
Witchfire is a first-person dark fantasy RPG shooter in which you play as a wicked sinner turned witch hunter on his final mission to reach salvation.
Modeled estimate, not a reported figure. How we estimate →
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About
Witchfire is a single-player RPG shooter from the creative minds behind Painkiller and Bulletstorm. Embark on perilous expeditions, vanquishing foes to enhance your powers and arsenal. Scavenge valuable resources and retreat to your sanctuary, or push your luck by confronting Familiars— the powerful guardians of the witch.

Skill and knowledge are essential for success against the Witch of the Black Sea and her witchfire-fueled army. If you die, return to the battlefield for a one-time chance to reclaim what you lost, or attack again with a new plan.

Explore vast, immersive biomes and choose your battleground to confront the witch's forces. Each completed encounter strengthens you and your arsenal through the roguelite system called Arcana. There are countless ways to build your preyer and dominate the witch.

Only the most wicked sinners are transformed into preyers, undead assassins sustained by witchfire flowing through their veins. In the base of operations known as the Hermitory, you can choose from a wide selection of distinctive weapons, spells, and artifacts to build your own preyer.

On each expedition, you can extract your looted items or, if you feel confident, confront the witch’s Familiar to unlock new areas and powerful items and upgrades.

Piece together a story from the past to save the future. Investigate ships crashing on the verge of the witch’s land and locate the artifact that can tip the scales in the ongoing war between the Church and the witches.

During the Early Access period, Witchfire will undergo changes, including new areas, enemies, weapons, and tools of destruction. Help us shape the game to reach its full potential!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +3 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 726 reviews with recorded playtime.
Reviews
Themes across 724 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I genuinely love the guns in this game. I'd probably wait till the game comes out fully to buy it though
一直在关注这个游戏,有了中文之后果断拿下,玩着有点命运2的感觉,枪械手感超棒,游戏氛围感也很强,尤其是初入维尔摩恩,BD还没成型的时候,一点一点慢慢清怪探索的感觉真是太爽了,期待正式版
A date je ne recommande pas personnellement. Le bestiaire est limité, les boucles de gameplay ne sont pas satisfaisante. Des gaps de difficultés mal équilibrées. Des quêtes buguées en 0.9. A voir la release, c'est intéressant mais a fini de me lasser. Dommage
Un jeu qui mérite à être davantage connu, déjà pour son univers de dark fantasy porté sur une thématique d'inquisition, mais également son gameplay FPS qui alterne des moments de nervosité et de précision. Une courbe de progression excellente, chaque fois qu'une map devient trop simple on en débloque une nouvelle où le chalenge est corsé. Beaucoup d'armes et d'équipements à débloquer, des zones également dans le hun, toujours un truc à viser ! C'est mon FPS préféré de l'année, vois des cinq dernières année, devant Doom Eternal.
¯\_(ツ)_/¯
Game is fire, good loop so far.
"Revolvers." --The Good, The Bad, and the Ugly
I need to go to bed
This game is peak everything i hope the devs get everything they pray for literal peakness. If you like the concept buy it, it’s exactly what you think it is
Pros: Darksouls leveling and difficulty with extraction gameplay meets a bit of Vermintide 2. Nothing feels cheap here. The graphics look amazing, like truly amazing. The gameplay is very cool. I like the mashup of games that feel brand new. It's also a great game to put some killer music on and just gun sling. The farther you get into it the more you get chain reactions between hits and spells. Cons: I thought the music was gonna be a bit more better because the first level it felt good then it felt silent in a lot of other levels, i don't really care though I just turn on music for this game. The difficulty level from get go can catch you off guard. I also wish that you get dash charges instead of stamina and running was unlimited. I say that but then if I had it that way I'd wish it back but overall it's missing a little something there. I kind of wish we also got heavy spells a bit earlier. 8 hours in and I still don't have it, it's tough out here. No truly remarkable complaints though more of suggestions.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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