
An 80s-themed puzzle game in which you avoid the line of sight of lethal gun turrets... while acquiring pick-up sticks.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I BEAT LASER ⣿⣿⣿⣿⡿⠋⠄⢀⣀⣠⣤⣤⣤⣤⣤⣀⣀⡀⠄⠈⠙⢿⣿⣿⣿⣿ ⣿⣿⣿⠋⢀⣤⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣦⣄⠄⠙⣿⣿⣿ ⣿⡿⠁⣴⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣄⠈⢿⣿ ⣿⢃⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠈⣿ ⡟⣸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡆⢸ ⡇⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣏⠄ ⡇⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡷⠄ ⣇⢹⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠿⡇⢠ ⣿⡀⠈⠙⠛⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠛⠁⣀⠄⠄⣾ ⣿⣧⢠⣖⣀⡀⠈⠛⠿⣿⣿⣿⣿⣿⣿⣿⣿⠟⢋⣤⡶⢿⣿⡄⣼⣿ ⣿⣿⣏⢿⣦⣬⣙⣒⡤⣌⣙⣿⣿⣿⣿⣿⣷⣚⣭⣴⣶⣿⡟⣼⣾⣿ ⣿⣿⣿⣬⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⢋⣾⣿⣿⣿ ⣿⣿⣿⣿⣧⡹⣯⣿⠿⠦⠬⣭⣭⣥⣼⠾⢿⣿⡿⠟⣠⣾⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣮⡙⢷⣯⣭⣭⣭⣭⣽⣿⠟⠋⣠⣾⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣦⣝⠛⠛⠟⠛⢛⣡⣴⣾⣿⣿⣿⣿⣿⣿⣿⣿
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Топ игра, со скидкой 90% и одновременным купоном 90%
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bu oyun tam bir kart kasma oyunudur! Ülkemiz şartlarında oyuna artık para yatırmak lüks sayılıyor. bu yüzden oyuncular sanal ticaretlere atıldı.Bunlardan biride steam üzerinde kart kasarak paranızı katlamak, ve ben incelemelerimde tamda buna göre olan oyunları bulunduruyorum eğer paranızı 2 veya 3 katına çıkartıp oyun sayınızın artmasını istiyorsanız profilimi ve öbür incelemelerimi takip edebilirsiniz Profilimden öbür incelemelerimede göz atabilirsiniz, incelememin üstlerde kalması için geri bildirim yapmayı unutmayınız
[h1][b]Not Recommended[/b][/h1]
"Won't You Be My Laser?" is a low poly minimalist 3D rendered 2D top down action puzzle game where you take on the role of an untextured cube, and must negotiate a series of levels of untextured polygons and obstacles (you know, lasers) to reach the exit zone after collecting the required number of "sticks". Pushing other polygons around and using conveyor belts and so on is needed to solve some of the puzzle levels. The level design is "okay" but the entire rest of the game was just phoned in lazily, and they had a bad line that kept dropping out. The "I'm going through a tunnel" methodology of phoning in your game development. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no options to change the resolution for the game or customise the graphics settings. There's no way for gamers to ensure this is running at the native resolution of their displays... there's no guarantee this game will look right on any PC as a result of this hamfisted design decision. There's no way for gamers to try improve the low quality graphics. The game features lazy low-polygon "retro" assets, making this look like a barely functional 3D game from the 1990s. It's unclear why the developers weren't able to arrange high quality, high polygon count contemporary assets for the game, and also irrelevant... what matters is that this looks bad as a result of their decisions, a compromise PC gamers shouldn't have to put up with. Bewilderingly, the game doesn't include proper audio controls, so you can't turn off the annoying background music, you'll need to alt+tab out and stop the music using the Windows sound mixer. This is obviously not okay and it's unclear why the developers chose not to include this basic feature. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers. Some of the defects in the game can be attributed to the choice of using the GameMaker Studio construction kit/toolset. This is a very poor quality toolset favoured by amateur developers as it's cheap and requires little in the way of development skill, but unfortunately has very limited capabilities. Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine. GameMaker Studio is most commonly used to make retro pixel shovelware and cash grabs. These technical defects push this game below acceptable standards for any modern PC game. You don't have to take my word about how bad the game is, we can measure the interest in a game by how much people bothered to play it. Won't You Be My Laser? has achievements, and they show us a very clear picture that the game absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is for finishing the first "tutorial" level, trivial to do, yet less than 2 percent of players bothered to get that far before uninstalling the game. That's a tiny, tiny proportion of gamers who even bothered with this. Ouch. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this isn't consistent with the achievement stats, that show only 2 percent of players bothered playing the game for any reasonable amount of time. How is it possible for this game to have so many concurrent players who weren't even playing the game? Trading cards. Players will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this game for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. Won't You Be My Laser? is relatively cheap at $1 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend.
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happineass of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
One of the hardest puzzle type games i have played so far as looking at my game time speaks for itself. Very small errors if any allowed on each level
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A
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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