
Carve your path in this Hack’n’Slash free from class boundaries. Purify a world shattered by corruption, and uncover the grim secrets and forgotten horrors lurking in the shadows of this forsaken land as you rise in Power. Your Inner aspect beckons—will you answer?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 14 → 5.71/day in the week after.
About
You are one of the three survivors of the slaughter of Castagath. Rescued by Grand Inquisitor Heimlock, you were drafted into the Republic’s Army of the Purifiers at a very young age to be trained in the military academy and become perfect soldiers against the supernatural. You also had the chance to benefit from Heimlock’s occasional advice and training, which led you and your childhood friends, Valeria and Edric, to be called the “Children of Heimlock”.
Recently, the Brotherhood of Dawn has infiltrated the Crimson Keep, a mysterious republican fortress lost among the northern deserts known as the Red wastes. While the purpose of the attack was unclear, the republican Senate voted a retaliation act against all known locations of the Brotherhood.
Led by Grand Inquisitor Heimlock himself, troops are soon deployed on the Coast of wrecks, near the city state of Stormfall, to terminate a camp of Brothers. You are, with your two childhood friends, part of operation Dawnbane, under the supervision of Justicar Maëlys.
Key features:
Free character development
Wield a great variety of weapons and find your own playstyle thanks to their unique stances and combos. In Wolcen, there is no class, only your weapons set the rules for your skills types.
Three types of resources
Rage and Willpower interact with each other, using the Resource Opposition System. Stamina allows you to use a dodge-roll to avoid danger or travel faster.
Item diversity
Gear up according to your offensive and defensive choices with common, magical, rare and legendary items. Break the rules and unlock new possibilities with Unique items and rare affixes.
Rotative Passive Skill Tree
Make your own path throughout the 21 sub-class sections available in the Gate of Fates to customize your passives and make them fit to your play style.
Skill customization
Level up your skills with your character or alternative resources to gain modifier points and create your own unique combination of skill modifiers. Change your damage type, add new functionalities, grant buffs or debuffs, change the skill’s mechanics completely. The options are limitless.
Strategic fights
Wolcen’s creatures have complex patterns including deadly skills. Pay attention to various markers and to animation anticipation to avoid lethal attacks using your dodge roll ability.
Aspects of Apocalypse
All characters can shapeshift into one of the 4 Celestial incarnations available, each of them offering 4 different skills, and one devastating ultimate.
Endless replayability
Improve your gear by looting or crafting, gather resources to unlock rare missions, face advanced challenges for special rewards, experiment new builds, become the greatest achiever. There is always something to do in Wolcen: LoM.
A taste for beauty
Using the Cryengine technology makes Wolcen an immersive and beautiful game with highly detailed armors and weapons. In addition, 8 hours of epic orchestral music will accompany you during your journey.
Unleash your fashion sense
Customize your appearance by switching the visuals of your armors and weapons. Loot more than 100 different dyes and tune up your armor to have your very own unique style. The asymmetric armor system will also allow you to change your appearance for left and right shoulder and glove.
Difficulty modes
Choose how you want to make the campaign with 2 different difficulty settings: the Story mode and the Normal mode. The endgame is shaped to allow a progressive increase in difficulty.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 68Kreviews | 56% | — | $29.7M |
| $49.99 | 741ratings | 57% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 956 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Could have been something, but abandoned by Devs.
I had high hopes for this game. They had some nice and fresh ideas, that worked well, but the execution was off. The foundation is there, but it wasn't quite up to snuff. It's been abandoned and is now a SP ARPG that is fairly lackluster. getting to end game doesn't take much, even though the campaign is fairly long. The campaign for this game is longer than LE, even if you know what you're doing and get lucky with drops. The one thing that REALLY holds back literally every build is a singular stat. "Transfer Time Speed between Willpower and Rage". If you don't have this stat on several pieces of gear, you build won't make it very far in endgame as far as pushing. With that said, it forces your hand with what skills to use, which just flat out feels incredibly bad. Being pigeonholed into a specific cookie cutter base on itemization and skills is poor design at best. I really wanted to like this game, and I did. Up until I found out that most builds pretty much suck without that particular stat. Playing without that stat, feels like a huge slog. Their was a small change to which items get that stat, which was a welcome change, but it just absolutely wasn't enough. It used to be 2 pieces could carry that stat, and one of them being an offhand, which forced you to play with that off hand and a 1 hand weapon on every single build if you wanted to feel like you were actually progressing. I honestly can't recommend this game anymore, and I'd avoid it at this point. I truly wish I didn't have to feel this way, but I can't allow people to buy something that feels incomplete and abandoned.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Russian, Simplified Chinese, Portuguese - Brazil, Spanish - Spain, Polish, Hungarian, Korean, Japanese*languages with full audio support
| $39.99 |
| 614ratings |
| 68% |
| — |
| not modelled |
| $29.99 | — | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 958 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
POE from Temu
Dead and burried. No coop possible.
Boring af, removing from account.
The game is unexpectedly good. I saw it a long time ago, but I didn't buy it earlier because the reviews weren't very good. However, I decided to give it a try, and in fact the game is fully optimised for PC — I didn't experience any bugs. I guess the only reason for the bad reviews is the lack of co-op, but I don't care about that. It is definitely better than PoE; the campaign is very interesting. In fact, I enjoyed it as much as, or even more than, Grim Dawn or Titan Quest. The drops are rewarding; I don't need to repeat anything until late in the game to find a better item. I don't need to die hundreds of times to complete the game; the campaign can be completed without dying.
A pretty basic Diablo clone. Loot is plentiful, and a little boring. Monsters are copied, different colors. Graphics, and abilities, are pretty decent. Except for summons. I'm playing as an offensive warrior, wearing full plate, but choosing avenging knight styled build attributes. I use a zweihander, you know? Somehow, I picked up a summon spell along the way, that doesn't seem to cost mana ("willpower / rage" in this game), and has three guys, with railguns (you read that right) follow me around blowing holes in everything I get near. It's actually a pretty good railgun simulator -- the shots are like lightning bolts that don't stop until they punch holes through like.. everything. And these guys.. they don't miss. I'm a warrior. I'm trying to play as a warrior. A melee guy. This summon is specific to melee guys, for some reason? I don't have to actually do anything but walk around while these guys blast everything they see. I decided to make a little mini-game about me trying to outdamage them, and.. yeah it's tough unless I jump in with my greatsword and my jump attack ability, and even then it's close. I get two hits on stage bosses before they die to railgun holes. Not actually very fun, because no challenge? Oh yeah, these guys count as me, so I get full xp... To be fair, you can just choose to not use this skill. I guess it's sort of like a "hey, do you want ez mode? Use this skill", but I kind of wish that was explained. Even if I was a mage, I don't think I would want this. Makes me wonder "what is the golem, the actual mage summon, like?" Even without this wierd superpower, the game just isn't balanced very well, and the monsters and environments are nicely detailed, but very repetitive. The monsters look the same, and act the same, and only really vary by outward color, hitpoints, and elemental attribute. The design team called this one in.
So much potential and then the devs just abandon the game. And then go on to create a new one instead of taking the millions they got and fix this game. If you get it for free or like a coin, then you can play the campaign for some hours.
[b]Władcy zamętu[/b] Wolcen: Lords of Mayhem to jeden z wielu klasycznych przedstawicieli gier opartych o rąbanie i cięcie ;) W zasadzie każdy fan HnS-ów odnajdzie się tu bez problemu. Umiejętności pogrupowane "klasowo" choć w jednym drzewku, cechy rozwijane porcjami co poziom, współpracujące ze sobą hordy przeciwników o różnej sile i zdolnościach czy rynsztunek o różnokolorowej rzadkości i ocenie jakościowej. Czemu zatem władcy zamętu odpadli z walki o tron? [b]Pocztówka ze Stormfall[/b] Całość, prezentuje się naprawdę dobrze. Oprawa poza rozgrywką jest bardzo ładna a przerywniki zostały całkiem sensownie przemyślane. Nawet efekty aktywowanych umiejętności sprawiają dobre wrażenie. Szkoda w takim razie, że nie dopracowano tego wszystkiego. Animacje postaci są upośledzone, brakuje płynności. Do tego dochodzi sporo różnego rodzaju usterek np. pozostające na ekranie efekty, wiszące w powietrzu skrzynie, przeładowujące się tekstury czy nawet czarny ekran zamiast przerywnika. Do tego interfejs jest zupełnie nie przemyślany bo zarówno okna podglądu przedmiotów jak i okna rozmów zasłaniają całkiem sporą część ekranu co jest szczególnie uciążliwe przy korzystaniu z ekwipunku czy mapy wypraw. Choć trzeba przyznać, że umieszczenie zegarka obok mapki, to dobry pomysł. Dźwięki przez większość czasu dodają grze, ale w kilku sytuacjach brakuje odpowiedniej reakcji np. po wyczyszczeniu lochu nadal przygrywa złowroga melodia. [b]Syn Wielkiego Inkwizytora[/b] O ile kreator postaci ssie a Nasz wizerunek to jedynie zaciemniona sylwetka, to dalej jest już tylko lepiej. Postać rozwijamy w czterech, dobrze opisujących zależności parametrach. Do tego dochodzi koliste drzewko klasowe odpowiednio zgrupowane i oznaczone, które dodatkowo wspiera "powiązania". Mamy jeszcze znajdowane po drodze umiejętności (co akurat wypada ;) głupio), które znakomicie zaspokajają większość Naszych potrzeb i które wraz z aktywnym korzystaniem, wzmacniają się pozwalając dobrać im element czy augmentacje. Większość, bo niestety mnie brakowało jakiejś stałej aury czy dłużej trwających wzmocnień. Mamy tu aż 9 różnych rodzajów obrażeń, choć realnie nie ma to aż tak istotnej roli, jak początkowo myślałem. Fajnie wychodzi też balansowanie pomiędzy Siłą Woli a Wściekłością jako wspólnym zasobem oraz ograniczona, ale modyfikowalna liczba uników. [b]Armia Ahrimana[/b] Na Nasze życie dybie tu mnóstwo wszelkiego rodzaju kreatur, robactwa, automatonów, dzikusów, nieumarłych, demonów czy innych dobrze wyszkolonych wojowników. Ten miks, to przesada i nawet jak pasują do zmieniających się biomów, to współpraca przerośniętych żuka, kościotrupa i robota wygląda cudacznie. Tak samo umiejętności, którymi dysponują, nie są Nam dostępne a szkoda. Bywa też tak, że czasem dostajemy pojedynczy megacios choć nie za bardzo wiemy skąd. Co więcej operowanie przy dużej liczbie wrogów i dużej ilości porzuconego sprzętu może powodować problemy, bo kursor jest "delikatnie" przyciągany do przeciwników - do tego trzeba się przystosować. [b]Skarby z trzewi[/b] Jak nigdy, szukanie unikatów (tak szybko jak tu) mi się nie znudziło. O ile częstotliwość wypadania specjalnego sprzętu jest okej, to ilość zbieranych powtórek jest wręcz frustrująca. Do tego mamy nieadekwatne oznaczenia, bo taki miecz Lvl 13 RARE(3) potrafi być we wszystkim lepszy od miecza Lvl 17 LEGEND(4) a jedyny plus legendy, to jeden dodatkowy bonus i wyższa cena. Ale i tak musimy to "ręcznie porównywać", bo brakuje tu jakichkolwiek "strzałek" pomiędzy porównywanymi. Głupoty typu wypadanie topora z pająka, kościeja z łukiem czy demoniej macki pomijam :P Problemem bywa podniesienie przedmiotu, gdyż często znika jego "etykieta". Z dobrych rzeczy, które odnoszą się do łupów, to fakt, że każdy podniesiony element automatycznie powiększa Naszą "szafę" i w biegu możemy modyfikować Nasz wygląd, który pozostanie niezmieniony niezależnie od wymiany ekwipunku. Z tym wiąże się również zbieranie barwników (mnóstwo tego). Fajnie jest też móc wybrać nagrodę z kilku propozycji, dobrze, że sakwa jest uproszczona i opiera się wyłącznie o dwu- i jedno- kratkowe przedmioty. Wyrównanie cen również oceniam pozytywnie, bo nie trzeba się zastanawiać gdy w torbie skończy się miejsce a wypadnie coś fajnego. Mamy też klejnoty, ale te niestety nie łączą się co ogranicza Nasze możliwości na wczesnych etapach. [b]Naznaczony[/b] Historia z kampanii jest zbudowana w dosyć oczywisty sposób. Mamy jakiś wstęp, który co nieco Nam przybliża ten świat i zarysowuje konflikt. To dlaczego będziemy sami i zaczniemy "od zera" jest wplecione całkiem przyzwoicie i choć nie bez żadnych "ale", to nie wypada się czepiać. Ten pomysł w gruncie rzeczy nie jest zły, natomiast wszystko na co składają się kolejne etapy kampanii jest już mieszanką o zwyczajnie generycznej aurze. To w gruncie rzeczy miszmasz wszystkiego co znamy, połączenie kilku fajnych koncepcji w jeden bezpłciowy pomysł. Nie jest to tragiczne, ale trudno się zachwycać całością. Historia nie pozwala na zabłądzenie, brakuje tu dodatkowych zadań a "jaskinie", mimo że mają na końcu szybkie wyjście, nie opowiadają dodatkowej historii. To wszystko sprawia, że po kilku/kilkunastu godzinach zwiedzanie nie jest pierwszą opcją. Po, mniej więcej, 30 godzinach kampanii, odblokowujemy tryb będący delikatnym rozwojem czwartego (ostatniego) rozdziału. [b]Na skraju jutra[/b] Już czwarty akt był trudny do zniesienia, gdyż trwa blisko dwa razy tyle co inne akty a jedyne co w nim robimy, to wyprawy pozwalające posunąć czas a tym samym prace renowacyjne. Owszem, są to zarówno areny jak i dłuższe sekcje czy polowania (odwiedzanie kolejnych śladów celem wyboru modyfikatora i ostatecznie walka z Bezwzględnym Osobnikiem Siejącym Spustoszenie) i od czasu do czasu konfrontacja z porucznikiem symbolizującym jeden z atrybutów Ahrimana celem ułatwienia ostatecznego starcia. Tak, tryb Czempiona Stormfall jest właściwie tym samym, zamkniętym w niekończącej się pętli resetującej atrybuty i stan przygotowania na nadejście Złego. Dochodzi tu więcej budowli, w tym statek, dzięki któremu możemy wykorzystać mapy, ale nie oszukujmy się, nie czyni to gry ciekawszą. Poziom wyzwania co prawda rośnie wraz z każdą wyprawą i do tego dochodzą stałe modyfikatory ekspedycji, ale w ogólnym rozrachunku i to nie jest czynnik ożywiający to nudnawe mielenie. Dla bezmyślnego odpoczynku może się sprawdzić choć sugeruję krótsze sesje. Na koniec wspomnę jeszcze, że część osiągnięć może nie zadziałać a część wymaga setek godzin.
very hesitant recommend, i picked this up when it went on sale for dirt cheap and had no idea about the drama other then the fact they were discontinuing service. that aside i did really enjoy my time with acts 1-3 just arrived to act 4 and from what i understand and have seen so far this will likely end my run since they just repurposed end game and slapped a few story beats on top of it. the story was pretty enjoyable even if its a your he chosen one type of story. some of the enemy designs are really cool too. the thing i find the most unique is around act getting the ability to transform into a giant god-like thing but other then visuals it felt underpowered for what it was. the skill tree feels like it wants to be POE but decided to not copy the homework completly with the rotating boards to switch your class on the fly, oh forgot to mention that this game is classless most games like this force you into a role and while this game does to you dont have to reroll a character to switch builds. its ashame they abandoned it as it had a lot of promise gameplay and story wise hope maybe one day they will give us a wolcen 2 and this time not get in over their heads and finish it. p.s. they are working on a pvpve style game with similar gameplay and its free to play, id avoid it after how they handled this game, expect likely after that game flops they most likely will close studio.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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