
⚔️ A Dungeon RPG You Can Enjoy in Just 15 Minutes! Dive into the depths with a Nostalgic party-based RPG—now reborn as a roguelite! 🆕 The latest update adds tons of dungeon cards and items, pushing your adventure even further!
Modeled estimate, not a reported figure. How we estimate →
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About
Early Access Title
Player Count: Single-player
Music: Stream-safe soundtrack (can be used during streaming)
Languages: English, Japanese
Classic party-based dungeon crawling, reimagined as a roguelite while keeping all the charm of old-school RPGs.
Wizlite redesigns the traditional, time-consuming RPG experience into something modern players can enjoy in short bursts.
Loot piles up, levels rise fast… and yes, you’ll be wiped out again and again.
How long can you survive in the depths?
Your choices will decide your fate!
“Just one more run” quickly turns into hours of play.
Dive in and experience the dangerously addictive adventure of Wizlite: Everybody loved RPGs!

An Adventure That Begins With Character Creation
At the start of each run, you’ll create your own original characters by choosing their race and class.
You’ll begin with a small party, but as you continue your adventures, new skills and permanent upgrades will gradually unlock.
Build your ideal party step by step, and challenge the dungeon’s deepest layers in pursuit of greater rewards and new experiences.

What awaits you next—a treasure chest, a trap, or a deadly foe?
In the dungeon, each step forward is decided by choosing from three cards, each leading to a different event or encounter.
This system brings constant tension and strategic depth, as every choice shapes your fate.
With new possibilities unfolding every time, no two adventures are ever the same.

Combat in Wizlite uses the familiar command-style system that RPG fans know and love.
But this is far from simple nostalgia—paired with roguelite elements, every battle demands new tactics and careful decisions.
Exploit enemy weaknesses, turn the tide with scrolls and consumables, and discover surprising depth in a system that feels both classic and fresh.

Even if your entire party is wiped out, the adventure doesn’t end there.
The SP you’ve earned can be spent on permanent upgrades, giving you an edge in your next run.
With each attempt, your party grows stronger step by step.
This cycle of defeat, growth, and challenge is at the very heart of Wizlite.

This is an Early Access version of Wizlite.
As we move toward full release, we’ll continue adding new cards, items, and gameplay features, expanding the adventure into an even deeper experience.
Your reviews and feedback will help shape the future of Wizlite.
Let’s build this ever-evolving RPG together!
⚠️ Please note: Balance changes and updates may result in save data not carrying over, especially SP values and unlocked upgrades.
🖱️ Keyboard input is only partially supported. For the best experience, we recommend playing with a mouse.
At last, the party reached their destination—an ancient, decayed facility.
A corroded metal plate lay at the entrance, once a signboard, but now nearly unreadable.
“Wizlite is the oldest, and the most ● among the M ● ● ● ●● ● Games!”
“Form your party and venture into a dungeon swarming with monsters. Defeat the dragon at the deepest level!”
“…That’s awful. This is supposed to be the best game?” one mutters.
“Old or not, it is the oldest. Keep saying things like that and…”
“Let’s just go! That’s what we came here for.”
“Easy for you to say—we were dragged here…”
This strange band—different in looks, different in spirit—heads into the depths together.
⚠️This game is currently in Early Access and is still under development toward the full release.
As a result, save data may not carry over when updating directly from older versions.
Wizardry™ is a trademark of Drecom Co.,Ltd.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Every move matters—whether it’s which tile you land on, or which spell you cast in a command battle. It’s super fun to think through each choice, and I honestly can’t wait for the full release!
I want to like this game, I really do. It has a lot of what I've been looking for in a party-based Roguelike. I have played enough of it to unlock the extra races and can send a party of 5, but I've really hit a wall. I can, generally, beat Level 1 if a few things break my way, but there's a massive difficulty jump to Level 2 and in probably 50 runs, I've never even had the main boss of Level 2 to half hit points before he just wipes my party out. The other big thing is there is very little variety of monsters on each level. I think there's maybe six different monsters on Level 1, and it kind of makes me laugh when they hide the identity of the monster. Literally, there's only one kind of bug, one kind of fireball, one kind of ooze, one kind of humanoid, etc. So what's the point of hiding them? I am going to give this game the absolute faintest of thumbs up. It just needs a -lot- more content and probably balancing. Also, the fact that it takes 45000 SP to unlock your sixth party member, and if you leave the dungeon victorious on Level 1, which is the only level I've ever been victorious on, you earn around 200 SP. If you decide to go onto Level 2 and then die, you get like 50 SP for the run. I really dislike that part. Also, I am not sure what you have to do to unlock the other classes, but I haven't gotten so far as one yet, let alone three. And this is after 50+ runs. It is good for short one-off sessions, but that's about it. I'm already pretty bored of it, and it's just the kind of game I've been looking for, a party-based dungeon-crawler. It's just not that good yet. I hope it gets better, and while I am thrilled they are working on Level 7, it would be great if I could see something beyond Level 2.
昔のダンジョンRPGを遊んでた人ならニヤリとできる要素多め。 短時間で遊べるのに歯ごたえもあって、気づくとリトライを繰り返してる。 まだ未完成感はあるけど、今の時点でもけっこう楽しい。
昔ながらのコマンドバトルに繰り返し遊べて、1プレイの時間短く、気軽にプレイできることが良い感じ これから色々と遊びが追加されていくことを期待!
ヴァンサバが悪魔城の世界観を元にしている程度のウィザードリィとの関係性 ヴァンサバのように性能UPを全て購入してからが本番のゲームと思われる。 ただヴァンサバライクのゲームでバランスが崩壊しているゲームが苦痛のように リリース時点のこのゲームは苦痛 ヴァンサバのように悪魔城本家と同じ方向性でゲームが面白いわけではないのに それが悪魔城本来のゲーム性があるように宣伝しているゲームであるため叩かれ、 1周15分も大嘘で初期配置15秒リセットが半数以上で、ゲームが進めば15分なんかでは全然終わらない。 これら言葉選びのセンスから今後のバランス調整、性能UPコンプ後にもセンスを感じる事は無いと思われる。 そのためこれらを承知してウィザードリィ愛がない人にはお勧めし、私もクリアを目指す。 私は死に戻りが基本のウィザードリィ、キャラクターの命を粗末にするような ウィザードリィは知らない。 【クリア後追記】 30時間ぐらいでクリア、サポカ2枚スタートのウマ娘でした。一定時期に一定のステータスが無ければリタマラ。サポカ1枚は盗賊シナリオ特攻固定、当然他カードも定形しかない 良いMAPとドロップがなければリセット、エリートは疲れの弾ったトレーニング 但し自由にお休み(キャラバン)はできない 育成時間を短くしろというユーザーに、意味不明のアプデをする運営(公式X参照) あとは課金でアンロックできればなぁ、という感じで洗練されてないウマ娘 ウマ娘と一緒でリタマラしない人は時間を浪費、生還を諦めないゲームとは真逆 こういうものだと思えば楽しい、けどみんなソシャゲやりに来たわけじゃないんだよね 全体的に乱数的な振れ幅を小さくした方が戦略性が増すと思う 例えばキャラバンを1行に1個おくか、位置を固定するとか MAPや敵も固定してマッピングするのも楽しいかもしれない 25以上ボーナスを出すリセマラもあったな がっつり時間をかけて直したら良いゲームになると思うけど、 あまり時間かけずに完成させて新作で頑張った方がいいかもしれない まぁこの値段だと後者は厳しいか 【100時間越えて追記】 リセットプレイ前提なのかな?不具合に含まれて無いし 戦闘は良い結果が出なければリセット、商店も休んだあとリセットすれば在庫が並びなおる 6人PTリセットプレイになるとエリートをどれだけ踏んでいけるかのゲームに リセット無し6人スタートぐらいが本来あるべきバランスか やはり2人スタートやキャラバンの回復量が絞られてるのは意味がわからない ニンジャの誕生はボーナスポイント29グラスランナーで100時間中1回だけ、 メタルスライムやゴールドのやつの撃破数はゼロ どういうバランス? 薬草より毒消の値段が高いゲームは初めて、そんなに初期PTの職業まで固定したいのか 全体的に「ここではこうしてください」感が強くRPG的自由度が本当に無い 持ち運びキャラバンとかあってもいいかも とはいえソシャゲのようにながらプレイには本当に向いてるゲームなのでダラダラひまつぶしには良い 【追記】どうなったかなって思っても、もう新たなレビューもないのが答えかな
何度も全滅を繰り返しながら、少しずつポイントをためて、パワーアップを取ることで、奥に進めるようになります。 まだフロア2なので、ここから数十時間は遊べそうです。 UIや説明が不親切だったり、ゲームバランスも序盤から難しく感じますが、まだ早期アクセスの段階なので、今後のバージョンアップに期待しています!
1時間くらい遊びました。 低スペックのノートPCでも普通に動くので、ちょっとした時間に気楽にプレイできるのがいいです。 今回はフロア3まで到達。最初は何度か全滅しましたが、パーティを4人にしてからはフロア1はスムーズに突破できるようになりました。高速モードを使うとテンポよく進むので、短時間でもしっかり楽しめます。 全滅しても、その場所まで行けば前回失ったお金の半分を回収できるのも嬉しいポイント。何度も手軽に挑戦しやすくて、少しずつ進めるのが楽しいゲームだと思います。
oh my oh my it is boring ..its repetative ...its pure luck based what makes slay the spire a great game --> is here a very dull and samy run after run nothing to enjoy here get better or get lost Wizlite !!
何となくわかってはいたが・・・ Wizって何が楽しいかって、レベル上げとアイテム堀なわけで、ローグライトと相性的に最悪だよね。 ゲーム単体としてみてもSP渋すぎてやる気全然出ないし・・・ TOPS:最初の1500SP振るのしくじった場合はレジストリ全消しでリセットできる。これもオプションで消せるようにしとけとは思うけど・・・
Das Game läuft sehr gut bei mir das Gameplay ist ok und gut verständlich !! Mir gefällt es !!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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