
Witchfire is a first-person dark fantasy RPG shooter in which you play as a wicked sinner turned witch hunter on his final mission to reach salvation.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.11/day in the week to Aug 4 → 46.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Witchfire is a single-player RPG shooter from the creative minds behind Painkiller and Bulletstorm. Embark on perilous expeditions, vanquishing foes to enhance your powers and arsenal. Scavenge valuable resources and retreat to your sanctuary, or push your luck by confronting Familiars— the powerful guardians of the witch.

Skill and knowledge are essential for success against the Witch of the Black Sea and her witchfire-fueled army. If you die, return to the battlefield for a one-time chance to reclaim what you lost, or attack again with a new plan.

Explore vast, immersive biomes and choose your battleground to confront the witch's forces. Each completed encounter strengthens you and your arsenal through the roguelite system called Arcana. There are countless ways to build your preyer and dominate the witch.

Only the most wicked sinners are transformed into preyers, undead assassins sustained by witchfire flowing through their veins. In the base of operations known as the Hermitory, you can choose from a wide selection of distinctive weapons, spells, and artifacts to build your own preyer.

On each expedition, you can extract your looted items or, if you feel confident, confront the witch’s Familiar to unlock new areas and powerful items and upgrades.

Piece together a story from the past to save the future. Investigate ships crashing on the verge of the witch’s land and locate the artifact that can tip the scales in the ongoing war between the Church and the witches.

During the Early Access period, Witchfire will undergo changes, including new areas, enemies, weapons, and tools of destruction. Help us shape the game to reach its full potential!
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 17.1Kreviews | 91% | — | $16.3M |
| $39.99 | — | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1898 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
за те немногие часы игры, я могу однозначно сказать ДА. Моя игровая импотенция вылечена
Мне очень понравилось бить апперкотом пауков в зубы и бегать, роняя кал, от тонны комаров в топях.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +3 more
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you love one of 3 things below, this game is for you: + Revolvers + Lever action rifles + Magic If you love all of them, what are you waiting for? (ง •̀_•́)ง
В какой раз я жалею, что поиграл в игру больше чем 2 часа. Хочется сделать рефанд, но уже нельзя. Мало того, что в игре одни и те же скучные карты, по которым тебя заставляют бегать снова и снова, так ещё вдобавок, просто шикарный баланс. Когда любой бомж в игре убивает тебя с трёх ударов. И начиная сначала. Тебе надо идти на ту же карту и снова заниматься тупым гриндом болванчиков ради тупого гринда. А болванчики все одинаковые и тупые. Они просто бьют больно и их много. Ни о каком искусственном интеллекте в игре нет и речи, тут просто давят статами и количеством. Стрельба в игре абсолютно обычная, во всяком случае по моим стандартам. Сюжета нет, как явления. Атмосфера никакущая из-за того, что на локациях даже посмотреть не на что. Жалко потраченых денег. Убожество.
Primeiramente, sou um jogador de soulslike. Então priorizo rpg, customização, infinitas builds, pvp e coop. Por conta disso, sendo franco, não gosto nenhum pouco de extraction shooters, ainda mais single player. Mas cara, a ambientação desse jogo é muito boa. Tem uma vibe vitoriana, tu se sente o próprio Van Helsing, sem a presença da Kate Beckinsale, no entanto. Apesar disso, o jogo é legal, pegando na promo vale a pena, de toda forma eu me recusaria a pagar mais de R$100. Acredito que existe conteúdo pra muitas horas de gameplay, então pra quem gosta do gênero é um prato cheio. Se você jogar mais de 100 horas, o jogo sairá menos de 1 real por hora, o que é algo bem razoável considerando a inflação. Jogando infinitas horas, o preço do jogo tende a zero. Neste âmbito, uma noção de limites bem como o teorema fundamental do cálculo às vezes servem pra respaldar tanto boas como más decisões na vida, use com cautela. No mais, se quiser comprar o jogo, vá em frente, compre! É legal ser o Van Helsing de vez em quando.
The game is fun without a doubt, the mixture of gun, magic, and even some melee is really cool and I would say they pulled that aspect off. The format of how the maps are repetitive but still have a certain feel of progression that grows with your characters stats, weapons, and gear is actually pretty fun and works. But the negatives are well... kind of spoiling the fun... so at this point in my progress with the game and its stage in development it's really hard to say that it is recommended. My negative of the game is along the same vein as a lot of other negatives reviews, in that there's a difference between a game being designed to be challenging in a fun way and one that's designed in a way that just feels like griefing and unfairness. And the best way I can elaborate on how this game feels that way is like taking the combat/survivability of a souls game and mix it with the map/mob design of a hack and slash, except there's no out of combat health regen, only 3 health pots(maybe 1 more if you are lucky on drops), no spamming aoe, an ammo resource, and on death you lose everything and the map resets, then as the difficulty ramps there comes other variables to watch out for. You are also kind of forced to increase difficulty if you want to do the actual map activities, so it's either be bored in tutorial grinding or increase difficulty. One other personal expectation that is a little disappointing is that the magic aspect of the game doesn't really play a big role in the combat as they function like Ult's where it requires build up to enable them, yes I know... "souls-like", but it makes the magic thematic feel limited and not an integral part of the combat which is a shame since I think a more rotational style could help with some of the issues with the mobs/difficulty and it would be just plain fun. I'm still rooting for the game and hope I get to change this to a positive review later, but overall the game leaves a feeling that you just want some freedom in restrictions, resource starvation, and mob swarming so you could actually enjoy the fun combat and tactically explore and progress in maps for new discoveries and different situations.
Absolute banger of a game. Gameplay loop reminds me of Hades, where you always start a run from your home base, kill bunch of enemies, unlock stuff, repeat. The combination of exploration, awesome guns, enemy variety, everything clicks together and I love it. There is a lot of gameplay mechanics and some of them can be really challenging, some stronger enemies will demolish you, especially when you first meet them, but you can always make another run and recover your lost resources. Lots of different build possibilities, guns that can be upgraded the more you use them, which makes them even more fun. There is magic too! The only negatives I can think of is the TAA based game engine which makes the game look a little blurry and my rage quit tendencies when enemies absolutely destroy me because I get stuck in terrain. Other than that its an awesome game: buy it, these talented devs deserve your support
It's totally not like dark souls. But it is still the Dark Souls of first person shooter. It doesn't have much mechanics from a soul. But it really is that ♥♥♥♥♥♥♥ hard and punishing game that feels unsumountable at first but with experience, knowledge and sheer perserverance, you power through and eventually stuff that seems impossible is now easy. Very high skill ceilling weapons with really neat mechanics that are unique to this game.
蜘蛛是制作者野爹
Концептуально, игра очень понравилась, но поставил минус потому что: 1. Баланс: Я сыграл недолго и, мб что-то изменится по ходу прокачки, но из оружия которое открыл - оно все забаланшено, а без пвп непонятно почему если много урона - мало патронов. В миссии где надо было отыскать голову и нападают волны монстров, я провалил миссию убежав, потому что у меня закончились патроны 2. Классы и стиль игры: Я выбрал снайпера и прокачиваю ему дальность стрельбы. Но как только попадается мечник - приходится переходить в ближний бой, на боссах тоже невозможно держать дистанцию, и поэтому непонятно зачем вообще нужна дальность стрельбы, если как только сагрю одного - во многих случаях я уже не смогу отыгрывать снайпера, и чуть большее в следующем пункте 3. Исследование мира: Возможно, я просто не привык к такому стилю игры, но, смотре на карту и двигаясь к скоплению противников, появляется тактика как можно вести бой, но часто бывает что неожиданно сзади нападает босс, а противники идут с 2ух лагерей потому что нет возможности убить бесшумно и открываются рандомные события во время боя. То есть нет возможности исследовать мир как в рпг и отыгрывать стелс, а игра реально превращается в шутер преимущественно ближней дистанции 4. Прокачка: Интересный элемент рогалика когда на каждой карте выбираю улучшения, но, мб я слишком казуал, но хочется прокачки и вне карт, кроме улучшения оружия и характеристик, иметь дополнительные пассивные вехи как брать больше зелий, иметь возможность надевать броню и т д чтобы прокачка была ощутимой, а не только развивать свой личный скилл чтобы лучше проходить уровни. Это можно было бы понять, если бы не - 5. Отсутствие кооператива: Такое медленное продвижение по игре, сложные битвы и минорная прокачка: все кричит о том что ее надо проходить не в одиночку, а с кем-то. Поэтому совершенно не понятна принципиальная позиция разработчиков оставить игру для соло прохождения, ведь в таком виде быстро утомляет и понравится именно задротам коих меньшинство
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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