
WizardCraft is a retro style RTS game featuring a multitude of game modes, including; missions, skirmish and battle modes as well as a fully-fledged editor allowing you to create your own maps.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 34 reviews with recorded playtime.
Reviews
A really enjoyable game, this is within the first hour of playing, can't wait to get stuck into it this week! Love RTS games, this one just has such a nice vibe to it! So the game is pretty well designed, most of the resource gathering is automated with a percentage based system used to distribute the 'workload' between wood cutters and gatherers. The Game runs at a smooth 60 fps, no frame rate drops at all, very impressive! It reminds me of age of empires to some degree but it includes elements of Warcraft, with the cannons reminding me of Nod from C&C haha :) Here's me playing the first mission: https://youtu.be/DU8A2trD3rM
A snazzy little RTS! Pros: - Quite like that the map changes as the game progresses. - Dat mass deforestation. - Nice simple set of resources. Suggestions: - Would be nice to toggle units as guard or roam so that they don't just toddle off and die when an enemy walks past. - After constructing a "Blacksmith", the name of the building is then "Weapon Smith", which makes more sense as "Blacksmith" is a more general term. - If you're going to add multiple languages, a dictionary of dictionaries in C# is how I do it. <Language ID, <Unique ID, Text>> It's basically a nested lookup table where the "Unique ID" is the same for a specific string in different languages, so that when the "Language ID" changes the correct string is retrieved. It could get out of hand if you have hundreds of long dialogues, but if it's just UI elements it'd be fine, and it's the easiest thing to implement. - Would be nice to prioritize tasks for the unwashed.
[h1] Ich habe einen Key von Entwickler zu Reviewzwecken erhalten, was jedoch nicht meine Meinung beeinflusst[/h1] [h1]Gameplay[/h1] Bei WizardCraft handelt es sich um ein oldschool RTS wie früher z.B die ersten Teile von Warcraft, Command & Conquer oder StarCraft. Im großen und ganzen geht es darum eine Stadt mit funktionierender Wirtschaft zu bauen und gegen den Gegner zu Verteidigen bis man stark genug ist diesen zu vernichten oder durch Diplomatie für sich zu gewinnen. Hierfür stehen einen verschiedene Einheiten zur verfügung und viele Gebäude. Das Spiel beginnt damit das man eine kleine Basis hat bei der man die Wirtschaft ankurbeln muss indem man Minen, Verarbeitungshäuser und anderes baut und anschließend seine Militäreinheiten ausbildet. Wenn man genug Einheiten gesammelt hat geht es auf einen Kampfzug ins Gegnerische Lager in dem man das Hauptgebäude vernichten muss [h1]Positives[/h1] - Schöne Retrografik für Liebhaber - Keine Abstürze - Gute Performance selbst auf Maximaleinstellungen und mit vielen Einheiten - Infanterie, Kavallarie, Flugeinheiten (Magier, Bogenschützen, Schwertkämpfer, Kanonenschützen, Fledermäuse, Drachen) - 30 Level, Gefechtsmodus - Wirtschafts/Infrastruktur funktioniert problemlos - Bausystem funktioniert problemlos - Ist bereits jetzt gut Spielbar - Leveleditor [h1]Neutral[/h1] - Alle Gebäude haben sehr ähnliche Baukosten - Keine Achievements im EA - Keine Sammelkarten im EA - Missionskarten sehen sich Grafisch sehr ähnlich - Karten sehr klein - Durch einen klick auf einen Button kann man selbst wenn dieser noch nicht aufgedeckt ist sehen wo sich der Gegner befindet - Nebel des Krieges bleibt aufgedeckt. Wenn man einmal die gegnerische Basis aufgedeckt hat kann man das treiben die ganze Mission durch beobachten auch wenn keine Einheiten mehr in der nähe sind. [h1]Negativ[/h1] - Schreinerei kostet Holz , wenn man anfangs zu viel Holz verbraucht kann man direkt neu anfangen da man die Schreinerei dann nicht mehr bauen kann - In manchen Missionen sind Gebäude gesperrt was aber erst angezeigt wird wenn man sie bauen möchte, z.B die Magierstabfabrik kann in den ersten Missionen nicht gebaut werden, jedoch zeigt das das Spiel erst an wenn man die Ressourcen gesammelt hat und diese bauen möchte durch eine Infonachricht - Gebäude zu schwach, [spoiler]die meisten Missionen gewinnt man sehr einfach wenn man eine große Armee ausbaut und mit dieser dann in die Basis rennt, alles ignoriert und direkt das Hauptgebäude angreift. Wenn man in die Basis mit nur ein paar einzelnen Männern rennt und Gegner ignoriert, nur Gebäude attackiert kann man selbst mit sehr wenigen Männdern schon die halbe Basis zerstören bevor der Gegner die Einheiten gekillt hat [/spoiler] - Steuerung der Einheiten (Markieren, Bewegen,....) muss noch stark verbessert werden. - Missionsfreischaltung nach Sieg funktioniert nur wenn man auf Continue klickt. Wenn man im Siegesbildschirm auf zurück zum Menü klickt muss man anschließend die Mission wiederholen. [h1]Fazit[/h1] Ein RTS mit viel potential, es ist noch viel zu machen aber es befindet sich auch noch im Early Access. Bereits jetzt ist das Spiel trotz der Fehler oder verbesserungswürdigen Teile gut spielbar und macht viel Spaß Wenn euch diese Review gefallen hat, dann folgt unserem Reviewprogramm http://steamcommunity.com/groups/-German_Gamer_Community-
More infos + videos here: www.tecthor.com/wizardcraft I played the beta and the early access version a little bit and as an fan of games like Command&Conquer and Warcraft all I can say is: It's a lot of fun!!! If you are into this kind of game you should definetly check out WizardCraft. You build up your base, towers as defense and your troops/army (actually as many as you like). You can upgrade your base/units with victory points that you have to earn during the battle. The graphics are just cute and the music gives a nice atmosphere to the game. I especially like the map editor where you can create your own battlegrounds and the skirmish mode where you can have a battle session on one of over 50 maps and just focus on your supply chains, building up your army and destroy your enemies (on top of that all kind of parameters are customizable!). Also I love the dragons and the little gandalfs (wizards) that come in different types. After a couple of hours playing this, it still is fun and I can definetly recommend it!
I love all things wizard, so I decided hey why not try this out since I loved the old warcraft right? Well.... get dragons, harass, invade with swordsmen and towers, then gg. Truth of the mater is, dragons are easeir and better to get than swordsman. So why not just get them? Get gold going before iron and bam win! Then iron to finis the game. Issues: -Asside from above, the AI is crap. My dragons are being attacked by the 1 archer. What do they do? Keep going on about thier buisness and don't attack the one attacking them. This makes you have to micro manage every squad all the time. -ultimate strategy above. Too long to get anything else and you cannot get simple easy units out quick. You cannot just build a barracks, you need armor AND weapons. It is quicker to get out dragons. So why get other units unless you plan to swarm and win? -bad design. No point in getting lower units is a major flaw. -too much to get started. You need a massive economy to do anything and basically need to have endgame stuff before you can play. Will have to spend about 15 min building/preping before you can build your first military unit if you wana win... -No controll over peasants. Building walls is worthless since they will just cut the trees and no, you cannot stop them. Pros: -It has a good theme and a good idea, too bad the implimentation is not so good. -it is interesting for the first bit until you realize your two options, and if you cannot do them then you cannot win. -there can be different strategies if you involve wizards.... but dragon harass is still great. A mob of lowbie warrioirs with mages could be better than dragons, just the mobility and bs is hard to top. -A good concept is here, just wish the scaling on building units was better than what it is.
So wizards are fun, and crafting is also fun. but can wizards craft? or are we crafting wizards? Even more important than this however: Is this a good game? read below to find out instead of reading through this nonsense and you'll see what I think. Pros: -The gameplay is quite fun and can be enjoyable watching your peasants running around doing their jobs. -Automation is indeed a thing. tear through resources and march out troops all without pressing a single button once it's finally set up. you still have to control the troops, so don't get lazy. -The graphics look fairly nice. I'm not a graphics ♥♥♥♥♥, but it fits the gameplay style. Ok, this section is a little empty in comparison, but honestly there's not much to say. It's got good points, but the bad points are a bit bigger and it's currently 1:13 for me. give me a break. Cons: -Controls are a bit messed up and not what you'd expect. For example the hotkey responses for the stone and iron mine are switched around. Also the champion comes prepared with a portable cannon for some reason. How he turns swords, shields and gold into a ♥♥♥♥♥♥♥♥ cannon I will never know. Maybe he's a wizard. -Not much information is given about this game at all. it throws you in and says "have fun!". This can be enjoyable for games like dark souls however this is an rts, and I'd expect a bit more of a tutorial for hotkeys, controls etc. Even if it's just a side bar. -Difficulty is off the scale! Again, it works perfectly well for dark souls, however I can't get past mission 1 on casual. I'm figuring out how to train knights and bowmen, and at 20 minutes or so the enemy is engaging me with dragons, magicians and mounted archers. I tried it again just to check on normal difficulty, and they do the same stuff. practically zero difference. Score: 7/10 Reason: Like I said above, the game is fun. However I do believe a little more refinement and testing should go into this game before being sold like this. Hotkeys, Difficulty, Tutorial etc. should all be in a game such as this. I will point something out I've noticed recently however. What is it with developers using unity to code real time strategy recently? I mean it works but for a 2d game, there are a few programs out there that could make the game a bit better. Just an idle thought.
As a person who grew up with old classic games like Starcraft, Warcraft, Age of Empires and the settlers I was very happy when I saw, that WizardCraft steps into the direction of these games and combines some of their game mechanics in a good way. In WizardCraft you have to build up a simple economy to be able to train military units and create defences to defend your base against spiders, CPU´s, dark dragons and even against the undead. The game offers it´s Players 40 missions (Patch 1.04 right now) in which you can choose between the difficulty "casual" and "normal". In the first two missions you have a small tutorial in the back which helps you getting started with the game. The game also has a skirmish mode and a map editor, where the Players can build their own maps. On top of it you can send your own created maps to the developer who then can include your map into the "Community maps" tab in the skirmish mode. This makes your map available to all Players, which is extremely cool in my opinion (note: Only 100 community maps can get included and only 2 maps per map creator). The war system is simple: build up your army and destroy your enemies Castle. You have a variety of units, which you can throw at your enemy (for example 4 types of wizards; dragons; archers and swordsmen on horses; portable cannons; etc.). WizardCraft is a singleplayer game, but it is possible that multiplayer will be build in in the future. The developer said that he is looking into it, however Mulitplayer mode for this game can not be confirmed 100%. [u]My thoughts[/u] WizardCraft is a great game and has huge potential to become a competitive game once Multiplayer is there (if it is going to be build in of course). The developer supports his game and reacts to his community very fast. You can also see him commenting on youtube videos. This is someting you don´t see very often from other developers. The game is more than worth the $ 11.
This game is an embarrassment to the strategy genre. And it has nothing to do with the graphics. I am an avid player of old-school looking 2D games, especially strategy (factorio for example). This game is bad because the gameplay is horrendous. The AI is abismal. The whole flow of building up your base and gathering resources is a mess. I just don't get how this game is on Steam. All I can think is some kid had the right connections.
keeps on crshing can't play :[
*Loads game up* *Options appear* *Turns sound down* *No Button to go back* *Try's Esc, Backspace, O and Delele" *Nothing happens* *ALT + F4* *Loads game up and goes on mission 1* *Trys to move camera with WASD* *Accidentally swap building selected* * ALT +F4* *Requests Refund* -10/10 Would buy again
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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