
The Witching Tower is a VR Action Adventure title set in a dark fantasy world. Fight and puzzle your way through a foreboding fortress tower, unraveling each level’s mysteries. An unparalleled experience with breathtaking visuals and environments.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Simplified Chinese, Japanese, Russian, French*languages with full audio support
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Beautiful VR puzzle game. No jump scares. Puzzles are not too hard and not too easy to keep gameplay interesting. The story is also good. The only bad thing I can mention is that melee combat feels a bit weird at times but it is like that for most VR games I have played so far. It takes around 3 hours to complete the game.
Вот всё бы хорошо если бы не кривое управление и банальное отсутствие в игре звука...
This is a fun game which is worth a play, but you should be aware that whist it's pretty and interesting to explore, the VR is quite clunky. When you are exploring and puzzle solving it's managable enough but I ran into the following issues (HTC Vive): - There is an option for smooth movement but it's so slow as to be frustrating even on max speed so I ended up using teleport the whole time. - The right pad is used for the whip action, but also the rotate action so often times when you try to use the whip, you'll end up spinning around on the spot which is really disorienting. - There is an option for smooth turning but I had to turn this off pretty quickly as it was motion-sickness inducing. - Bow aiming is done completely in the wrist of the hand holding the bow so aiming is incredibly twitchy and much less fun than other bow-based games. - The utility belt is a lot higher than you'd expect so you'll often accidentally pull a weapon when trying to interact with the environment. - The utility belt reorients itself to your head every couple of seconds so it's actually quite difficult, when under pressure, to reach down and grab something without looking. - Melee combat feels really awkward. You can clearly be hitting an enemy but the way the combat work is that enemies (with defence) first need to go through a series of animations which opens them up to be attacked. Trying to get behind them just makes them instantly reorient on the spot. The only way I got past it (mostly for the really big enemies) was basically to just constantly flail the sword whilst cheesing the teleport action to hopefully avoid getting hit but still be close when they became vulnerable. There may be a better way to do this but nowhere in the game does it teach you how this works. - And the game ends on its worst feature, ie an arena melee combat. Having said all that, I still think it's worth a play, especially if you find it on sale. If you know up front what the frustrations are and you're OK with it there there are some cool things to see and do here. :)
The puzzles are fun and the graphics are amazing. Combat is a bit simple, but it's good enough.
I think the Witching Tower manages to pull through its weaknesses, which are its shortness and the general low quality of its combat. It's a charming little story about necromancy, suspicion, bigotry and national self-defense. It isn't significant enough that I would call it an adventure, but it doesn't necessarily need to be. There are some light puzzles, nifty gadgets and a story the writers clearly cared deeply about. The combat is predicated on a bit janky parrying of very fast attacks and then waving a sword around, which after Blade & Sorcery and Boneworks, is woefully inadequate, and frankly the game could have been better if the resources had been diverted towards adding more puzzles and content. But I enjoyed the about 2,5 hours I put into it. The rest were achievement hunting.
schönes VR spiel, wenn auch jetzt keine AAA Titel
Schönes Abenteuer Spiel. Auf das Gegner Gemetzel hätte ich auch verzichten können. Grafisch immer noch eines der schöneren VR Spiele. Das sollten sich mal die Großen Studios anschauen und mal so richtig auf die K**ke hauen was Leveldesign angeht. VR Adventures sind hammer. Eintauchen in fremde Welten. Stress mit Gegenern brauch ich aber keine. Story, Endeckungen, Rätsel. TOP schönes kleines Game.
хорошая но странная оптимизация, подергивается геймплей
Kill enemies by teleporting inside them and flailing your sword around 8/10
Неплохая игра, которая умудрилась словить баг 2 раза и оба раза в одном месте. Было чертовски обидно. Если проходить ее после более современных игр, то в ней плохо почти все, но у меня она была одной из первых, так что было интересно. Буду ли я ее рекомендовать? Нет, она не стоит полной цены, но со скидкой или в бандле со скидкой (как повезло мне), то можно хотя бы для ознакомления
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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