
Lead troops in tense tactical battles, just you and your brain against the dying world. Can you save it? Manage a mercenary company, scavenge supplies, build an army. Go on a quest! Burn down a village or two... Explore the rich medieval fantasy world in a mix of LOTR, Warhammer, FTL and Total War.
Modeled estimate, not a reported figure. How we estimate →
About

COMMAND your army in medieval battles: Battles play out in real time, but you can play at your own speed, just pause and ponder.
Plan your STRATEGY outside battles: Manage your army on the world map. Will your troops be well-fed? Will you loot cities to fill your chest?
BRANCHING STORY campaign to complete: Defeat evil in your own way in a mythologized Slavic world of Middle Ages.
Craft YOUR BATTLES: Use the in-game map editor to create your own battles, share them easily with a copy-paste!
MODDING Support: Create your own units, your own weapons, your own races!
Inspired by the CLASSICS: Warhammer: Shadow of the Horned Rat, FTL, Total War.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
玩法简洁有趣,尤其是冲锋和反冲机制,还有利用鲜食、消耗资源道具的布阵规划、阶段性生效的士气机制。本作有基于“信鸽/信鸟”的传令机制,但丝毫不影响体验流畅性,上手之后反而能通过特殊传令带来显著的优势加成。 目前内容不多,但光战役和竞技场就足以玩家体验到许多乐趣。也能看出这套框架的潜能,虽说简单也不错,但它显然不乏短板,可以和很多机制完美嵌合以进一步提高可玩性。 要说缺陷,就是任务和采买模式相对单调,通过食物消耗来限制玩家活动这点有利有弊,反正和战斗比算不得享受。另一方便,部队构建也说不上自由,比如补员限制和升级随机难以特化这两点,辅助单位的升级竟然和战兵差不多,实在欠完善。 如果未来能实装兵种变更/晋阶、武器替换、升级链,深化单位订制功能,那么体验会更上一层楼。 补:此外还有单位词条陈列的问题,现在的单位,包括工事词条需要一个个光标放上去看,不够直观,应有一个默认以文本一次性列举的面板选项。
Сколько примерно эта игра будет в раннем доступе? «Релиз финальной версии игры ожидается в апреле 2024 года.»
Absolutely amazing. This game has only gotten easier to understand and more intuitive as development has continued and I will stand by every decision of the dev.
Super fun
Add specialists or commanders for things like food savings or morale etc
reminds me of kings and generals battle simulation stuff in documentaries
极简的战斗界面做出了较有深度的战略玩法,每一场战斗都紧张刺激并且爽快。 可惜没有中文,战斗部分无所谓,但在接任务做选项时,对体验稍有影响。 一场战役打到后面兵太多了,逐个排兵布阵与管理升级其实有点繁琐有点累。 每个兵每次升级都有随机升级选项3选1,会逐渐进化出不一样的小战术倾向,这一点比较有趣,对于全战/骑砍类来说是蛮有趣的创新。然而,一方面是升级池的内容其实不太丰富;另一方面,因为兵的数量打到后面太多了,如果要在实战的排兵布阵与指挥中发挥好这一点,非常繁琐。因此,对于这一随机升级玩法,玩家玩到后面很可能还是倾向于批量产出复制人、让同一兵种承担类似智能,以降低自己的决策负担。 如果处理成小兵升级只有简单的基础属性提升,玩家只需要管理那些精英级别的、有较高战术价值的单位(也就是游戏里体积较大的那些单位)的随机升级,并且将随机升级的池子处理得更加丰富、更加富有特色,那这部分的负担应该会少很多、乐趣会多很多。
This game sucks
Sinceramente, não entendo o porque de fazer tantos comandos, seria melhor ser só um auto battle. Infelizmente não é um jogo que me faz querer jogar, na verdade dropei no tutorial de tão chato que me pareceu.
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Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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