
Airoheart is a top-down action-adventure RPG inspired by the classics. Embark on an epic journey to save the world from evil and test the strength of your heart in this emotional tale of betrayal, tragedy and redemption.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Danish, Dutch, Finnish, Japanese, Korean, Norwegian, Polish +7 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]Review zu Airoheart - Potenzial in der Unsichtbaren Wand verloren[/h1] [i]Erscheinungsdatum: 30. September 2022 Erstes und Letztes Update: 10. Oktober 2022[/i] Als eine Liebhaberin klassischer Action-Adventure-Spiele und pixelbasierter Retro-Optik war ich gespannt darauf, was Airoheart zu bieten hat. Der Titel verspricht, ein Tribut an die goldene Ära von Spielen wie [b]The Legend of Zelda: A Link to the Past[/b] zu sein. Doch was als nostalgische Reise begann, endete für mich leider in einer Sackgasse – buchstäblich. [h1]Erster Eindruck: Charmante Kulisse und Retro-Ambitionen[/h1] Auf den ersten Blick ist Airoheart ein visuell ansprechendes Spiel. Die detailreiche Pixel-Art und die stimmungsvolle Musik schaffen eine angenehme, vertraute Atmosphäre, die Fans klassischer Action-Adventures sofort anspricht. Die Steuerung und die grundlegende Mechanik scheinen solide – zumindest bis zu dem Punkt, an dem ich in meinem Durchlauf stecken blieb. Die Story beginnt typisch für das Genre: Ein junger Held, der gegen die Dunkelheit ankämpfen muss, mit einer Welt voller Geheimnisse und Rätsel. Es gibt Dungeons, Monster, NPCs und alles, was man erwarten würde. Doch hinter der nostalgischen Fassade lauern schnell Frustration und technische Probleme. [h1]Technische Probleme[/h1] Schon früh im Spiel stieß ich auf ein schwerwiegendes Problem: Ich geriet in eine unsichtbare Wand, aus der es keinen Ausweg gab. Kein Neustart, kein Neuladen eines Speicherstands konnte das Problem beheben. Es scheint ein unverzeihlicher Bug zu sein, der das Spiel komplett unspielbar macht – und das so früh, dass ich die Handlung oder das Gameplay nicht wirklich weiter bewerten kann. Dieser Fehler ist nicht nur ärgerlich, sondern unterstreicht ein größeres Problem: Die Unterstützung des Spiels. Das letzte Update wurde am 10. Oktober 2022 veröffentlicht – nur zehn Tage nach der Veröffentlichung des Spiels. Seitdem hat sich offenbar nichts mehr getan. Kein Patch, keine Kommunikation seitens der Entwickler. Für ein Spiel, das solche kritischen Fehler aufweist, ist das ein Todesurteil. [h1]Spielerlebnis: Verloren in einer Wand[/h1] Für ein Spiel, das auf Exploration und Abenteuer setzt, ist es besonders enttäuschend, durch einen Bug so früh ausgebremst zu werden. Wäre dies ein kleiner Glitch, der das Spielerlebnis nur geringfügig beeinträchtigt, könnte man darüber hinwegsehen. Aber ein Fehler, der den Fortschritt im Spiel vollständig verhindert, ist unverzeihlich. [h1]Fazit[/h1] [b]Nicht zu empfehlen![/b] Airoheart hatte potenziell das Zeug dazu, ein kleiner Geheimtipp für Fans von Retro-Abenteuern zu werden. Die Präsentation ist charmant, die Grundlagen vielversprechend. Aber technische Probleme und die offensichtliche Aufgabe des Spiels durch die Entwickler lassen es als Fehlinvestition zurück. Für mich ist das Spiel in seinem aktuellen Zustand unspielbar, und ohne die Aussicht auf Updates oder Support kann ich nur davon abraten, es zu kaufen. [b]Bewertung: 2/10[/b] + für Optik und Musik - für Unspielbarkeit und mangelnden Support [Quote][b]Diese Review wurde mit viel Liebe zum Spiel verfasst. Für weitere Reviews von Gamern für Gamer, schaut doch mal bei [url=https://store.steampowered.com/curator/8049466/]GGC[/url] vorbei.[/b][/quote]
Unfortunately, I bring mostly criticisms to this review. I don't feel it is irredeemable-- but I cannot justify a POSITIVE rating upon reflecting how I felt as I played this. The issues were persistent enough that I couldn't ignore them, and they greatly subtracted from the overall experience. In the end, I begrudgingly completed it. Though there were several times where I could hardly bring myself to care to continue. I'm not satisfied in having finished it, but I'm glad I put it behind me. I cannot recommend it at thirty dollars; I believe my disappointment with these criticisms was exasperated by the price point. I regret purchasing this game in its current state. (I bought it at launch for the -10% promotion, but didn't get around to playing it until long after the refund period ended.) I rate it 55/100, NEGATIVE recommendation. Namely due to the following issues. =====GENERAL===== -2.68 GB for a game of this scope seems inexcusably unoptimized. -Softlocked myself in a few situations for thinking too creatively in solving some puzzles. (One instance I found to be the result of poor design, though.) Had to quit to main menu. Nothing that permanently prevented progression. Thankfully, the game autosaves quite frequently. -Default button layout seems rather inefficient, but it can be customized. -D-Pad4Lyfe, but using the joystick to walk around still only offers 8 directions of binary input. -Menus are somewhat clunky. UI leaves a bit to be desired. -Story was just enough to establish motive, with a modest amount of additional intriuge. =====GAMEPLAY===== -Hitboxes seem a bit off. This makes fighting enemies not particularly fun. Some obvious traps were frustratingly difficult to avoid touching. -Post-hit invincibility is too low. A single enemy can easily drain far more health than they rightfully should if they catch you in a bad spot. Seems to be on a per-enemy basis, too-- so two enemies can damage you in very quick succession. -Handles a tad strange; Sometimes I slide past an object when trying to interact with it when walking to it from a diagonal direction. I guess the game tried to make it easier to 'glide' around objects, but I've had it lead me directly into hazards more than a handful of times. -Occasional cheap hits from enemies immediately upon entering improperly-staged rooms or emerging from stairs. Everything starts moving before the screen finishes scrolling! -Swapping out magic spells is a bit of a slog due to clunky UI. -Magic restoration drops are not common enough, this is especially a problem with non-free spells that are required to solve puzzles or fit through passages. Discourages use of magic outside of puzzles or boss fights. -The boss that requires arrows to defeat should provide some way of acquiring arrows during the fight (aside from a few one-time use jars). -!!!!! NO DUNGEON MAP !!!!! Would be nice to have a map that automatically fills as you explore. Especially if it also marked key-locked doors, uncollected treasures, fall-through passages, etc. -Lining up to throw an object over another to solve some puzzles is a bit janky. (Both horizontally and vertically.) -You have to interact with notable NPCs several times in one sitting for them to do/give anything significant. Needlessly wordy sometimes. -Fast Travel warp points are not marked on your world map. -Navigating some areas is a tad deceitful due to how they're represented on the map. =====GRAPHICS===== -Not a complaint, but just to address the obvious: This game's visuals are heavily reminiscent of "The Legend of Zelda - A Link to the Past". There are even some puzzles and room layouts that are very similar to some in ALttP. Pink-hair Link even makes a very brief cameo appearance! -Inconsistent pixel ratio at 1080p causes pixels to wobble/"shimmer" as they pan across the screen. 4K exclusive fullscreen with monitor set to shrink image to fit will fix this. The game should've had an option to zoom to largest integer (at the expense of adding black bars as needed). -Feels too zoomed-in (Approx 5.5x). This was somewhat annoying during some boss fights or puzzles involving controlling a duplicate of yourself that mirrors your footsteps, because they'd often fall outside the viewable area. -!!!!! DUNGEONS ARE WAY TOO DARK !!!!! Cheap way to hide some traps, and a tacky way to set the mood. Strains my vision, too. Same with the near-end 'nightfall'. =====AUDIO===== -Music resets when entering a new cell, even if it uses the same music track as the area you came from. -Music doesn't properly loop in a true manner. Hard-encoded to loop a few times before it fades and restarts, effectively tripling the disk space used by music. I sincerely hope a future update addresses the larger among these issues (among others I may have overlooked).
見ての通り神々のトライフォースを彷彿とさせる作品である オススメするかどうかはギリギリボーダーを割らなかったっと言ったところ 回避方法はあるが特定操作で毎回フリーズバグがあるのが大きくマイナス 良い点悪い点あるが最終的には懐かしさ加点でオススメにしました 悪い点 ・特定のブロックにキャラが引っ張られるルーンを装備した状態で ブロックが無いところで空振りすると「ブロックがあるところで振れ」的なメッセージがでてフリーズする ダンジョン内でもアイテム取得でオートセーブが入るので致命的な巻き戻しにはならなかったが それでも使用時のみこのルーンに設定して使用後はすぐに別ルーンに変える注意を常に意識しなければならなかった ・ワープポイントがわかりにくい場所にあり解放したワープでもMAPに表示されないためどこにあったか忘れてしまう ・価格が高い。個人的にはセール価格が妥当な感じがした 自分が悪い点 ・裏世界がなかった、意味深な場所が多々あり期待しながらプレイしていたが何もなく、勝手に期待しすぎてしまったのは反省 良い点 ・ダンジョン入り口近くや道中に攻撃アイテムや回復アイテムが豊富にあるので補給が便利 ・回復方法が多いのでHPが増える後半は回復アイテムを駆使して死に難くなる ・良いBGM
THE SHORT REVIEW: This is a fairly retro experience. A top-down action game with puzzle-solving elements, non-linear exploration, and a simple tale behind it all. Its puzzles and level design are quite pleasing, and overall it is a pleasant enough, enjoyable challenge. Albeit with a heavily nostalgic style to it's graphics, music, dramatically somewhat toothless narrative, and basic combat. To be fair: I like the graphics and music, and whilst the story is bland it is still charming and passable. I did have fun with it and it offers a reasonable length for the cost. On the other hand....this is £10 more than contemporaries like Hyper Light Drifter / Retro Machina, and has far weaker combat with a somewhat childish approach to the narrative. So, maybe great for children? Or those longing for the "16-bit" days. For anyone else..it's a bit meh in too many ways to give it more than 6 out of 10. https://steamcommunity.com/sharedfiles/filedetails/?id=2947345871 THE LONG REVIEW: What is 'Airoheart'? Well, it's in a genre where it's simply easier and more constructive to say what it isn't. For almost 32 years there has been one game that defined 16-bit style ARPG's, at least those that weren't following in the loot / progression foot-steps of 'Diablo', and that game is 'Zelda A Link To The Past' In 1991 it pretty much defined and perfected an entire genre, with such little room for improvement that even Nintendo hasn't been able to truly do anything more than tweak a few things. With solid puzzles, rewards for exploration and non-linear game-play, and decent combat / boss-battles (for the time), it is the pinnacle of what 'Airoheart' aspires to be. Now, whilst the game-play of this 32 year old title is almost unbeatable as far as its design goes, it can certainly be beaten in its story-telling, the fluidity and depth of its combat and in its presentation. The question then becomes: Has 'Airoheart' achieved any of those three things? And the short answers are....no / no / yes. The story is: two factions at war! blah! ancient evil awakens! blah! blah! You are a descendant of this evil, your brother is the villain, and your parents are from both of these factions meaning you have mixed feelings and people on both sides don't trust you! blah! blah!...blah!...blah! https://steamcommunity.com/sharedfiles/filedetails/?id=2947347282 Its ticking off all the right boxes, but is doing so in an inoffensive, simplistic manner rather than having any bite or literary craft. Is it bad? No. Is it relatively engaging? Well, it does the job. Is it anything new or astounding? er...no. It's a prettier experience, though you'd certainly expect it to be. Not really much to be said in this regard, considering its running on much better hardware with more than a quarter of a century in-between it's release.... https://steamcommunity.com/sharedfiles/filedetails/?id=2947348492 The real failing of Airoheart in 2022 / 23 is that its combat is so bog-standard and outdated. The one area where any old game is likely to be beaten and they don't even try. Hyper Light Drifter tried, and even better yet, succeeded. Retro Machina tried, and even better yet, succeeded. 'Airoheart' makes no attempt to add any progression to its straightforward action. Both of those games offer similarly polished puzzles and challenges that are the equal of anything here, but are £10 cheaper than this.... Comparisons to an old Nintendo game that isn't on pc are a moot point for pc gamers who may not even have been born in 1991, but those two titles are on pc, are relatively recent, and are better games. I don't want to put the boot in, and having finished the game it's not like I can't recommend it. I just can't recommend it all that much, especially when there are titles of a similar nature that do everything this does for less cost. It isn't a bad game overall, and has its charms, but on the other hand it isn't a great one for the price.
[h1]簡介/注意事項:別被評價勸退了![/h1] 一週目全收集的遊戲時數約20~25小時,是一款類早期2D薩爾達的線性動作冒險作品。遊戲中,主線會探索到的地城迷宮就有14座(主線9座+任務道具5座),可以把地城視作為章節段落,並需要依地圖指示逐一通關獲取角色能力,才能通過被阻礙的區域。 需要注意的是,負評大多源自於兩點:地城無小地圖和道具使用的文本Bug。這兩個問題我在下面會做詳述,不過這些問題對我來說都不算太嚴重,遊戲中的解謎設計與探索份量是足夠撐得起20小時的遊戲體驗的,整體瑕不掩瑜。 另外,目前評論數也才40則,基數不大的情況下,若是單純取信於褒貶不一的比例評價,或許就會因此錯過適合你的好遊戲喔! [h1]迷路玩家的惡夢:地圖與小地圖設計問題[/h1] 遊戲裡從始至終就只有一張涵蓋整個可探索區域的大地圖,沒有分頁也無法放大,雖然仔細看還是可以看出道路與區域的連接細節,但大多時候也只是提供了相對位置,路要怎麼走還是得自己記住。 然後就是地城內沒有小地圖的問題了![u]《Airoheart》的地城裡得完全靠自己認路探索[/u],尤其是到中後期的地城約有30多個房間組成的迷宮,上下樓分層,又有連動整座地城的機關設計。就算是已經不太會迷路的我,第一次探索也在裡面迷路了一個多小時。 這點在2D薩爾達的時候其實就有取得很好的平衡,薩爾達的設計是將地城小地圖安排在地城寶箱中作為中途獎勵,前半部仍須要玩家自行探索,後半部就能照小地圖搜尋未探索的房間。可惜《Airoheart》未能承接如此設計。 [h1]翻譯文本的提示Bug[/h1] 再來,是一個會導致遊戲死當的文本提示Bug。在第四座地城前,我們會取得一個「狗頭人科技護符」,對著特定方塊使用它,角色便會以方塊為終點向它飛越過去。而若多次沒有對準方塊使用,便會跳出提示提醒玩家,[u]在繁體中文的字幕下,這對話框就會使遊戲死當,需要自己手動關閉遊戲[/u];如果又是在地城內,進度仍會保留,但就得從門口重新走一遍了。 看Steam討論區的討論,不只有繁體中文有這樣的問題,多種語言的玩家也有遇到這狀況,就只有英文的對話框可以正常運作。目前的解決方法,就是在要多次使用「狗頭人科技護符」的地區,[u]先切換成英文顯示,以免解謎試錯時死當[/u];不然就是更小心得使用它,確認好方塊位置再使用。 [h1]有多懷念,就對場景有過多期待![/h1] 除了上述兩點人人都會遇到的問題外,對於像我這樣懷念2D薩爾達體驗的玩家來說,或多或少對遊戲的場景都有過度的期待吧! 從遊戲初期就會看到的有孔樹樁、小樹洞的樹木、海岸洞窟,以及後期一個滿是礦車軌道的洞窟設計,都讓我誤以為作者會翻玩薩爾達《不可思議的帽子》的縮小功能,或是會有游泳技能和礦車機制的關卡。結果是......都沒有!當我打贏尾王,確認通關後,也就確定了那些場景就只是淪為對薩爾達系列的一種最表面的致敬而已。 [h1]總結:四平八穩的類2D薩爾達[/h1] 最後,雖然感覺上面提及的都是問題和失望,但《Airoheart》已經是近年來我玩到最貼近以前薩爾達的遊戲體驗了,所以我還是非常推薦它。 從頭到尾劍盾的單純攻擊,搭配上各式道具各司其職,又都有它們各自機制的解謎關卡;份量多且精緻的地城探索。踏著最平穩的腳步,造就最原味的體驗。
まだクリアはしてませんが、トランスポーターの場所以外で(杖)と移動ストーンを装備した状態で、魔力を使うとトランスポータがある場所でおつかいくださいと文字が発生し必ずエラー・フリーズします>< 直してほしいですね。このゲーム保留かな?
Airoheart might be the most comprehensive TLoZ: ALttP reimagining I've ever seen. It has it's own map, sprite set, music, and items (to include special item effects). However, at its core, it's still ALttP and it's difficult to do what the original already did...let alone better. I admire Airoheart for its ambition and the sheer amount of work that must have been put into it but even with those acknowledgements, it's hard to see it as anything other than a subpar take on what ALttP already mastered.
Un bon petit Zelda, les objets et leurs utilisations est très intelligente, la carte du monde regorge de petits secrets. Malheureusement la maniabilité n'est pas au rendez vous et il subsiste quelques petits bugs désagréable comme lors de l’utilisation de la rune grappin. L'histoire tient la route, le jeux reste quand même intéressant c'est pour cela que je le recommande.
I LOVE this game! The visuals are a feast for the eyes and the music is fun- I immediately remembered how I felt playing Legend of Zelda a Link to the Past as a kid. Being able to have that feeling again as an adult was wonderful- hats off to all the developers who made this happen. Thank you thank you thank you!!!!
Je ne peux recommander un jeu avec autant de défauts et de bugs problématiques. Déjà, sachez que si vous souhaitez utiliser votre rune de téléportation, il vous faudra faire attention : il y a des risques que votre jeu plante, et que vous deviez le redémarrer de force. Autre défaut : pas de carte dans les donjons, il vous faudra recourir à l'ancestrale méthode du papier-crayon, ou avoir une excellente mémoire. Pâle copie de A Link to the Past, il en prend les défauts sans en avoir les qualités : le scénario n'a aucun intérêt, le gameplay est au mieux correct, bien souvent mauvais et mal expliqué, la difficulté est relativement mal dosée. Je ne parlerai pas de la sensibilité extrême des commandes de déplacement (pour moi à la manette), je veux oublier ces moments douloureux sur le sol gelé, à recommencer 20 fois le même passage parce que le personnage a couru dans le vide, ponctuées d'insultes parce que le saut/dash/esquive ne s'est... pas lancé. Les deux-trois pauvres pistes musicales en boucle sur 25 heures sont trop courtes, lassantes et très anecdotiques. Le graphisme est très correct, mais c'est du pixel art, un rpg maker avec les bons sprites le fera sans mal. Enfin, ajoutez à cela que les sauvegardes ne se chargent pas sur le cloud - j'ignorais même qu'il y avait des jeux pour lesquels c'était le cas : si vous les perdez sur votre machine (steamdeck, ou pc), vous ne les retrouverez pas. Bref, gardez votre argent, et prenez plutôt Ocean's Heart, si vous ne l'avez pas déjà, ce sera un meilleur investissement.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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