
Witchfire is a first-person dark fantasy RPG shooter in which you play as a wicked sinner turned witch hunter on his final mission to reach salvation.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.11/day in the week to Aug 4 → 46.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Witchfire is a single-player RPG shooter from the creative minds behind Painkiller and Bulletstorm. Embark on perilous expeditions, vanquishing foes to enhance your powers and arsenal. Scavenge valuable resources and retreat to your sanctuary, or push your luck by confronting Familiars— the powerful guardians of the witch.

Skill and knowledge are essential for success against the Witch of the Black Sea and her witchfire-fueled army. If you die, return to the battlefield for a one-time chance to reclaim what you lost, or attack again with a new plan.

Explore vast, immersive biomes and choose your battleground to confront the witch's forces. Each completed encounter strengthens you and your arsenal through the roguelite system called Arcana. There are countless ways to build your preyer and dominate the witch.

Only the most wicked sinners are transformed into preyers, undead assassins sustained by witchfire flowing through their veins. In the base of operations known as the Hermitory, you can choose from a wide selection of distinctive weapons, spells, and artifacts to build your own preyer.

On each expedition, you can extract your looted items or, if you feel confident, confront the witch’s Familiar to unlock new areas and powerful items and upgrades.

Piece together a story from the past to save the future. Investigate ships crashing on the verge of the witch’s land and locate the artifact that can tip the scales in the ongoing war between the Church and the witches.

During the Early Access period, Witchfire will undergo changes, including new areas, enemies, weapons, and tools of destruction. Help us shape the game to reach its full potential!
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 17.1Kreviews | 91% | — | $16.3M |
| $39.99 | — | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1898 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Концептуально, игра очень понравилась, но поставил минус потому что: 1. Баланс: Я сыграл недолго и, мб что-то изменится по ходу прокачки, но из оружия которое открыл - оно все забаланшено, а без пвп непонятно почему если много урона - мало патронов. В миссии где надо было отыскать голову и нападают волны монстров, я провалил миссию убежав, потому что у меня закончились патроны 2. Классы и стиль игры: Я выбрал снайпера и прокачиваю ему дальность стрельбы. Но как только попадается мечник - приходится переходить в ближний бой, на боссах тоже невозможно держать дистанцию, и поэтому непонятно зачем вообще нужна дальность стрельбы, если как только сагрю одного - во многих случаях я уже не смогу отыгрывать снайпера, и чуть большее в следующем пункте 3. Исследование мира: Возможно, я просто не привык к такому стилю игры, но, смотре на карту и двигаясь к скоплению противников, появляется тактика как можно вести бой, но часто бывает что неожиданно сзади нападает босс, а противники идут с 2ух лагерей потому что нет возможности убить бесшумно и открываются рандомные события во время боя. То есть нет возможности исследовать мир как в рпг и отыгрывать стелс, а игра реально превращается в шутер преимущественно ближней дистанции 4. Прокачка: Интересный элемент рогалика когда на каждой карте выбираю улучшения, но, мб я слишком казуал, но хочется прокачки и вне карт, кроме улучшения оружия и характеристик, иметь дополнительные пассивные вехи как брать больше зелий, иметь возможность надевать броню и т д чтобы прокачка была ощутимой, а не только развивать свой личный скилл чтобы лучше проходить уровни. Это можно было бы понять, если бы не - 5. Отсутствие кооператива: Такое медленное продвижение по игре, сложные битвы и минорная прокачка: все кричит о том что ее надо проходить не в одиночку, а с кем-то. Поэтому совершенно не понятна принципиальная позиция разработчиков оставить игру для соло прохождения, ведь в таком виде быстро утомляет и понравится именно задротам коих меньшинство
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +3 more
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Primeiramente, sou um jogador de soulslike. Então priorizo rpg, customização, infinitas builds, pvp e coop. Por conta disso, sendo franco, não gosto nenhum pouco de extraction shooters, ainda mais single player. Mas cara, a ambientação desse jogo é muito boa. Tem uma vibe vitoriana, tu se sente o próprio Van Helsing, sem a presença da Kate Beckinsale, no entanto. Apesar disso, o jogo é legal, pegando na promo vale a pena, de toda forma eu me recusaria a pagar mais de R$100. Acredito que existe conteúdo pra muitas horas de gameplay, então pra quem gosta do gênero é um prato cheio. Se você jogar mais de 100 horas, o jogo sairá menos de 1 real por hora, o que é algo bem razoável considerando a inflação. Jogando infinitas horas, o preço do jogo tende a zero. Neste âmbito, uma noção de limites bem como o teorema fundamental do cálculo às vezes servem pra respaldar tanto boas como más decisões na vida, use com cautela. No mais, se quiser comprar o jogo, vá em frente, compre! É legal ser o Van Helsing de vez em quando.
The game is beautiful. The premise is not over complicated. Looks good visually. Sound design is top notch. The weapons feel and sound great. I found no bugs, no clipping and no issues at all. The pacing is well balanced and the difficulty vs rewards system enables you to upgrade when you are ready. The gameplay loop took a while to click for me, but once it did... OH MAN! If youre into strategic FPES, which offer more than just a go-in-kill-get-out strategy, give Witchfire a shot. Constant dying, frustration and hoplessness made me quit after a few hours. I couldnt figure out why I sucked so bad at this game, but the next day I decided to give it another try. Here's my final verdict: The awsomeness of this gem sneaks up on you. The enemies, sneak up on you. Real world responsabilities sneak up on you. OMG it's ten to one in the morning...! FK FK FK!
Absolute banger of a game. Gameplay loop reminds me of Hades, where you always start a run from your home base, kill bunch of enemies, unlock stuff, repeat. The combination of exploration, awesome guns, enemy variety, everything clicks together and I love it. There is a lot of gameplay mechanics and some of them can be really challenging, some stronger enemies will demolish you, especially when you first meet them, but you can always make another run and recover your lost resources. Lots of different build possibilities, guns that can be upgraded the more you use them, which makes them even more fun. There is magic too! The only negatives I can think of is the TAA based game engine which makes the game look a little blurry and my rage quit tendencies when enemies absolutely destroy me because I get stuck in terrain. Other than that its an awesome game: buy it, these talented devs deserve your support
souls slop
não deixem esse jogo passar despercebido. (review um pouco maior pq esse merece) eu acho até sacanagem comparar, mas caso tu tenha dúvida: esse jogo eh uma mistura de hunt showdown com dark souls + alguns elementos de roguelite. no papel eh uma mistureba muito cliche mas na prática vai muito além eh daqueles que tu abre esperando absolutamente nada e 10 minutos depois tu percebe que ta jogando uma das melhores coisas que já jogou no ano. sim, é nesse nível. já começa pela qualidade dos menus, todos elementos são muito agradáveis. o design dos modelos ingame também são excelentes. mapas, inimigos, armas, tudo é muito bem feito e combina demais com a temática do jogo. o core da gameplay é bem simples: entra no mapa, pega x item, mata y inimigo e volta com o loot... mas pqp, cada run da mais e mais vontade de continuar jogando pra progredir seu personagem, testar armas diferentes ou só ver o que pode acontecer de diferente nas runs. esta review está sendo feita durante o update 0.9 mas parece que tô jogando um game que já foi finalizado há algum tempo. surreal.
Для раннего доступа очень много контента, в шутеры не играю, но эта игра очень затянула. 10/10
実績コンプ済みでの感想ですが、かなり面白かったです。 基本いくつかあるマップを何度も周回する事になりますが、その点リプレイ要素がちゃんと用意されているので、飽きずに周回出来ました。 難易度を上げるグノーシスというシステムは条件が緩いため脳死で上げているとかなり苦労しますがステータスを上げつつビルドを"しっかり組めれば"詰まる事もないと思います。(装備品のシナジーを考えずに適当に組むと多分火力不足に悩むかと・・) 各地にある指輪や装備品集めなどわくわくする要素が沢山あり、隠し?というほど隠されてないボスなどグノーシスを上げる事で行ける所や見つけられる物が増えるため、基本が周回ゲーなのに最後まで楽しんでプレイする事が出来ました。 恐らく現状エンドコンテンツ的な要素のトーメントについてですが、この難易度だけで低評価にするのは酷だと思います。 確かに一部(というより多分トーメントVII)は難しく設定してありますが、トーメントのシステムに関してはロザリオの珠の付け替えである程度無効や軽減出来るあたりは上手いと思いました。 普段使わない装備や珠の付け替え、ステ振りのやり直しなどで乗り越えた時は良いシステムだと感じました。 最後に現状でもうある程度完成された印象ですが、準備中の場所などまだこれから追加要素が沢山ありそうなので、周回ゲーの時点でNOじゃなければ現段階でも十分おすすめ出来る完成度です。
This Early Access Game is more complete and fun than any AAA game you can buy these days! I wait every day for when I can finally go and play it, which shows how enjoyable it is.
蜘蛛是制作者野爹
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| $175.6K | 562 | 81% | $10.99 | |
| $28.9K | 76 | 83% | $16.99 | |
| $18.3K | 50 | 92% | $13.99 | |
| $14.9K | 57 | 70% | $13.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.3M | 99.7K | 78% | $8.99 | |
| $16.3M | 17.9K | 91% | $49.99 | |
| $16.2M | 40.3K | 93% | $14.99 | |
| $16.2M | 76.7K | 65% | $12.49 | |
| $16.2M | 22.4K | 94% | $39.99 | |
| $16.4M | 44.3K | 95% | $14.99 |