi zu Tode verbessert. Mein persönlicher Tiefpunkt: Ich hab einen Build gebaut, der absolut OP war. Alles schmolz dahin. Ich fühlte mich wie der dunkle Herrscher des Universums. Dann kam Patch 1.1.7 und jetzt weint mein Charakter, wenn ihn ein Goblin anguckt. Mein persönliches Highlight: Ich habe 4 Stunden lang einen Skill ausprobiert, der offiziell „nicht funktioniert“, aber bei mir aus Versehen funktioniert hat. Ich hab ihn „Bug Beam“ genannt. War geil. Ist jetzt weg. Ich auch fast.
good storyline and graphics
The game is enjoyable overall, but unfortunately, I’m experiencing an issue with the user interface (UI). Sometimes, the interface freezes during gameplay, which makes navigating the menus difficult. Playing with a controller is also not very comfortable, and some in-game inputs don’t respond well. some certain sections, like the skill tree, the action button doesn’t actually happen. For example, selecting a skill or confirming an upgrade sometimes fails or worng selecting even though I clicked correctly using buttons. which makes gameplay hard at times on controller. This isn’t a big deal, but it’s worth mentioning: i've noticed sometimes the character cursor moves toward the mouse cursor, this also happens occasionally when navigating the merchant "Mohabi" tabs. I hope these issues can be fixed in a future update.
配點系統很有意思,BOSS也不難打。
Unfinished, janky, buggy and bland. Abandoned by the devs but even if they hadn't I doubt this game would have become much better than it is. The foundation is too weak. It's more janky and unresponsive than some 90's games I've played in this genre. Plenty of other, much better options for you. I wouldn't trust this developer with any future projects.
Нет коопа
le sacaron el coop
The controls are just plain bad. The basic attack and movement are tied together, and your skills are all using the 1-5 number keys rather than the more convinient QWERASDF format.
i dont understand bad review on this one despite that its not finished, thanks to the community judging it very harshly, i dont know what were they expecting but it would rival poe given the chance. nonetheless, its a good game and you should play it. i bought it when it was on a huge discount, it was kinda robbery, its worth every penny. BUY it!
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Related
| The Talos Principle | $32.9M | 32.9K | 95% | $29.99 |
| Pavlov | $32.9M | 40.5K | 89% | $24.99 |
| Warhammer 40,000: Space Marine - Anniversary Edition | $32.8M | 33.2K | 92% | $39.99 |
| Batman: Arkham City - Game of the Year Edition | $32.7M |
Related
| Victor Vran ARPG | $3.1M | 6.4K | 86% | $19.99 |
| Last Epoch | $67.2M | 118.3K | 77% | $34.99 |
| Diablo® IV | $61.5M | 74.2K | 65% | $49.99 |
| Grim Dawn | $47.6M | 107.1K | 94% | $24.99 |
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
| 77.2K |
| 96% |
| $19.99 |
| Kenshi | $32.7M | 114.8K | 96% | $11.99 |
| Escape From Duckov | $33.3M | 103.5K | 84% | $17.99 |
| Torchlight II | $4M | 45.4K | 93% | $3.99 |
| Torchlight III | $1.2M | 11.5K | 47% | $5.99 |