
Witchfire is a first-person dark fantasy RPG shooter in which you play as a wicked sinner turned witch hunter on his final mission to reach salvation.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.11/day in the week to Aug 4 → 46.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Witchfire is a single-player RPG shooter from the creative minds behind Painkiller and Bulletstorm. Embark on perilous expeditions, vanquishing foes to enhance your powers and arsenal. Scavenge valuable resources and retreat to your sanctuary, or push your luck by confronting Familiars— the powerful guardians of the witch.

Skill and knowledge are essential for success against the Witch of the Black Sea and her witchfire-fueled army. If you die, return to the battlefield for a one-time chance to reclaim what you lost, or attack again with a new plan.

Explore vast, immersive biomes and choose your battleground to confront the witch's forces. Each completed encounter strengthens you and your arsenal through the roguelite system called Arcana. There are countless ways to build your preyer and dominate the witch.

Only the most wicked sinners are transformed into preyers, undead assassins sustained by witchfire flowing through their veins. In the base of operations known as the Hermitory, you can choose from a wide selection of distinctive weapons, spells, and artifacts to build your own preyer.

On each expedition, you can extract your looted items or, if you feel confident, confront the witch’s Familiar to unlock new areas and powerful items and upgrades.

Piece together a story from the past to save the future. Investigate ships crashing on the verge of the witch’s land and locate the artifact that can tip the scales in the ongoing war between the Church and the witches.

During the Early Access period, Witchfire will undergo changes, including new areas, enemies, weapons, and tools of destruction. Help us shape the game to reach its full potential!
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 17.9Kreviews | 91% | — | $16.3M |
| $39.99 | — | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1890 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
3аебись пулялка. Типо дум 2016 + рогалик + чуток пейнкиллера. От соулс игр тут нету ниxуя, как бы вам не nиздели реддитоживотные на ютубе, от соулсов тут только механика подбора душ после смерти и инвентарь. В игре доxуя пушек + заклинаний и прочей xуеты, по сути можно играть через множество разных билдов и есть какая-то вариативность. Сюжет для лоботомированных скотов, что-то там про ведьму злую, которую нужно зaебашить, в общем кал. Короче популяться можно, если любите чето по типу айзека, только с пушками и в 3д соответственно.
十分面白くはある、だが中盤以降は理不尽要素が強くなって爽快感も緊張感もなくなる。 序盤は銃が遠距離武器と思えないほど射程が短い事以外は楽しい、徐々に銃や魔法が揃ってくると楽しさは増してくるが敵の攻撃の理不尽さが比例してくる。敵の近接攻撃が明らかに目測以上に長いことは序の口で毒のエフェクトが消えた後も判定が残っていたり、ステージに入った直後目の前に敵集団がいて視界が明ける前に攻撃されたり、大型の敵が使ってくる飛びかかり攻撃は衝撃の判定が広く回避一回では避けきれないその割に回避のスタミナが重くあまり連発できない上にスタミナの回復が遅い。 ステージに配置される魔女の罠のほとんどは痕跡が分かりやすくちょうどよく警戒できるが、番人だけはつまらない対応する色に光っているときに攻撃する必要があるが情報が無さ過ぎて攻略サイトを見ないとわからなかった。 敵の近くに浮く黒点を撃つと敵がスタンするシステムは面白いが被弾すると使えなくなるのが良くない、ゲームのシステムが無被弾を前提で作られてるのに被弾時発動の能力やスタミナが減って回避すら困難になるのがビルドの幅も狭めていると思う。 最もひどいのはトーメントシステムで戦闘方法に制限をかけられた状態でステージの全滅を求められるが、ただでさえ難しい状態なのに凄まじい速度で敵が湧いてくるので敵から離れた状態じゃないとダメージが通らないようにされた上に倒した敵からホーミングステルス毒ミサイルが複数飛び出し湧いてくる敵の中には中ボスも混じるようになったりする。うへぇ。 エルデンリングナイトレインが簡単に感じていてFPSもいける人はやってもいいかもしれません。 追記 最終ステージは分身できて、地形を回避する多連追尾ミサイルを放ち、範囲近接もでき、テレポートして仲間を蘇生できる敵が複数出ます、もちろん蘇生できる仲間を蘇生できるので蘇生しあって戦いが終わらなくなります。ぶっ壊れているので買うのは控えた方が良いです。
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +3 more
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
punishing experience no fun
Игра где главный герой белый мужчина, а главный злодей конченная белая ведьма(женщина), игра где ты охотник, добыча, садовод, судья, брутальный мужик, дамский угодник и просто секси душка в игре которая дарксоус, в игре которая хант шоудаун, в игре которая пейнкиллер(не 2025), как будто бы тут даже думать не надо. P.S Добавьте рыбалку и возможность крафтить пиво!!!!!!
Great art and design, but poor execution. Game feels like its intentionally trying to kill you in ways that dont make sense and slow your progression. Really frustrating when you are super deep in a run and get one shot in the back of the head. Coop would remedy this and allow for revives etc. Sure balancing would be work, but your game would be better for it if you made it multiplayer. Don't waste your money until they choose to open it up to multiplayer.
[b]高難易度魔女狩り(魔女はいない)ローグライトFPS[/b] ステージ制で敵やイベント・アイテムはランダム配置、そして出口のポータルから脱出せず死亡すると経験値などが全ロストするFPSです。 敵は全体的に強めで数も多いですが、こちらの武器・呪文・アクセサリーは個性的な性能のものが多く、敵のラッシュを処理するたびにランダムに手に入るパッシブと組み合わせると更なるシナジーを発揮するため、組み合わせを考えるのも楽しいです。 難易度が更に上がる代わりに多くのリターンが得られるシステムも複数用意されておりかなりやりごたえのあるゲームです。 アーリーながらボリュームはかなり多いものの、まだラスボスの魔女が実装されておらず直前で終わる点だけが残念でした。 2026の4Qに完成版が来るとのことなので楽しみです。 歯ごたえのあるFPSをやりたい方にオススメです。
Challenging but enjoyable. Quite enjoyable. Reminiscent of Doom and Destiny and that's a good thing :) It contains plenty of detail. I'd advise casual gamers to stay away!
没有中评,但是显然也不配好评。 开局体验很不错,枪械手感好,打枪很爽;游玩过程中氛围也很不错;单从武器、法术种类来说种类还不错,而且有一定的差异性。 但是紧接而来的是: 1.局外升级带来的成长没有明显提升,主要成长依靠装备升级。但是不同武器性能差距很大,如果为了强度那很多东西都体验不到了,更别提拿到了新玩具还得花不少垃圾时间去给装备升级。我说开局叮到全100才是正常游戏有懂的吗。 2.莫名其妙的难度曲线,随着灵知提升以及地图的推进,怪物攻击方式越来越多也越来越肉。各种瞬移突脸的近战,不好规避的火枪和榴弹小怪,与之对应的是挨打扣体力并且失去专注的我,孩子们我是失误了就会被怪滚雪球的飞舞。顺带一提,角色的受击反馈很烂,体力也很难控制,想要更好的打怪还需要冲刺击打弱点来眩晕怪物,这也要体力那也要体力,witchfire练有氧的来。 局内的各种资源也很有限,且不说药掉的少,但作为一个打枪游戏,假如这局路线很差那我的子弹也是不够用的,就只能吃带进来的子弹包了,可是我前期子弹包也不够用啊,那我直接死呗。 3.引导弱,各种机制全靠不断试错,噢还有一些试错了也不一定能猜到。谢谢,你怎么知道我爱玩世界上最尊重引导的游戏Minecraft。 4.棍木的肉鸽和搜打撤。局内大部分升级都是棍木一点用没有,最大的随机大概就是敌人刷的位置是随机的了。 至于搜打撤,是的,游戏介绍里面说“每次远征,都可以带着你的战利品撤离”。所以我的战利品是跟着红脚印吭哧吭哧跑半天,然后还可能承担负面效果才能带回去卖4块钱都不够给物品解锁点一次加速的信件吗?这些东西搜起来并不爽,负面效果还会影响我探索,获取真正有意义的东西,做不明白别蹭呢? 5.经常莫名其妙开不了镜或者开不了枪,看到了一部分人和我有同样的问题,如果确实有bug,那也希望看到我评测的人不会遇到,不然也是够恶心的。
Idk man. I really wanted to like this, but something about it is hard to get into. Maybe I just don't understand it. And then the game crashed when I went to ascend for the first time and now I'm refunding sorry.
Sorry had to refund due to motion sickness. Would love to try again if the game ever gets fixed.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| $175.6K | 561 | 81% | $10.99 | |
| $28.9K | 76 | 83% | $16.99 | |
| $18.3K | 50 | 92% | $13.99 | |
| $14.9K | 57 | 70% | $13.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.3M | 17.9K | 91% | $49.99 | |
| $16.2M | 76.5K | 65% | $12.49 | |
| $16.2M | 22.4K | 94% | $39.99 | |
| $16.3M | 99.7K | 78% | $8.99 | |
| $16.2M | 156K | 98% | $4.99 | |
| $16.3M | 41.3K | 94% | $14.99 |