
Witchfire is a first-person dark fantasy RPG shooter in which you play as a wicked sinner turned witch hunter on his final mission to reach salvation.
Modeled estimate, not a reported figure. How we estimate →
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About
Witchfire is a single-player RPG shooter from the creative minds behind Painkiller and Bulletstorm. Embark on perilous expeditions, vanquishing foes to enhance your powers and arsenal. Scavenge valuable resources and retreat to your sanctuary, or push your luck by confronting Familiars— the powerful guardians of the witch.

Skill and knowledge are essential for success against the Witch of the Black Sea and her witchfire-fueled army. If you die, return to the battlefield for a one-time chance to reclaim what you lost, or attack again with a new plan.

Explore vast, immersive biomes and choose your battleground to confront the witch's forces. Each completed encounter strengthens you and your arsenal through the roguelite system called Arcana. There are countless ways to build your preyer and dominate the witch.

Only the most wicked sinners are transformed into preyers, undead assassins sustained by witchfire flowing through their veins. In the base of operations known as the Hermitory, you can choose from a wide selection of distinctive weapons, spells, and artifacts to build your own preyer.

On each expedition, you can extract your looted items or, if you feel confident, confront the witch’s Familiar to unlock new areas and powerful items and upgrades.

Piece together a story from the past to save the future. Investigate ships crashing on the verge of the witch’s land and locate the artifact that can tip the scales in the ongoing war between the Church and the witches.

During the Early Access period, Witchfire will undergo changes, including new areas, enemies, weapons, and tools of destruction. Help us shape the game to reach its full potential!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +3 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 652 reviews with recorded playtime.
Reviews
Themes across 650 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
absolutely fantastic, progression changes the game substantially and feels tangible. GREAT gunplay, im talking some of the best gunplay in an FPS I have ever had. if anything about a gritty dark fantasy with magic and sick ass old guns intrigues you, pick this game up. 10/10
白金了,全武器全收集,评价为难度适中,手感爽快,当之无愧的佳作 建议前期灵知不用提升太快,大部分属性软上限是30和50,前期可以优先点血、精、武器(觉得缺子弹多点几级)、巫术,后期可以走元素或者双喷bd,现版本恶魔武器可以无脑选弩 ps:解锁商人后建议多买三叶草,备一些弹药包和传送门,魂有富余多买可以扫地图隐藏宝箱的宝石(局内基本无掉落,商人卖一颗cd50,要是急着刷隐藏宝箱出的货宝石不够只能硬摸)
Gunplay alone makes this game worth a purchase - I can't quite explain why but it reminds of what I used to love about Destiny, the gun's just feel good to use (the one's I've tried so far anyway), and adding spells into the mix makes me feel like a warlock. I'm really excited to see what this game is like at full release. So far it's fun and challenging in all the right way. The art style is pretty great, although I'm not the biggest fan of the Preyer and Mesel's designs, they're ugly in an off-putting way. The four maps I've played so far are unique and I haven't gotten bored of exploring them yet, the different events and quirks of each map makes them distinct; although I'd like a bit more variation colour-wise, I know this is a grim world but everything is a bit too drab for me personally and I'd like to see some of the environments feel more visually distinct and interesting to look at. The story very much takes a backseat, but the general framing of the Preyer hunting the Witch is more than enough of a drive for this kind of game, and the bits of religious lore sprinkled in help to build the atmosphere of the world quite well in my opinion. I wouldn't want to be stuck watching cutscenes or sitting through dialogue when all I really want is to jump back into another run and try out some new manifestation, gun, and spell combos. I absolutely hate grinding these days, it's what put me off Destiny in the end, but with how the runs work and progression feeling consistent, I haven't felt like I've wasted my time at all in the past ten hours (a couple of bugs that killed a run aside). Overall, very much recommend this game, even in early access it feels very good to play, with a bit more polish and some minor tweaks I genuinely think this could be a masterpiece.
No le tenía fe la verdad, pero es demasiado bueno este juego honestamente, la historia, los mapas, la ambientación, hay momentos en los que puedes sentir genuino miedo o frustración, cada error te pesa y te castiga, pero el juego premia la habilidad y toma de decisiones, si me dices que este juego es early acces, tranquilamente si arreglan uno que otro error que le he visto para mi esta completo, lo recomiendo fuertemente.
şu sıralar oynadığım en iyi oyun falan herhalde.
Insanely good single player game with a ♥♥♥♥ ton of unlocks and cool things
Absolute gem of a game. This maybe the closest thing to my Van helsing, witch slaying, demon hunting fantasy ever. This game puts some AAA games to shame with the amount of content, atmosphere and gameplay variety present here. There so many builds to try, a good selection of guns and tons of other accessories that can make each run different, and I have only unlocked like a few of them. The game is brutal, hard and punishing but also fair, balanced and so much fun and satisfying when you finally beat that boss or clear that vault. Would absolutely recommend it to anyone who loves dark-souls and brialliant gun play. 10/10.
Strange mix of vcery solid classic game mechanics and "feels." Combat makes me feel like early Painkiller. Weapons are not quite as medieval-outlandish as Painkiller, which probably makes them feel more manageable. The fantasy vibe of deciding between getting up close or going ranged.. but accepting that things will get close and strafe-crazy eventually, boomer shooter style, it gives off Hexen/Heretic vibes. Movement and the ability to bounce around normally inaccessible areas of a level is very Destiny 2. Think double jumping with the D2 Hunter class combined with a mostly "figure it out" approach to exploring levels. There are some multi-tiered approaches to some challenges that will remind you of a D2 raid... only ultra light and less frustrating. Once you figure it out, you will be justifiably angry at yourself for getting it wrong, unlike the progressively over-complex and "wtf" approach D2 took towards raids. Visually it is about at the standard of of Vermintide 2... a world that is gorgeous and epic-atmospheric. Each island has a reasonable amount of "space"... from vertical climabing of architecture and mountains to sub levels of caves and dungeons. There is a grind element to unlocking, upgrading and exploring. The final game reference is a hybrid Destiny 2 and Dark Souls one. As you increase your gnosis level, difficulty goes up... randomising of level challenges each time you revisit an island keeps things somewhat interesting, and can become brutally unforgiving. For an indie dev, fairly frequent early access progress, AND Steamdeck friendly... Witchfire gets so much more right than a lot of over budgeted mega team AAA titles. ZERO buyers remorse on this one. I bought in at v0.9... there is enough content and balancing at this point that it is a solid game. Of course, more islands would be welcome. If you're suffering from Destiny 2 nostalgia from the Forsaken-or-earlier era AND you dig fantasy/Vermintide 2.. Witchfire is a win.
This game is worth it. The gunplay is destiny, the experience is dark soul with an extraction shooter(Dont worry its not pvp, only pve).
that witch do be fire
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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