
Witchcrafty is a metroidvania platformer with magical action gameplay, exploration of a weird world, and adorable pixel art graphics. Help the little witch solve the mystery of strange events in the Kingdom, and defeat enemies with fire, lightning, and ice magic.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $0.99−90% | 79reviews | 57% | — | $1.5K |
| $2.99−70% | 53ratings | 69% | — | not modelled | |
Engagement
Reviews
El juego luce hermoso y de verdad queria jugarlo hasta el final, pero los controles no responden, ni en mando ni en teclado, el movimiento es tosco y el salto a veces no se ejecuta (ademas hay bugs de animaciones: tu personaje queda detenido o flotando y tarda en recuperarse), haciendo que el sistema de vida y curacion se vuelva automaticamente muy injusto, es un sinsentido ofrecer curacion limitada a puntos fijos dentro del mapa, cuando la mayor parte del tiempo estas perdiendo corazones por fallas en la respuesta de tu personaje; tenes 4 corazones y muchos enemigos (y bosses) hacen 2 corazones de daño que no podes reponer...no me parece mala idea que se pida destreza y buenos reflejos, eso hace a una jugabilidad muy interesante, pero solo si los controles responden adecuadamente, de lo contrario todo es caotico, aleatorio y demasiado frustrante, como para sacarle las ganas a cualquiera de seguirlo intentando. Me encantaria que arreglaran esto, amo los metroidvania y los juegos dificiles, siento que le metieron mucho a la estetica pero su jugabilidad quedó 10 pasos atras, ademas por lo que estuve leyendo, estos problemas ya estaban presentes en su version demo y no fueron solucionados... por favor, tienen una posible joya entre manos y seria una pena. Estarè al pendiente de futuras actualizaciones, pero por ahora es un no.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
| $9.99 |
| 7ratings |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 39 reviews with recorded playtime.
Witchcrafty is a 2d medroidvania / 2d plateform, control a little witch and explore each stages for powerup before a boss battle. Graphics (7 / 10) : The graphics are pretty nice and each stage have his own design. Gameplay (5 / 10) : A 2d metrovania with a base correct gameplay (double jump, attack, spells, dash), with a nice level design, but too much minor problem that made together the game too hard to play : - Minor input lag during gameplay. - Big lack of save point in the game. - You only have 4 hp on the begginning, and all first melee monster and first boss does 2 hp of damages, and kill you in 2 hits …, so way too easy to die. - Big lack of explanations for boss battles .. All these problem made the game way to hard and no fun to play, also there no difficulty selection in the game ... Price (6 / 10) : Game cost 8 euros, and take around 3-6 hours for main complexion, ok price for the current content, but not sure you will complete it because of difficulty ... Story/Music/Optimization (6 / 10) : Some minor cinematics between main gameplay, no voice and all text in english. The music is good, but some sound are pretty mediocre ... No problem with optimization, run well without any freeze (played on a i5, 2Go VRAM and 8Go RAM). Final Note (6 / 10) : Witchcrafty is a 2d metroidvania, with nice graphics but too much gameplay problem that made the game too hard to play and too annoying in the long run ... + : - Nice graphics and each stage have his own design. - Base nice level design. - : - Really to hard difficulty (enemy can kill you in 2 hits, lack of save points …) - Lack of some explanations in the game (boss battles / health system in the game ...) - Some input lag.
While I did encounter a couple of bugs, I enjoyed the game a lot, the bosses are a challenge until you get the pattern down. It's a bit of a shame the spells don't really do much, and you end up with too much money and nothing to spend on. But it's short and simple and enjoyable.
WITCHCRAFTY Positivos *Gameplay estilo mais puxado em action Adventure *Plataforma *Nosso protagonista e uma mulher *Action Adventure *Side Scrolling *Arte incrível *Temos uma historinha *Temos um mapa para explorar *O mapa e dividido por fase, como eram os jogos de antigamente *Podemos retornar nas fases onde deixamos algo para traz *Temos conquistas -Ultimo Boss e um pouco hard *Algumas das vezes tive uns bugzinhos que a personagem atacava sozinha ou mesmo dava uma travadinha, isso pode ser ruim dependendo da situação ocasionando a derrota e voltando ao ultimo ponto de save game !! No geral e um jogo novo e com uma ideia simples e legal, game de plataforma lateral, que temos uma protagonista bruxinha, que vai aprendendo suas magias conforme vai avançando as fases !! Espero que a (PigeonDev) corrijam os erros logo, pois gostei e quero jogar !! Muito bom o game, se curte plataforma com aquela pegada metroidvania, recomendo !!
Havia ja lido em outras analises que o jogo apresentava bugs e erros, achava q era algo minimo que não iria impactar na game play total... não poderia estar mais enganado, a personagem trava em sua animação varias vezes, enquanto vc esta andando do nada ela executa um ataque fazendo com q n consiga dar um duplo pulo ou dash por conta da animação que trava tb depois de 2 ciclos de golpes a animação tb trava as vezes, tb aconteceu de quando tomava um dano contava 1~~4 corações de uma vez sem muita explicação ou razão, fora que é insuportável a distribuição de checkpoints, fazendo com que vc ande muito mais do que necessário fora as vezes q vc toma um hit e morre de uma vez e tem q refazer tudo dnv. Bom tendo tudo isso em conta, espero que os devs corrijam alguns desses contratempos que são básicos para o jogo, o jogo tem tudo pra ser bom mas essas coisas acabam estragando tudo.
This game has catchy music and absolutely GORGEOUS art, but that's not enough to save it I'm afraid. The movement and platforming is horribly buggy, with the protagonist often phasing through walls or getting stuck in the ground in the middle of tense battles, leading to unfair and unpredictable deaths. The story is confusing and dialogue is full of strange phrases or incorrect grammar. There are other minor issues here and there but they really start to pile up and make for a bad experience. I'd list them all but I've honestly lost track and forgotten most of them since I finished this game. I was too frustrated to make the review until now. There's clear potential here for a good game, and the characters were pretty memorable (except for their names, can't remember any of them) however, but this really should have spent some more time in the oven.
The aesthetics are great, the platforming aspects are okay. Cons: Keyboard controls are not good, using the shift key for dash is quite annoying. Seems like you can´t change them, you can control movement using WASD or Regular up/down/left/right. But having a string of buttons you need in the bottom left corner of the keyboard means that you really can´t use wasd. Using Z,X,C,V for controls is a weird choice, it´s an unnatural place to have your hand. There is so many buttons available on the keyboard and you picked those and a shift key? I thought my cheap keyboard was causing issues, but seeing the other reviews having similar issues with inputs being eaten, the character freezing in place and stuff like that i can only guess it´s not a super uncommon issues. Enemies keep getting stronger but you don´t really feel like you get much stronger at any point. I have been through 3 worlds at this point, i have 1 extra heart and 1 extra magic charge. Which do nothing when some enemies do what seems to be fixed damage. Ghosts always make me go from 5 hearts to 1. So i´m guessing if you have 4 hearts as max it would still leave you with 1 heart. The game is repetitive, all maps look the same and function the same. You collect meaningless crystals that seem to only have one use buy upgrades but as already stated the upgrades don´t do much at all. the bosses kill you in 1-3 hits. It feels like you are doing something completely wrong. I retraced my steps through the entire first map multiple times to try and find a power up or some clue to make the boss easier. Turns out it´s just luck and memorizing patterns. All the bosses have this problem.... Tried to be smart and use fire on the ice boss. Does nothing, you just gotta whack it until it dies. So if you want a short game with decent aesthetics that feel oddly hard, that you only want to play with a controller. Maybe get this one? Just me guessing the controller has better button-mapping.
Casual hitboxes, repetition of boring and annoying enemies that hit you just because you're bored of the repetition (at best they change skins or they add basic slimes after the first two chapters) or because the protagonist refuse to attack normally at random or because of both, there are also a lot of cheap hits in the moment you enter a room, casual input lags while jumping or trying to jump and also dull and boring upgrades that feel weightless since the problems from before also include the casual enemies that does 2 damages (that because of their repetition and boring mechanics doesn't make them difficult just more annoying). You can't even have that much fun with your magic. So no, even without those technical problems it wouldn't be good as a Metroidvania, even for a discount. After all even vibrant colours becomes meh after being associated with something boring and annoying, I mean there could be some repetition but those elements must be placed in an interesting way and with interesting pattern/mechanics, so they can be always seen as a challenge and/or fun, but that's not the case unfortunately
jogo já feito.
Não gostei muito da forma de jogar, nem do desenrolar da história. Eu adoro as cores do game, da arte e tudo mais, mas acho que não foi o suficiente pra prender muito bem minha atenção! Não acho um jogo ruim, só não é o tipo de jogo que eu estou acostumada a jogar!
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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