
Cute sexy witches battle one another in this unique puzzle rhythm game combo! Drop blocks in rhythm to defeat and undress your enemies. Enjoy some ecchi fun while you clear rows of blocks and jam to tunes in this satisfying puzzle game.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h2] [url=https://erogejapan.com/patch/witchs_rhythm_puzzle/] 公式サイト [/url]にR18パッチあります [/h2] 音ゲー&落ちゲーでそこそこおもしろかったのでおすすめではあるが、音ゲー部分にちょっとクセがあるので注意 リズムに合わせて落ち物が落ちる部分が変わるのだが、普通にリズム通りボタンを押すと狙ったところになかなか落ちてくれない これは次に落ちてくる部分を表示するインジケーターと実際に落とせるようになるタイミングがズレているからである 音ゲーマー的にはインジケーターが一番光っているところでボタンを押したくなるが、このインジケーターはただ単に次にここに落ちますよということを実際のリズムより前に教えてくれるものであって、実際のジャストタイミングはインジケーターが消えかけるくらいのタイミングである このせいで他の音ゲーに慣れている人は違和感を覚えてしまうのだと思う 個人的には誤差修正値を+0.5、入力修正値を0.09に設定したらかなりやりやすくなった それとこれだけは許してないんだけど、俺はバナーにいる青髪魔女でプレイしたいのに途中から強制で金髪キャラに変えないで!!!
[b]一款像素风格的节奏音游,玩法是根据游戏中音乐的节奏放下方块,横向凑满一列既可以消除并给对手增加一格障碍,在失败第三次后会直接结束当前游戏。随着游戏进程的不断推进,也会增加新的不同游戏玩法,增加不少难度。如果你添加了某些东西,每次击败对手便可以施展爆衣魔法。本作的CG只有皇帝的新装并无额外内容。 分为三种游戏类型,一种是简单的游戏难度,有6个角色比较轻松便可以通过。二阶段难度稍微增加,更换了操作角色(除CG变化外和原角色没有区别)依旧保持着6位角色,不过仅有一位是新角色,然后便是困难难度,三位角色,两位新角色和我们一开始操控的主角。在完成所有角色后还有一个无尽模式,但失败后需要从头开始无尽模式。 可以通过设置界面来观看角色CG的各种差分。 整体的游戏时长不多,游戏稍难,不过可以使用狂按空格大法,只要你的手速够快,爆衣的对象就是对面。 贴一下缺少的东西,他家发行商的网站以便帮助有缘人。 他家发行商字母的小写的erogejapan,前面加上后面补上就是了。目测是可以裸连的,下载嫌慢可以求助魔法。 [/b] 关注或加入群组 ,蒂蒂评测,答辩走开 https://store.steampowered.com/curator/43568093/
太难了,根本没心情去看图,完全的本末倒置
1時間でハードまでクリア済み。 パッチを入れることで服が弾け飛びます!入れてない状態はわからん。 リズムに合わせてブロックを落とし、横並びで消すと相手にお邪魔が行く。 埋め尽くしを3回くらい当てるとクリアー。 シナリオは皆無みたいなものです。 自分のフィールドで精一杯で相手なんて見てる暇ありませんが、ギャラリーモードでなんか楽しんでください。 難しいは難しいですしまぐれクリアもあったとは思いますが、 なんかもう1段階欲しかったような気もします。 基本ルールが出揃った!って時点で終わってしまうような印象。 まあこれで複雑になったら脳みそがおかしくなってしまいそうでもあります。 コンパクトにサクッと楽しめました。 ノンストップをクリアするとキャラ設定が読めたり隠しもある?みたいですが気が向いたらがんばります。
내가보기에는 개발자 이놈 리듬게임을 안해본게 분명함
入力調整しても音ズレ感がとれない 後半ステージで追加される特殊ルールがキショい イマイチ気持ちよくないリズムゲー
Witch’s Rhythm Puzzle, developed by Fogime and published by Eroge Japan, is a genre-blending experiment that tries to fuse rhythm-based gameplay with classic falling-block puzzle mechanics. On paper, the concept is immediately intriguing, combining the timing precision of music games with the strategic placement found in traditional puzzle titles. In practice, however, the experience often feels like a tug-of-war between these two ideas, with each system competing for the player’s attention rather than seamlessly complementing one another. The core gameplay revolves around placing blocks onto a grid in sync with musical beats. Each input is tied to the rhythm, requiring players to time their actions correctly to drop pieces effectively. The objective is to form lines and manage the grid while preventing it from overflowing, much like other block-based puzzle games. While the rhythm component adds a layer of structure to the gameplay, it does not always feel like the central focus. Players frequently find themselves prioritizing spatial awareness and block placement over maintaining a consistent rhythm, which can diminish the intended musical immersion. As the game progresses, additional mechanics are introduced to increase the challenge. Special block types and variations in gameplay conditions attempt to add depth and variety, but they can also complicate the experience in ways that feel uneven. Instead of enhancing the connection between rhythm and puzzle-solving, these elements sometimes make the gameplay feel more chaotic, requiring players to constantly shift their focus. This can lead to moments where the flow of the game is disrupted, making it harder to settle into a satisfying rhythm. The structure of the game includes a series of stages with different tracks and increasing difficulty, along with modes designed to test endurance and consistency. These features provide some replay value, but the overall amount of content is relatively modest. Once players become familiar with the mechanics, the experience can begin to feel repetitive, as there are limited variations to keep the gameplay feeling fresh over extended sessions. The concept remains interesting, but it may not sustain long-term engagement for all players. Visually, the game adopts a bright, anime-inspired aesthetic that gives it a playful and energetic tone. Character designs are expressive, and the presentation leans into a stylized, slightly exaggerated approach. While the visuals are colorful and appealing, they are not particularly detailed, and the overall production quality feels modest. The soundtrack, which is a critical element for a rhythm-based game, is enjoyable but not especially memorable, often serving more as a backdrop than as a driving force for the gameplay. The pacing is generally accessible, with early levels easing players into the mechanics before gradually increasing in complexity. However, as difficulty rises, the disconnect between rhythm and puzzle elements becomes more noticeable. The need to think strategically about block placement can interfere with the natural timing of inputs, making it difficult to achieve a consistent sense of flow. This imbalance is one of the game’s most significant challenges, as it prevents the two core systems from fully integrating. Despite these issues, Witch’s Rhythm Puzzle does have moments where its concept shines. When the rhythm and puzzle elements align, the gameplay can feel engaging and satisfying, offering a unique twist on familiar mechanics. Its simplicity also makes it approachable, allowing players to quickly understand the basics and enjoy short play sessions without a steep learning curve. For those who enjoy casual puzzle experiences with a musical element, it can provide some light entertainment. Overall, Witch’s Rhythm Puzzle is an interesting but uneven attempt to combine two distinct genres. While it introduces a creative idea and delivers a visually charming presentation, it struggles to fully merge its rhythm and puzzle components into a cohesive experience. It stands as a noteworthy experiment that may appeal to a specific audience, but it falls short of reaching its full potential due to its lack of balance and depth. Rating: 7/10
Me surpreender absurdamente positivamente, achei que seria que nem qualquer outro jogo eroge/hentai q tem na steam, comprei pq a arte era bonitinha principalmente. Mas na hora de jogar, rapaz, esse foi um dos jogos de ritmo q eu mais curti de jogar até o momento, achei q seria similar a aqueles jogo pra pegar conquista q é só repetir a mesma coisa N vezes, mas não, cada luta tem uma mecânica diferente, cada personagem vai colocando um teco a mais no ritmo, hora que você acostuma com uma mecânica vem outra te travando, gostei muito da gameplay e o escalar da dificuldade do jogo, foram um ou outra fase que consegui de primeira, o resto é realmente entender como funciona e se adaptar a isso. O jogo é separado entre as fases "Normal" e as "Hard" das normal realmente TRAVAR eu fiquei só em uma, mas das hard foi mais tenso, o buraco é mais embaixo, pra quem gosta de desafio ta ai. Como se vc completar todas as fases vc vai, querendo ou não, ter sofrido um pouco pra cada mecânica, ai consegue saber que hora que compensa acertar todas as notas, que hora segurar e só ir derrubando qnd precisa, o modo sem parar pra mim foi fácil, consegui de primeira, mesmo que tomei alguns hits n cheguei a morrer (digo isso de forma positiva, aquele modo é só pra desbloquear um pouco de "lore" das bruxas, então se tivesse que grindar aquilo para uma recompensa tanto faz seria até pior). A história n é nada demais, é só explicação do pq ta acontecendo mas foi o suficiente pra mim, não espere nada além do básico, mínimo mesmo nesse sentido. Gostei tbm que quando vc luta com as bruxas desbloqueia elas para poder meio que customizar as roupas, mas fica meio escondido nas configurações, gostaria se ficasse de mais fácil acesso no menu inicial ou sei lá. No geral, recomendo sim, foi uma surpresa positiva, achei que seria bem meia boca, mas gostei bastante da gemaplay, dos gráficos/design de personagens, e da dificuldade do jogo, top demais. Ah é, depois de zerar vi que aparentemente tem um patch +18 no site da distribuidora pra quem quiser, eu n cheguei a baixar, mas fica a dica pra quem quiser
かなり低価格だがR18パッチもあるし結構ハマれるのでおすすめ。 通常クリアで一~二時間弱くらい。ノンストップまでクリアするなら3~5時間くらい遊べると思う。 ノンストップは1回失敗でやり直しなので結構ムキになってクリアまでやったけど達成感もあったのでよかった。 なんもやるゲームない時に試しに買ってみるのはかなりアリだと思う。
It's a good lewd game with a nice soundtracks. Good gameplay, it got some lore, gameplay isn't too long. Sometimes input works wrong even if you calibrate it good. The levels are pretty good, you have to listen and look carefully, take your time. I played on easy setting on chill. But even on it, last two levels were complicated, demanded attention, without it I wouldn't beat this game. In the last level I had to read level description, like, 3 times, I didn't understand what they wanted from me; the enemy character was behind the wall of the game, it wasn't there, it was only indicated by text. And it looked that 2 girls are fighting against each other, and both of them also need to be managed somehow, wow. What a cunning move by the developers, haha. If you want to have a good time in the evening, play this game.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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