
WitchSpring R is a story-driven RPG combining elements of collecting, simulation, and battling. Experience the joy of training a young witch and accompany her on a grand adventure!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 11 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 8.2Kreviews | 96% | — | $5.2M |
| $19.99−50% | 1.1Kratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 893 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the best game series that i played from my phone specialy the First WS to this WSr
支线忘做无奈开始新档,沟槽的沉船。
gud
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean*, Japanese*, Simplified Chinese, Traditional Chinese, French, German*languages with full audio support
| $39.99 |
| 115ratings |
| 94% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 896 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常非常喜欢这款游戏!所有角色哪怕是npc都有配音,这是我之前玩过游戏里没有遇到的!细节做的非常好剧情在有一点点深度那就是非常优秀的游戏了!我也很喜欢女主跟男主的互动!如果对话在多一些就更好了!
30h全成就通关,女儿可爱捏!剧情中规中矩吧,没少反转再反转,最终大反派本体和后日谈剧情搞半天原来是神殿长毒唯。。行吧有这份厨力你做什么都会成功的(乐)感情线构思一坨懒得喷,前期黄毛很惹人嫌女儿又各种哎呀他长得帅我不舍得下手,给小鸟整无语了,后期醒悟过来又是傲娇笨拙款的,勉强过关。 期待魔女之泉2重置,但听说2的男主和剧情更构思就很难绷,对露娜好点行吗。
全成就了爽。从小玩到大系列(不是)魔女之泉2.3.4都玩过。虽然我还是更喜欢四代剧情。这个游戏还是一如既往时间吞噬者。力量加上闪电剑刷到近4k给哥们干成魔女之拳了。还有走剧情的时候有bug女主和安娜那块的头一直在神经抽搐,好不容易情绪上来了byd看着出bug女主张口瞪眼疯狂甩头和安娜低头闭眼疯狂摇头害得我最后有0个悲伤情绪,还录视频给朋友了,越看越想笑。 剧情我一向适应性比较强。可能是过剧情过得快吧,没觉得男主死倔,过剧情太快了导致前一秒他还在可恨的魔女下一秒就可恨的教皇了auv。但是我还是更喜欢四代男主伊桑一点。其实四代本体时候立绘不是很喜欢,所以就纯靠和摩卡莫莉开头的欢喜冤家撑着了。早跟我说他长这样啊。dlc全买了所以平时没事换换衣服也蛮好,但是银蔷薇的建模可以骑着画师上班。我靠建模太可爱了一看立绘那个死亡光影画得太脏了就很崩溃,个人资料里的大派莓初始皮也是这个画师画的好像。报看。 以及聆听者成就原来只要在一个周目里就能完成啊早说啊害得我打了两遍最后一战。总体来说只要玩进去了就会发现因为有一堆任务等着要做要打所以一直在忙还蛮好玩的。魔泉系列我都不是很爱去推主线,大部分时间在瞎逛打材料。所以真的很喜欢变强然后每一个人都看不爽女主,然后战斗轮上去两巴掌被拍死的爽感。可能这也是我对个别反派或者所谓男主不反感的原因,主要是再怎么他们都打不过盒盒。感觉dlc也很有意思错过简直错亿,那个研究龙的学者dlc送的那根棍子太好玩了,最有小龙羁绊的一集。
Super fun game
우리 딸~ 행복해야 한다~
처음에 없던 동료들이 후반에 동료들이 생기면서 타이틀화면에 추가되더니 마지막에 다 모여있는 걸 보니 왠지 모르게 눈물이 났다
我是第一次接触魔女之泉系列,看别人解析说藏了好多后几代的彩蛋,虽然看不太懂。。。。。。 战斗、游戏玩法就是单纯的jrpg类型回合制,游戏收集要素、等级提升还是比较简单的,不需要刷特别长时间、基本上普通难度推进剧情就能够通过,游戏对战斗、解谜系统已经做到对新手非常友好了,非常的简单和易上手,本作的支线不是很多,主线也在50个小时以内(包括后日谈和dlc)喜欢jrpg的玩家不要错过。 其次着重说一下剧情,以下内容涉及剧透[spoiler] 首先最让我感觉舒服的一点是剧情不是传统日式剧本的那种圣母情节(可能因为是韩国的游戏)——因为某角色犯下罪行后面洗白最后包寿司的剧情,感觉派莓的塑造还是很不错的的,不是传统的“天真可爱”的主角 [/spoiler]我还是想吐槽一点就是贾斯蒂斯的塑造真是依托,不会写感情线感觉还不如不写[spoiler] 派莓犯花痴犯到后面成一对我确实没绷住,倒不是觉得自己女儿被拱了,就是感觉他们两个没有理由成为一对,男主从头到尾没感觉到有什么让我有什么好感,因为几句话就爱上了吗?又是吊桥效应? [/spoiler] 其他的角色塑造的挺不错的,无论是利维亚、露娜、安娜甚至是笨蛋勇士,不知道为什么贾斯蒂斯会塑造成这样。。。。。。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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