
Witchfire is a first-person dark fantasy RPG shooter in which you play as a wicked sinner turned witch hunter on his final mission to reach salvation.
Modeled estimate, not a reported figure. How we estimate →
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About
Witchfire is a single-player RPG shooter from the creative minds behind Painkiller and Bulletstorm. Embark on perilous expeditions, vanquishing foes to enhance your powers and arsenal. Scavenge valuable resources and retreat to your sanctuary, or push your luck by confronting Familiars— the powerful guardians of the witch.

Skill and knowledge are essential for success against the Witch of the Black Sea and her witchfire-fueled army. If you die, return to the battlefield for a one-time chance to reclaim what you lost, or attack again with a new plan.

Explore vast, immersive biomes and choose your battleground to confront the witch's forces. Each completed encounter strengthens you and your arsenal through the roguelite system called Arcana. There are countless ways to build your preyer and dominate the witch.

Only the most wicked sinners are transformed into preyers, undead assassins sustained by witchfire flowing through their veins. In the base of operations known as the Hermitory, you can choose from a wide selection of distinctive weapons, spells, and artifacts to build your own preyer.

On each expedition, you can extract your looted items or, if you feel confident, confront the witch’s Familiar to unlock new areas and powerful items and upgrades.

Piece together a story from the past to save the future. Investigate ships crashing on the verge of the witch’s land and locate the artifact that can tip the scales in the ongoing war between the Church and the witches.

During the Early Access period, Witchfire will undergo changes, including new areas, enemies, weapons, and tools of destruction. Help us shape the game to reach its full potential!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +3 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 745 reviews with recorded playtime.
Reviews
Themes across 743 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I highly recommend this game. The gunplay, the world that you traverse and the gamingloop are second to none. This is a level based roughlike with soulslike elements extraction first person shooter. You select a level. Go in, get dropped in and shoot your way through the level. You encounter mobs that when you have killed them leave behind a giant crystal in which you can choose a temporary upgrade. You collect smaller crystalls and 'souls' that allow you to upgrade your stats permanently. The game is still in active development. So expect new levels and bosses every so often. The Astronauts keep you posted on their blog on whats coming or changing, so if you like what you see keep an i on their website. Is everything perfect? Nothing is. Sometimes you get stuck when a treasure chest opens and enemies can spawn behind you which is always annoying but the gameplay and the fun i am having more than makes up for small stuff like this. If you like the newer Doom games, Returnal and Destiny you might like to give this one a try. Its amazing.
!GEM ALERT! La verdad este juego me está gustando muchísimo Tiene muchísima variedad de armas y me gusta aún más el sistema de misterios que tiene cada arma te hace querer intentar desbloquear todos y jugar con armas y builds diferentes siempre me encanta eso y hablando de armas hay varias armas escondidas en los mapas solo debes buscar bien La historia me gusta que esa directa llegas a un lugar te ponen en contexto de acabar con una bruja que asedia y hostiga ese lugar y debes acabar con ella haciéndote cada vez más fuerte todo al grano Otra cosa que tiene que me gustó mucho es que siempre hay algo que hacer siempre tienes algo por explorar algo que descubrir algo que hacer eso me gusta nunca tienes esa sensación de “ahora que hago?” En este juego tienes muchas opciones para hacerte cada vez más fuerte Los niveles de dificultad me encantaron Gnosis III para arriba se complica bastante me gusta que sea difícil El toque Roguelike que tiene el juego hace que cada expedición esa aún más divertida RESUMEN: CANDIDATO A GOTY Por cierto rendimiento: 10/10
This is a conditional strong recommend. It's a great roguelite shooter- good sound design, good enemy design, good graphics with a few limited exceptions (Mesel); you can build youself up overtime to a Quake style double jumping killing machine; and it's got a fantastic variety of weapons, and your build really matters. The levels get harder as you raise your gnosis level, which is cool. It adds additional level mechanics and enemies to deal with. I do like how the level ups do NOT typically focus on increasing damage, but on things like increasing movement speed, jump height, reload speed, total ammo carried, elemental resistance, item find, etc. Those level ups really can make a difference in how useful a gun can be; for example, a gun that shoots a single stake very hard, but takes forever to reload might only be mildly useful to start, but get a bunch of reload upgrades, and you can turn into a killing machine. Aside from level ups, there are also upgrades you get for clearing groups of enemies that last only a single level, but they can really change the nature of your run, keeping each run pretty fresh. It's one of those games that is difficult when you start, but once you get the hang of it, it's very rewarding. My only real gripe is that for whatever reason this game does love randomly crashing sometimes (yes, I have updated drivers, but that doesn't seem to help); which can be a real bummer when you're 25 minutes into a 30 minute run; it's not game breaking, but it is annoying. Hopefully it gets patched!
Шедевр созданный с огромной внимательностью к игрокам, удивительным чувством прекрасного и любовью к собственному проекту. Невероятно красивый и чарующий сеттинг, обильно приправленный интересной историей (с недавних пор появилась русская локализация). Игра бросает суровый вызов, но постепенно пробираясь сквозь тернии и угрозы, начинаешь получать особый кайф, будто обуздал какое-то смертоносное чудище и теперь ловко ускользаешь от его клацающих перед лицом клыков. Разработчики очень щепетильно работают над балансом и делают игру приятной вне зависимости от степени прокачки персонажа. Для каждого стиля игры, в арсенале для борьбы с ведьмиными прихвостнями, найдётся любимая пушка и артефакт благословленные самим Ватиканом. Выстрелы в игре - услада для ушей, как и в целом саунд дизайн (рекомендую играть в наушниках). В общем смело рекомендую, это по праву одна из моих любимейших игр. И я очень рад, что она уже на финишной прямой к релизу. А это значит, что возможность постигнуть высшее таинство и избавить этот мир от скверны ведьмы всё ближе!
11 hours in and I have barely scratched the surface (it seems). Extraction shooters have always intrigued me, but I'm not interested in PvPvE. Let's me progress at my own (cowardly) pace and is still a blast every time I load up a new expedition. The locations all feel unique and well thought out. The guns look and feel great and have satisfying upgrades. I'm curious how the different Preyer classes play out and I'm tempted to start a new profile with a new class. I don't always have long stretches of time to play, so the roguelike formula of the expeditions fits my schedule. Other people have done a much better job in their reviews, so for my 2 cents I would _highly_ recommend this game to anyone who likes FPS, prefers single-player and doesn't always have large chunks of time to sit and play.
I bought this game expecting to refound it. Normaly I hate extraction shooters and not that keen on the rogue like either but these game mechanic seem to work fantastic in this game. Not everything is lost upon death some are and others you get to keep. This game lands on a sweet spot earning it the tag of one of my all time favorits. The game looks abselutly beautiful and plays for me @120 fps in 21:9 mode @ 2560X1080 without any frame drops at all. I have not expirenced any game crashes at all. You can change keybindings and game play options to exactly how you like which is a big win in my opinion and should be an industry standart in the year of 2026. There are almost no limits. The change to let you dicide when to evelvate the difficulty of the game and gate upgrades behind that is a briliant way to make forced progression work for everyone. This way you can keep improve your main stats and chose to elevate the difficulty once you feel ready. There is alot to learn and unlock in this game and at this point 13+ hours I have still have tons of things to unlocked which just have me even more excited for its future...
I haven't played Slay the Spire 2 since I started playing this game. I know that I don't need to sell you on it any further than that.
Кайфушка нереальная.
枪械手感很舒服,画风像是魂+神之亵渎的风格,优化不错,其他的等我再打一会看看。
Игра бомба! Спасибо разработчикам...это по-настоящему Игра, а не пустой "продукт" от корпораций которые уже давно не понимают что и для кого делают
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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