
Witchfire is a first-person dark fantasy RPG shooter in which you play as a wicked sinner turned witch hunter on his final mission to reach salvation.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.11/day in the week to Aug 4 → 46.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Witchfire is a single-player RPG shooter from the creative minds behind Painkiller and Bulletstorm. Embark on perilous expeditions, vanquishing foes to enhance your powers and arsenal. Scavenge valuable resources and retreat to your sanctuary, or push your luck by confronting Familiars— the powerful guardians of the witch.

Skill and knowledge are essential for success against the Witch of the Black Sea and her witchfire-fueled army. If you die, return to the battlefield for a one-time chance to reclaim what you lost, or attack again with a new plan.

Explore vast, immersive biomes and choose your battleground to confront the witch's forces. Each completed encounter strengthens you and your arsenal through the roguelite system called Arcana. There are countless ways to build your preyer and dominate the witch.

Only the most wicked sinners are transformed into preyers, undead assassins sustained by witchfire flowing through their veins. In the base of operations known as the Hermitory, you can choose from a wide selection of distinctive weapons, spells, and artifacts to build your own preyer.

On each expedition, you can extract your looted items or, if you feel confident, confront the witch’s Familiar to unlock new areas and powerful items and upgrades.

Piece together a story from the past to save the future. Investigate ships crashing on the verge of the witch’s land and locate the artifact that can tip the scales in the ongoing war between the Church and the witches.

During the Early Access period, Witchfire will undergo changes, including new areas, enemies, weapons, and tools of destruction. Help us shape the game to reach its full potential!
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 17.9Kreviews | 91% | — | $16.3M |
| $39.99 | — | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1907 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i wish there was a Meh button, the game looks good and runs fine even on my system, i've only run into a few bugs and nothing game breaking, BUT!! and this is were my negativ rating comes from, the game loop is extremly borring, if you like doing the same thing over and over and over again, then this is the game for you, you keep running the same maps over and over and are fighting the same handful of enemies, game loop is: go to 1 of the 5 maps find a thing, go back to your base and build something or upgrade something, go to 1 of the 5 maps to find something else, rins and repeat, people that knows what to do and where to go can finish the game is about 4 hours, but as a new player you WILL need google, there is no handholding and close to no hint as to what to do outside of, go to this map
Шутер в обертке Souls-like, который умеет удивлять атмосферой C первых минут заставляет тебя чувствовать себя «нищенствующим гончим» в мире, где всё хочет тебя убить. Если вы ждали классический Souls-like с мечами, то приготовьтесь: здесь правит бал огнестрел и магия. Что понравилось: Стиль и атмосфера: Игра выглядит очень сочно (особенно если выкрутить настройки на ультра, как мы сделали на стриме). Освещение, дизайн локаций и общее ощущение зловещего спокойствия в «Обители» переданы отлично. Стрельба и динамика: Это настоящий шутер. Подкаты, рывки, стрельба вслепую — геймплей бодрый. Приятно удивило разнообразие пушек: от классического револьвера до «дробаша-пердомета», который поджигает цели. Система прогрессии: Исследования в мастерской, прокачка через «вознесение» у алтаря и сбор «ведьминого огня» (местного аналога душ) затягивают. Интересная фишка с арканумами, которые дают бонусы прямо во время экспедиции. Секреты и лор: Куча записок, загадочные гнозисы, которые нужно качать, чтобы прочесть надписи, и секретные сокровища, которые нужно буквально выкапывать. Нюансы: Порог вхождения: В начале может быть «нифига не понятно, но очень интересно». Придется разбираться, как работают фимиамы, зачем нужны бусины для розария и что это за «ячейки для фетиша» (да, название забавное). Техническая часть: Местами графика может показаться суховатой или «пластиковой», но это быстро проходит, когда начинаешь вникать в детали окружения. Итог: Игра ощущается как «CS в мире темного фэнтези». Ты заходишь на карту, зачищаешь опасные зоны, собираешь лут и пытаешься вовремя свалить через портал, пока тебя не зажали. Если любите челлендж, крутой саунд-дизайн и не боитесь часто умирать ради прогресса — Witchfire стоит того, чтобы её попробовать. Моя оценка: 8 «цыган-огнеглотателей» из 10. Стримы: Twitch - https://www.twitch.tv/kuzzzen_ VK Live - https://live.vkvideo.ru/kuzzzen_ YouTube - https://www.youtube.com/@KuzZzeN_Play
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +3 more
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
能在大本营里面搞点传送点嘛??????跑来跑去真的很累
我为什么一玩这个游戏就哭
[h3]If Destiny and Dark souls had a baby, It would be Witchfire.[/h3] Witchfire is a polished, high quality game with great graphics, even for older computers, and is well worth the price. The gameplay uses the eerie dark fantasy atmosphere with the possibility of losing a ton of progress within a single death, making each run comparable to the risk/reward feeling that exists in Escape From Tarkov's gameplay loop. If you are tired of AAA titles producing remakes of a game you've played years ago, Give this game a chance. The gunplay and enemies invite a challenge for seasoned FPS gamers, but the learning curve isn't as intense to avoid playing the game. As of time of writing, the developers still take care of the game through adding patches and content. The only gripe I have about this game is that some aspects of the game can feel pretty grindey. currently 46 hours into the game, and I have yet to unlock the second half of the maps. 10/10 game though if you're looking for a new FPS shooter to play, and are tired of all the other titles you have in your Steam Library.
Super moment sur l'accès anticipé de Witchfire ! Hâte de la 1.0 Extraction shooter vivement recommandé !
[h1]类魂 rogue 射击 搜打撤 [/h1] 上手巫火的时候,你能发现很多游戏的影子。选人到发现主基地的过程,让我想起魂三 穿过灰烬墓地到达传火祭祀场。身上带着货币拼命往出口赶,天上在落[strike]红狼 [/strike]的手炮,地上有各种子弹,陷阱。紧张地就像带着大红在接飞升。四种元素的结合 元素反应,又有点那个游戏的意思。 [h3]局外成长[/h3] 个人感觉这部分更注重广度,也就是解锁更多build,找到当下最优解。优点是,玩具多,可以有很多尝试的组合。缺点是你找到当下最优解后,完全没有必要进行其他build的尝试,以至于很容易就会遇到这样的时刻,除了等级没有任何提升你的方式(等级提升给的数值相当保守,类似于魂游)。 [h3]局内rogue[/h3] 每清理完一个营地,你会获得一个天赋点,进行局内成长要素的解锁。这部分不同于其他rogue,能让你找到多种流派,大部分情况下,你就是在玩你配好的初始流派,仅加了些数值。在预言系统加入后,会多一些可控性。 [h3]个人总结[/h3] 前三十个小时的游戏体验非常棒,枪械手感好,一直都有新鲜感。而后稍稍有些重复,不再出现惊喜的物品,或者说出现了也没提升或是没法立刻替代你的build,你需要刷大概300只怪,才知道新获得的武器道具有什么隐藏效果。在发现它没用时,会有挫败感。另外游戏内的宝箱,boss的掉落也比较无趣且低价值。
現時点でおすすめできません。 *突然敵が背後から出現したりテレポートして接近、遠距離から狙撃など これらが重なりストレス。 *敵の色とエフェクトなどが相まって敵を倒したかわかりにくい。 *「広大で没入感のあるマップを調査し・・・」とゲーム説明にはあるが、実際にはマップは小さい。 同じ場所を往復する作業。 *マップを回っている途中でザコ敵が湧いてきて主人公がどこにいても向かって 追いかけてくるためその敵を倒すために通った道を戻ったり、 迎え撃つために倒しやすい地形で待つ時間がありストレス。 *エリアをアンロックしたり、何度もボスを倒しても喜べる強力なアイテムや アップグレードが個人的に無い。(例えば数値だけ見てすごい!と思う武器や アップグレードをしていけばボスも簡単に倒せるだろうな思うような武器、 ピーキーだけど使ったらおもしろそうな武器など) *武器の種類が少なくまたアップグレードの内容が固定のため、 自分のビルドやプレイ方法に合わせて工夫することができない。
If you are hesitant because this game is in early access, don't be. This is a super in-depth game that feels fun, is incredibly rewarding, and oozes atmosphere. This game is lit.
10 years of development well spent. Very, very good. A lot of its design is similar to Destiny, with some perks even having direct parallels to ones that show up in Destiny. Destiny is a good thing for things to feel like because Destiny feels good. Every weapon has unlockable unique effects. Vibes are killer. Gameplay loop is crazy satisfying I just want to keep going back out to root around for junk and test out my upgrades. Shaping up to be my favorite shooter of the last couple years. Buy it. All that being said, I have two main gripes: Let me reload while jumping Let me play as a woman
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| $175.8K | 549 | 81% | $10.99 | |
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| $14.9K | 57 | 70% | $13.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $16.3M | 14.3K | 91% | $49.99 | |
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| $16.3M | 99.7K | 78% | $8.99 | |
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| $16.4M | 44.3K | 95% | $14.99 | |
| $16.2M | 22.4K | 94% | $39.99 |