
Giant monster mayhem! The evil Dr. Cube has used a forbidden weapon to tear apart time and space. It's up to the Kaiju Big Battel Heroes to travel through time and set things right! A turn-based RPG from the makers of C. Kane.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
One, if not the best, licensed games I've ever played. Great graphics, great music, rewarding secrets and side quests with plenty of bonus bosses and the like. It's also incredibly funny and just in general a total blast to play, no familiarity with the wrestling promotion the game is based off needed.
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I have an unhealthy obsession with dr cube and i want to thank him for existing
The archetype of a hidden gem! Pro: [list] [*] Funy and lighthearted story [*] Exploration elements, similar to Jimmy and the Pulsating Mass (but less difficult and complex though) [*] Nice and unique art style. I could watch the "Victory!" screen the whole day! [*] Well paced difficulty at Normal: encounters are always challenging but you'll rarely die, not much shopping and even less grinding is requried. At the end you might have to restock and rethink your approach, though. But that's a good thing! [*] 8 unique party members to choose from [*] It manages to suprise at a regular base (gameplay-wise as well as story-wise), so your playthrough will never get boring. [*] Achievements have been added very late to the game, so all of them are rare and shiny! Me like shiny! [*] Stop reading, really. Just give it a try! [/list] Con (nitpicks basically): [list] [*] Well ... some of the early levels came with same high-pitched music which was a bit annoying? [*] I played it with a controller, which was a bit messy at times (looking at you, Party Order menu!) [*] Comparing stats of items could have been a bit easier, esp. in stores. [/list]
Probably the most fun that I've had with a bog standard RPG in the past decade. For those that don't know, Kaiju Big Battel is a real wrestling institution where people dress in rubber suits and wrestle it out in the ring. You don't need any knowledge of the league to start here, but it'll give you an idea of what to expect. What if costumed WWE wrestlers went on a time traveling adventure? With this expectation set: The writing is on point. It's silly, it's punny, and it's just the right level of dumb. This light-hearted theme is consistent across all aspects. It's in the dialog, it's in the battle messages, it's in the storytelling, in the quests and in the graphics style. It was never laugh out loud for me, but it was a constant smile. While the writing and design are excellent, the gameplay is a strange bag of "It works the way you'd expect". It looks and feels like a simple, inoffensive Japanese Style RPG from the NES era. The one area worth specific notice is the level design, It's the first JRPG I've played with a successful Souls-like design. The maps are small with visible enemies with a focus on interconnected paths and shortcuts. Use your HP/MP to clear one path a time and lock in your success by unlocking a door or finding a key item to the next path. Everything stays dead until you rest at the centralized save point. This works great here. If you're here for combat, put the game on Hard from the start. Despite the souls-like level design, it's not a challenging game. Instead of being "Well-balanced", it's what I call "Balanced for Fun." Nearly all characters/parties/builds are viable, but there are dozens of stupid OP options for you find. The equipment system offers alot of freedom in building your characters include a "Badge" equipment slot that adds a free skill. Do you want your primary fighter to "Attack Twice"? What if your mage could "Regen MP" for an action? How about giving a free basic heal to your Healer or maybe it'd go better on your high-speed character for early activation? Is it worth equipping a weapon that sacrifices half your HP per normal attack for MASSIVE attack boost... what if we combined that with attack twice? The freedom here was amazingly fun and led to my constantly switching out equipment and party combinations especially in the mid to late game. I was still experimenting with new ideas at the last boss. My final party had somehow turned my healer into my main DPS, my fighter into a healer, my blue mage providing support fire and my rage tank into a backup healer with occasional high damage nukes. So yeah, this is one of my strongest recommendations for a game that I can offer while still saying "It doesn't really bring anything new to the table." It's still ending up on my list of favorites because it's just that well implemented.
I never saw myself falling in love with a crew of time traveling wrestlers, but it happened & I regret nothing. This is the definition of a hidden gem. There's no other turn based RPG in existence quite like this. It has so much charm & love put in it, memorable characters, solid dialogue, good length, well paced, though I didn't want it to end. Some of the most fun I've ever had with a JRPG.
As somebody who came into this knowing only cursory amounts of what KBB is all about, but as somebody who plays an obscene amount of JRPG's, I absolutely love this game. The characters are very easy to get into and their RPG crew niche is easy to figure out. Every member ends up having both a major job and a minor job they can play in battle (IE as you level up, Silver Potato goes from full-on Black Mage to Black Mage-Cleric with healing and M-ATK protection spells, Dusto Bunny the White Mage has a Dragoon-style jump attack to start, etc.), and everybody has a terrain ability that comes in handy, so everyone ends up being useful in their own way, and if you're like me and crave having a team all around the same level, grinding lesser-used crew members is not an issue. The game also implements some form of EXP Share, making leveling that much easier. The inclusion of Blue Mage-type Robox makes backtracking to get every spell there is a priority, and serves to remind you that backtracking is definitely a thing that should be done. The story is simple, yet engaging, and spoilers aside I found every little side quest to be fun. There are numerous pop culture references (I marked out over the Twin Peaks references, ngl), and references you might not get if you're not a KBB fan, and it never takes itself super serious (which is just the impression I get from the source material, and I like that aspect of it). It's a fun kind of gloomy you get from a Saturday morning cartoon, where the heroes will triumph eventually but it's hardly sunshine and rainbows as you go, and you got jokes and puns galore. The game does encourage you to 100% the side quests, as the rewards you receive are definitely worth whatever you have to do to get them. The actual RPG element of the game is robust, simple, and has very few hang-ups (more on that). Everyone has their niche, their sub-niche, and a gimmick they lean into hard (as a good wrestler does!) and everybody has times when they are useful and when they are not. The game's difficulty scaling is appreciated (I've been playing in "Danger Mode" which seems to be the Medium setting, for reference, and with a bit of grinding, have not found too many things difficult to traverse without figuring out what the gimmick was that I had to circumnavigate.) The Russia level seems to have a difficulty spike just due to the amount of enemies you encounter that can bop you hard, but the game's "touch the sprite to encounter" style allows you to more or less avoid them as long as you can. I've not finished the game, at the point of this review, but after 8 or so hours I feel like I've gotten pretty far into the story, having done almost all side-bosses save for one up until now. My only hang-up is, as somebody who is a longtime RPG guy, have a bit of difficulty understanding the ATK and M-ATK differences for characters. It might just be me, but for example, I can't tell if American Beetle's magic attacks run off his ATK or M-ATK, and sometimes I can't tell this about certain enemies either, so I have a hard time deciding at times if I need to drop ATK or M-ATK/DEF or M-DEF for my opponents/raise them for my team. I usually just end up doing everything all-around, but that's sometimes very precious time spent adjusting stats when I should be pummeling. Also not a knock on the game itself, but there's no guides out there bc it appears this game has a very small community, and that's a shame but it does leave me kinda wandering the wilds trying to assess what I should do or what the optimum strats are for defeating a boss. Sometimes I like having that backup, but this game just has you hanging out there, hanging onto a single video series on YouTube for your life if you honestly have no idea what to do. For example: one of the Egypt puzzles had me completely deadlocked for an hour until I found out from watching this video series that you can pull objects around as well as push them. Again, probably just me being a ding-dong, but yeah. That happened. And this is a very small but important note: I had a serious problem in the game, and reporting it to the forums got a near-immediate response. The devs pay attention to your comments and will walk you through whatever tech issue you're having, and are extremely friendly! 1000000/10 customer service, I greatly appreciate them! <3 In all, I can't recc this game enough if you want a JRPG experience with a fun, cartoony cast and a joke-riddled superhero storyline about a bunch of kaiju saving the world from a guy with a cube head and his reality-warping slug pet. Please buy this game, tell all your friends, stream it on Twitch/YT/whatever, please get the word out about how lovely this game is!
This game is hysterical, packed full of puns and references. The combat is turn based and each character has a set of skills (cleverly named for each character to fit their wrestler theme), The attack animations are cute and simple and the story is really interesting. Basically to help keep balance in the world between Kaiju and man kind, wrestling matches are held. A once good scientist Doctor Cube, steps into the ring and uses a Time Slug, which is a forbidden Kaiju. This work fudges up space and time and you ensue on a race through time, thwarting Dr. Cube's plans and recruit your scattered teammates. I'm not quite done yet, but I really hope that we get a sequel!!! Be great to see what they could do with a bigger budget!
loved it
wonderful game, such a classic jrpg-like - and it works perfectly on steam deck!
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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