
WitchSpring R is a story-driven RPG combining elements of collecting, simulation, and battling. Experience the joy of training a young witch and accompany her on a grand adventure!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 11 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 8.2Kreviews | 96% | — | $5.2M |
| $19.99−50% | 1.1Kratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 893 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's so good. 10/10 modern game
开头不怎么吸引人但能玩进去就不错的作品,流程不长刷的部分占时间的大多数,总体不错很喜欢整he这部分,期待续作
To be honest, I bought this game thinking this is just a generic turn-based RPG that I will play to waste time then move on. But man am I so glad to be proven wrong. You can clearly see the love the developer put into this game. Good things: > The game has a surprisingly huge amount of content and things to do for it's price. > Character design and voice acting are great! You can definitely feel your character's emotion with every word. > Art design good! > Story were great! > Fighting mechanics are good, your typical turn based fun. Bad thing: > Some character writing. The story is great and most characters have a compelling backstory! But man they missed a major character's flaw for their character's development in the main storyline. They failed to acknowledge the [spoiler] fact that the main Hero(Justice) has a direct hand in helping with the genocide of witches, especially children. Justice seems like he's brushing it off throughout the main storyline which made it hard to like him at first [/spoiler]. They fixed it in the epilogue but I believe it should have been tackled, at least partly, in the main storyline. Overall though, I believe this game is a hidden gem. Would recommend anyone to buy :)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean*, Japanese*, Simplified Chinese, Traditional Chinese, French, German*languages with full audio support
| $39.99 |
| 115ratings |
| 94% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 896 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
连肝三天直接通关,女儿可爱捏,黄毛滚开啊
SpringWitch R is a light‑hearted turn-based JRPG that manages to surprise in many areas despite its modest presentation and simple premise. I had heard good things about it beforehand but kept my expectations low, which is probably why the game frequently surprised me with its characters, combat system, crafting mechanics, mini‑games, and mostly its pacing. The combat system is overall okay. Early on, your options are limited, but the system gradually opens up and becomes more engaging. There are only three spells which can be upgraded over the course of the game. Most of the time, you will used the same spells over and over again. More depth comes from special abilities, which include powerful one‑shot and charge‑based attacks requiring good timing – especially against stronger bosses. Some spells and abilities also use different shapes of area‑of‑effect, which adds tactical nuance when facing large enemy groups. You only control Pieberry during combat. One pet – captured in a Pokémon‑lite manner – can join your battles, but its involvement is minimal as you only can choose it's target. There is no real party management, which keeps the system lightweight but also restricts tactical possibilities. While the creatures you encounter do look different, most behave similarly and alternate between one or two different attacks. Once you learn how to deal with a certain group, you can defeat every future incarnation of that group in exactly the same way. Combined with the small spell selection and limited party size, combat becomes repetitive over time. For this reason, I like the many integrated mini-games and occasional puzzles as they do not take up too much time and they add variety to combat and dungeons. The crafting and equipment systems are quite numerous but simple individually. Ingredients, drop from monsters, can be used to brew potions, feed your pets, or upgrade weapons and spells. Some potions permanently raise your stats, making them valuable. Pieberry can also train to improve her attributes, through short mini‑games. You can progress Pieberry in three directions: magic-focus, melee-focus, or mixed-focus. Furthermore, you can forge your equipment to upgrade it which introduces another quite fun mini‑game. Altogether, these systems reinforce a steady feeling of growth, even if none of them are particularly complex. The story is better than expected. It contains a few serious moments and improves significantly in the second act, as the pacing is increased and story events occur regularly. The game avoids filler dungeons and filler side quests, which I appreciate. Cutscenes are presented in-game and are well done, often using creative or fun camera angles that give them more personality than one would expect from such a small‑scale title. However, the first and last acts are weaker story- and event-wise. Late in the game, pacing slows down due to a flood of NPCs with unimportant dialogue that adds little to the experience. Pieberry will meet lots of NPCs who are more than just one-dimensional quest-givers. Although she has a small role, Luna is my favorite character in the game. I also like that some of the antagonists are not purely evil and have conflicting motives. However, there are some unnecessary cutscenes featuring NPCs that introduce storylines that lead nowhere. Still, the overall narrative is charming, nothing groundbreaking, but enjoyable. SpringWitch R leans heavily into its cuteness factor: visually, musically, and through its protagonist. Especially Pieberry's enthusiasm and naïveté come through even if you do not understand Japanese or Korean, the only available voice‑over languages. The voice acting works well for the tone of the game. The game is not visually impressive, but good enough. Character animations can be stiff at times, especially during transitions in cutscenes. Environments are rather minimalist and sometimes feel empty or lifeless. The dungeons in particular look out of place when the camera angle allows you to look into the nothingness across the level borders. The level design is simple but functional: There is a main story path with optional areas that typically reward exploration with small treasures or mini‑boss encounters. Despite the game's cute presentation, it can be quite challenging in the first act due to the limited combat options, and venturing off the main path will quickly result in encounters with too powerful monsters. However, from the second act onwards, you can easily grind monsters for a little while to level up and become overpowered for all common encounters. SpringWitch R is a charming game that surprises through many mini-games and story-events as well as personality. Although the combat system is mostly limited to the protagonist and can be repetitive, it still poses some challenges due to the time-based abilities and occasional boss encounters. Frequent well-done mini-games keep things varied. Crafting and progression are good enough, and the story contains enough heart to keep you invested. My main complaints are the repetitive enemy behavior, too many NPCs, and the last act, which felt like a slog. However, the game's short runtime of about 20 hours ensures that these weaknesses do not become overwhelming. If you're looking for a cute, not too serious JRPG with steady progression and a pleasant atmosphere, SpringWitch R is worth trying.
I love this game! Its a bit of a slow burn but the characters are very enjoyable to interact with. there are quite a few missable items in the game but you can get most things completed in one playthrough. Im excited for the next project
It's a really enjoyable experience. Just play it on Very Hard, otherwise it's a bit too easy.
場景舒服 腳色好看 風格我愛 角色塑造行 比較不好的就是某些普通的推進劇情 不過整體還是很不錯 特價看到就直接買了吧~ 當然沒特價也可以~
Love it! Story, game mechanics, etc. has been absolutely fun!
合格的故事,可爱的女主,战斗也挺有挑战性(困难模式一周目非常有可玩性)。希望魔泉2有生之年也能重置,派莓与露娜超可爱。另外魔泉4也快上pc平台啊!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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