
Witchfire is a first-person dark fantasy RPG shooter in which you play as a wicked sinner turned witch hunter on his final mission to reach salvation.
Modeled estimate, not a reported figure. How we estimate →
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About
Witchfire is a single-player RPG shooter from the creative minds behind Painkiller and Bulletstorm. Embark on perilous expeditions, vanquishing foes to enhance your powers and arsenal. Scavenge valuable resources and retreat to your sanctuary, or push your luck by confronting Familiars— the powerful guardians of the witch.

Skill and knowledge are essential for success against the Witch of the Black Sea and her witchfire-fueled army. If you die, return to the battlefield for a one-time chance to reclaim what you lost, or attack again with a new plan.

Explore vast, immersive biomes and choose your battleground to confront the witch's forces. Each completed encounter strengthens you and your arsenal through the roguelite system called Arcana. There are countless ways to build your preyer and dominate the witch.

Only the most wicked sinners are transformed into preyers, undead assassins sustained by witchfire flowing through their veins. In the base of operations known as the Hermitory, you can choose from a wide selection of distinctive weapons, spells, and artifacts to build your own preyer.

On each expedition, you can extract your looted items or, if you feel confident, confront the witch’s Familiar to unlock new areas and powerful items and upgrades.

Piece together a story from the past to save the future. Investigate ships crashing on the verge of the witch’s land and locate the artifact that can tip the scales in the ongoing war between the Church and the witches.

During the Early Access period, Witchfire will undergo changes, including new areas, enemies, weapons, and tools of destruction. Help us shape the game to reach its full potential!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +3 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 745 reviews with recorded playtime.
Reviews
Themes across 743 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
So fun
Sì, compralo.
мега кайф
not bad
one the most unique games I've played in a long time. fun combat interesting build potential and over all beautiful
非常好中文!美术,音乐,玩法就不多夸了,综合起来看氛围感是真的顶级,意外地有沉浸感 就算角色等级已经压制,完全没有对数值的自信,只有对未知的好奇和恐惧 好玩!
Long story short - Great Game. For a long time i haven't enjoyed the game like this one. Yes, it is early access, and, no, it doesn't even feel like one. Graphics, sound, effects and story idea is just great. Game is hard, no tutorials, and I found that one of the best things about it. Keep up the great work Astronauts!
Este juego es buenísimo. Si te gustan los juegos de disparos, tienes que probarlo. Tiene algo que no se describir que te hace echar una run tras otra. La optimización es muy buena, los gráficos geniales y el sonido espectacular. No te lo pienses, merece totalmente la pena y mas teniendo en cuenta que el estudio solamente cuenta con unas cuantas personas que se han sacado esta maravilla de la manga. Imprescindible.
Крайне залипательный рогалик с кучей билдов на любой вкус и цвет. 97 часов, а я всё не могу остановиться. Что же тогда будет на релизе... Всем рекомендую.
Witchfire really surprised me, it's so fun and satisfying to play. D2 style gunplay in an interesting world with rewarding difficulty. The gnosis system helps balance out the development of your builds, while also allowing you to take it at your own pace if you want - you can increase ASAP to stay on the harsher edge of difficulty or take it slow and focus on levelling/upgrading for an easier time. It took me about 40 hours to finish what content there is (as of 0.9), missing only a couple of achievements, but there's enough there to want to jump back in and experiment with new equipment combos and I'm really looking forward to what comes in 1.0 (and beyond?). Don't let the extraction shooter comparisons scare you off either, the number of things you lose on a run is actually quite limited and the corpse runs are chill. It adds a good amount of stakes without being a full-on stress simulator. For Destinyheads: Expeditions kind of reminded me of doing a dungeon/NF solo, but in a patrol space with things to discover. Return to orbit on death but while there aren't checkpoints, it always felt chill to catch back up to where I was.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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