
The playful witch dances to unleash stunning magical moves! Witch Dance is an evolving action puzzle. The controls are simple, but the challenge is infinite. Right click to move, left click to cast. Gather your magic and dance your way to victory!
Modeled estimate, not a reported figure. How we estimate →
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About


Witch Dance: the bewitching click 'em up minigame from Luna Flora! Use your mouse to take on the Trial of Witches and defeat enemy familiars.
Right click to dance around and collect magic fragments. Left click to teleport and attack!
The more enemies you hit in a single spell, the more damage you'll do, so line up your shots carefully!
Dance in the power spots to wipe out your foes!
Fulfill missions to gain Decoy casts. Middle click or press space to cast a Decoy Illusion and bait the enemies!
The more enemies you beat in one attack, the more points you score...
You can't surpass this Trial... but you can surpass your own limits. Dance, young Witch!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +91 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Really enjoying this one. Great little game, have put in almost 3 hours in one day.. says enough. Really fun and quick gameplay once it clicks. Feels great landing a big shot and seeing all the ghosts and slimes melt away. The sound effects fit the action perfectly and the awesome soundtrack bouncing away keeps you in a kind of cozy ghost slaying mood. 'Just one more run' is a term used all too often in video game reviews but it fits this game all too well. Restarting is instantenous and the soundtrack just keeps going smoothly. Oops another hour went by. For 2.99 it's lunacy not too buy this one if you are even a little bit interested. Keep up the good work Marcus! Ghostly greeting from harassing_hyena, cheers.
9/10
Tons of fun for a small small price! Simple to learn but hard to master
Cool and cute little arcade game. For me, it brings back a raw joy of gaming. You game, you zone, you die/your run ends, you repeat with no post game summary or anything. You really just game, which I feel might have gotten lost along the path of meta-progressions and post-game summaries. Soundtrack and artstyle are cute, gameplay is very responsive and tight on docked steamdeck with bluetooth mouse once you know that commands are issued on click release and not on click.
Simple, yet very tricky, game. You start the game and you instantly start playing. You get some points, you lose, you start again. You get a personal hi-score, you try to beat it. You learn how the enemies behave, you learn the little rules that make a difference. You get addicted. Good game.
This game works great on Steam Deck. Just remap the controls from the Deck menu, e.g., change it to left stick for mouse and A and B button for left and right mouse click. It is a different experience on Deck because the controller does not facilitate fine motor control as well as mouse and keyboard. Still fun gameplay. When I tried with mouse and keyboard I was playing reactively and trying to maneuver around sprites. When I played on the Steam Deck I found myself trying to predict where the sprites would go, and plotting a linear path through them, because when using Steam Deck controls that's easier than micro-maneuvering. Doing it this way is more difficult; not unreasonably so, but it might deter some new players. Depending on how the sprite motion is programmed, if possible the developer might want to update to make the sprite paths more linear for people playing on deck, or slow their movement slightly. I bought the game to support Marcus in thanks for introducing so many of us to Souls games back in the day, and for sharing his progress when he started developing indie games. At my suggestion, my oldest child just completed a simple 2D game as part of a school STEM project. He had a lot of fun and did a great job, and I was inspired to suggest it because of the example of Marcus and other indie developers like him. Radix Chronicles isn't really my kind of game; these days I mostly play games casually with my kids or I play something like a Souls-like that I find relaxing if I have time on my own and no work to do. I don't expect to put a lot of hours into Witch Dance, but it hits a sweet spot of a game that I can play for a few minutes or maybe a half hour to pass the time when I don't have anything else to do. Something that is challenging and engaging but I don't mind turning off when it's time to stop and do something else. I like the game and it is well worth the price I paid. Add: I showed the game to my kid (the one who is also into game dev) and, his words, "This is kind of addictive." We had a party to go to and I had to take the Steam Deck away and remind him he was missing out on cake. He found it difficult but still fun. This will never be a "favorite" game for him (nor for me); if he's done with homework and allowed to have some screen time he's not going to be playing Witch Dance. However, on a car ride or if we have 20 or 30 minutes that we have to wait for something, it's raining outside, and I brought the Steam Deck along, this is going to be our go to for a fun game to play to pass the time. I like the game even more, now.
Fun and addicting game that's easy to get into, but with a surprising amount of depth. The soundtrack is also great.
Music is wonderful and the gameplay is simple and addicting! Never been a big mouse-clicky gamer but this one made sense instantly.
This is a great little gem, very addicting, a perfect example of "just one more..". Gameplay is simple enough and really fun, the soundtrack is superb. When you get in the "zone" and lock-in it's like a trance. At this price point it's a steal!
Ive played for..according to steam 18 hours, I have to admit, a few of those were idle. I say that to say this, the game is addictive, I'm enjoying it, the learning curve is not high, it reminds me of childhood and being at the arcade avoiding ghost on pacman lol. Its fun, give it a try.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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