
The Eternal Battlefields is a turn-based tactical game with RPG elements and a loot system, emphasizing on battles. Get a random army in the High Score mode and try to reach the highest level of The Eternal Battlefields or try to beat the final boss in the Roguelike mode.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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I don't think this is the worst game I've ever played and I wouldn't pay too much attention to this review in a couple of months if the dev keeps working on it. I also think it's odd that no-one appears to have tried this title. It's not THAT bad. That said, it didn't grab me personally and I think what is here is overpriced. It's worth something like $5. The combat here is turn based, similar to Master of Magic or Age of Wonders if you've ever played those. You move the units one square at a time. You've got 2 ranks of 4 that you have to fill up with units, and then you engage 8 enemy units in battle. You start right up against each other, no maneuvering. I don't know, there's a variety of units - horse archer, cavalry, infantry, an offensive spell class, and archers, but you don't get a lot of sense of contrast between them. Cavalry can only move one square just like infantry. You charge down a group of spellcasters in the enemy back row and you take as many casualties as they do. You also can't pick what units you have. You start with 2 infantry, a cavalry, I think 3 horse archers, 2 archers and 'witches', who are your casters. There's also a 'spy' in reserve. But with that force, you're going to have at least one group in the front row who shouldn't be in the front row, and if there's a way to buy new units and swap them out, I didn't see it. The UI feels rough and there are some glitches, like in the battle I fought there was a text message saying something like, "Start battle" and it remained on the screen the whole time. That's EA stuff, but I have to mention it. I didn't play long enough to really try out the Roguelike and Campaign aspects of the game, as the battle and army setup didn't draw me in enough to keep playing. If the dev keeps working on this, and say, creates a greater flexibility in the units you can field, a larger battlefield so you can manuever, smooths out the UI, so you've got a battle that is more like Master of Magic. And then has a good Roguelike/campaign mode I can see this being a decent title and worth $11. But I wouldn't get it yet, not for the price it's at anyway.
Ok, the game is a bit different from what you have probably expected - it is not Diablo 2, Civilization 3, Sims4 or NFS5. And it is not even trying to be... The developer has played games since I know him (more than 20 years ago) and has finally decided to create his own idea of a game into production. Yes, the graphics and the UI looks a bit "wooden", but the gameplay compensates for that. GIve it a chance, you might like it (if not, Steam accepts returns, so no big deal).
bot enough content i would not have bought had i known
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