
Witchinour is a roguelite twin stick shooter focused on fast, 60fps action and constantly increasing difficulty. You play as an explorer who comes across a dungeon that an apprentice witch named Nour found herself lost in years ago on a full moon...
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is a great example of why I'm done with procedural generation. I literally turn away from most games as soon as I hear that phrase. I don't really hate it. I like the music and presentation and gameplay. It reminds me, I think completely unintentionally on the part of the developer, of the old DOS (possibly also Amiga) run and gun game C-Dogs. But it's the epitome of 'screwed by procedural generation' as sometimes you'll find yourself in a labyrinth with cover you can use and negotiate, and other times you'll find yourself in a completely open chamber full of monsters who will melt you in seconds. Apart from that it's just a waiting game, like all games that call themselves 'roguelikes' these days, to get the right perks to carry you through. That said, it's pretty cheap and it's usually on sale for even cheaper than that, and if you like the aesthetic I think it's basically going to end up being worth it. It's got a nice sense of 'pew pew', I actually like the 'retro' filters, and the grind is at least fairly pleasurable. All it could really use to improve the experience is some kind of sound when your special weapon and/or spells finish charging up.
Review for 2.0 patch. TL;DR - 5.5/10, not the most memorable experience. I'd love to give this game neutral review but there is no such option on steam. Even tho game mechanics are simple and rather enjoyable the game feels really repetitive and linear. The reason for this is that special class abilities and lvl-up upgrades are having very little impact on your gameplay, making every single run feel exactly the same regardless of your loadout. The only thing that matters is plain exp for damage and the weapon type you can randomly roll from the chest in the end of each floor. That leads to situation where your entire roguelite experience is reduced to rolling the right weapon and stomping all the enemies right after you get it. This could be an interesting game but definitely needs some balance changes and more playstyles variety.
Great Game :-)
Nice small roguelike gem in a great price in sales (0,99) for the content it provides! A good variety of enemies and bosses , not good variety of relics , you get almost the same each run and this is never good for the replayability of a roguelike.. Very fun though and addictive , I really enjoy it! I would prefer though 1 key for the first spell and 1 key for the second spell not one key for playing spells and one key for changing spells between them this is just so comfusing in the fight!
It's cute and fun
Wonderfully retro with beautiful tiny pixel art. It might look simple, but as a rogue-lite it offers a lot of challenge. Fast and frantic with lots of 80s arcade nostalgia.
Fantastic! I seriously enjoy playing this game! Absolutely love the rogue-like RPG elements at play here, and the sound design fits perfectly with the 8-bit style! GET THIS GAME! It is currently only $2.99 and you can't go wrong with a purchase like this! Pick it up!
Although this game is similar to Nuclear Throne or Binding of Isaac, it feels like more of an arcade game. It doesn't seem nearly as random as most Rogue-lite shooters, and it encourages speedy play. I just cleared the first loop of normal mode and am looking forward to trying out hard.
please buy it and play it♥
Love this game- fun, deep and rewarding -
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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