
Experience a breathtaking Tower Defense game like no other. Strategically plan and overwhelm enemies by materializing time ticking units onto the battlefield or by casting powerful spells. Equip units with powerful items to unleash their fullest potential.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
[h1]Unique combination of Visual Novel & Tower Defense with addictive gameplay.[/h1] Winged Sakura: Mindy's Arc 2. The nice sequel from [url=https://store.steampowered.com/publisher/wingedsakuragames]Winged Sakura's 1st game(2014)[/url] is finally released! Of course, like the phrase introduced in its Steam store, you do not have to play its previous game first. This new game is based on tower defense with visual novel elements. It is simple but strategic and addictive. Besides, this game is full of cute things! The game introduction is mostly consistent with what is kindly described on its Steam Store page. Tutorials are available at the start of the game and you can learn basic gameplay through it. The game menu includes profile, story mode, free battle, shop, and so on. In the profile you can see information about your character units, equipment and skills. The characters are represented by SD 2D Live, and in the case of the Unique Hero with affection levels. The higher the affection, the better the hero unit's performance, and the profile image changes more lovingly. In the shop items are available for upgrading your units, and rewards can be obtained through Story Mode or Free Battle. Some grinding is required in this process. When the story mode is complete, additional content opens after the ending. It includes infinite battle mode. [table] [td]Pros:[list] [*] Cute Anime Artworks [*] Simple But Strategic [*] Tower Defense / Visual Novel [/list][/td] [td]Cons:[list] [*] Some Grinding Required [*] Messy UI & Description [*] No Character Voice Support [/list][/td] [/table] [b]*Conclusion:[/b] Winged Sakura: Mindy's Arc 2. It's the nice sequel from Winged Sakura's 1st game. Overall, it is better than its previous one. Graphics and game systems have been improved, and the fusion of visual novel and tower defense is interesting. And depending on the player's preference, you can control the difficulty of the stage level as well. If character voices were supported, it would be a better game. Of course, it is still a fun game worth trying. [b]Score: 8/10[/b] *The review score criteria from Nyanco Channel will be rated according to game price, genre, early access, and so on. Furthermore, most of them are Nyanco's own thoughts, so these reviews may be different from the the general users' opinions. Thanks! [Steam] Nyanco Channel ヽ(=^・ω・^=)丿 https://store.steampowered.com/curator/33855818/ https://steamcommunity.com/sharedfiles/filedetails/?id=1721282848
Summary: An addictive Tower Defense game with progression system/visual novel/fantasy/comedy elements. Features cute artwork, multiple playable characters. Has steam cards and achievements. About: - the game: Winged Sakura: Mindy's Arc 2 is a Tower Defense game with progression system/visual novel/fantasy/comedy elements made with Unity by Winged Sakura Games. This is the sequel of Winged Sakura: Mindy's Arc, released 4 years ago. The store page claims that It is not necessary to play the prequel to enjoy this game, however, is highly recommended to play being able to understand better the story. Estimated playtime: 15 hrs. - story: differently from the prequel, Winged Sakura: Mindy's Arc 2 has a more visual novel approach, with fewer battles comparing with the prequel. After Mindy´s manage to complete her training (prequel), she was called to join the Hysteria army and defends against an invasion by other countries. Unfortunately, the ending is pretty anti-climatic, and was not left clear whether will have a sequel or will ends here. - gameplay: differently from the prequel, instead of summoning spirits, now you will summon cute soldiers with specific classes (gunner, sniper, tank, mage, paladin, etc) to defend/ attack your enemies. The battle style is almost the same, checking their cooldown, summon the unit, craft/ upgrade gear, use skills, etc; the good news is dont need to train and increase your units level. Once you finish the game, like the prequel, will unlock survival mode; this is a post-game content and will not affect the storyline, however, you can get new units and upgrade more your items; only play if you want challenges or get the achievement. - artwork: good, with some few fan service this time. Personally, I think the prequel artwork is better than the current one, the latter is more chubby. - soundtrack: not bad. - va: unfortunately, not present. - performance: had to lock the FPS or will go wild. Using a Vega 56. Conclusion: Winged Sakura: Mindy's Arc 2 is a tower defense game with a more visual novel approach plus a pretty anti-climatic ending. Recommended for those that already played the prequel, fans of WINGED SAKURA GAMES or if you like tower defense games.
Good game! 8/10 Better than the first part in all aspects. Pros: - interesting plot; - nice art; - funny characters; - unique tower-defence gameplay; - adequate grind. Cons: - not the most convenient interface; - there is no acceleration of the animation during the battles.
This game is terrible in every aspect. Dont waste your time on it.
游戏的玩法比较新鲜,与植物大战僵尸的区别很大,算是比较创新的游戏。 但游戏整体的流程比较枯燥,虽然说是策略游戏,但策略对游戏的影响很小,这个游戏需要依靠装备才能过关,装备跟不上用怎么组合自己的兵力也是过不了关的。 对游戏影响最大的是攻击力,如果输出低了,对面的兵力就会渐渐增多,这时敌人的输出也会翻倍,然后我方坦克被秒,后面其它兵也一样跟着死。 所以要过关就只能不断升级装备,但升级的材料也是不足够的,要获得材料有两个方法,一个是刷,一个是买。 以困难难度通关当作标准,比如我玩到第3章,把自由模式的关卡各通关一次,然后掉落的材料是不足够把所有装备升级到当前章节的最高等级的。 装备等级不够,然后到了第4章,这时候再以困难模式玩,也许自由模式中最简单的前两关勉强能通关,但后面的关卡基本是过不去的,所以一定要升级装备才行。 如果去刷,这也是这个游戏所推荐的玩法,过程会非常枯燥,整个游戏虽然有几十个关卡,但玩起来其实差别都没有很大,本来关卡之间的重复性就很高,还要反复打同一关才能拿到足够的材料升级装备,然后才能去打下一关,这会让游戏变得非常无聊。 第二个方法是以简单难度先通关故事模式,依靠故事模式奖励的材料和金钱,可以在商店购买到足够的材料去升级装备,这样就能继续以困难难度通关前面的关卡。顺带一提,故事模式的关卡是属于自由模式里的,通关故事模式的关卡以后,自由模式里会自动解锁相对的关卡,所以无论你是用简单还是困难难度通过的故事模式,你都要在自由模式里重新玩第二遍。 先以简单难度通关的问题是,大大降低了游戏的挑战性,拿着故事模式给的一堆巨款去升级装备后,又发现前面的关卡突然简单了很多,游戏难度的平衡很难把握,哪怕通过了以前打不过的关卡,也没有什么意思。 特别是通关最终章之后,拿到了Minzy的终极技能,配合每杀一个敌人加10%攻击力和暴击率神器,还有一个每3秒掉10血加10%暴击伤害的神器,旁边在放一个Nino,技能选火球、雷球、冰旋风、沙风暴这四个CD最短的offense技能,加两个回血的支援技能,可以让Nino的祝福使Minzy的血量和持续时间无限回复,只需召唤一次就能永远存活,并且箭雨基本可以射个不停,不需要其它任何输出了,困难难度的生存模式200波轻松完虐,BOSS被箭雨一箭秒杀。 每杀一个敌人加10%攻击力的神器,描述写着可以叠加10次,但我发现实际是可以无限叠加的,我的Minzy到第10波攻击都上2万了,还有100%暴击率和250%暴击伤害。 同样在前期,用Annie配合冰冷加伤害的神器,也一样可以秒杀BOSS,BOSS最多换一次路径逃跑,但攻略BOSS一样很轻松,BOSS关卡反而是游戏里最简单的关卡。问题只是视野经常被其它小兵挡住,找不到BOSS在哪里,如果有个突出显示BOSS的程序功能就好了。 可以看得出开发者已经尽量加入了许多不同的元素,但由于游戏类型的限制和缺陷,游戏的重复性还是很高。 游戏的平衡被材料掉落率系统破坏。 有兴趣的可以尝试一下,但并不十分推荐。
[h1] 游戏介绍 [/h1] 《Winged Sakura: Mindy's Arc 2》是一款由WINGED SAKURA GAMES制作并发行的策略塔防类游戏,游戏中你将使用各种身怀绝技的妹子进行游戏的防守工事,并且打败一波又一波前来进攻的敌人(进攻的敌人其实也挺萌的),撑到最后你将获得胜利,所以快去搭建你的防御工事吧! [h1] 游戏体验 [/h1] 玩起这款游戏,就能立刻想到一款十分类似的游戏《植物大战僵尸》,因为都是塔防策略类的游戏,玩法也是十分的相似,将你想要摆放的妹子放到你想放的位置,让他们进行防守抵抗,当然这个游戏不同的是,你摆放的妹子是有时间限制的,只要时间到了,他们会自动消失的,所以也为游戏提供了一定的难度,但是当你摆放的妹子的种类越来越多的时候,你也会发现,你可以使用的技能也是越来越多的啊,所以合理的利用技能来进行防守可以大幅度减轻你的防守压力,当然随着剧情的推进,还可以装备强大的装备让自己更加的强大(除了装备之外,还有很多强力的天赋哟),所以游玩的过程也是非常刺激的,然后就是画面感也是特别的好(当你进入游戏之后,游戏的主页面还是动态背景,感觉相当震撼),人物的建模十分的萌(卡哇伊,就喜欢玩这种比较可爱的游戏),所以总体而言是一款十分休闲并且考验智慧的游戏。 总评:7/10 [quote]欢迎加入[url=https://steamcommunity.com/groups/HY_Master]黄油大师[/url],一同挖掘好玩的游戏吧~ 欢迎关注[url=https://store.steampowered.com/curator/33741419/]黄油大师鉴赏家[/url],查看趣味性评测 喜欢这篇评论,可顺便点个赞,让更多人能够看到![/quote]
While I wouldn't recommend it to everyone, Mindy's Arc 2 satisfyingly scratches that Tower Defense-RPG itch in a way only games like Gemcraft, Dungeon Warfare, and a few others manage. I enjoy numbers and breaking things, robust customization, crafting and grinding--not the TD games where the only upgrades are a single Skill Tree with the depth of a child's swimming pool. While I'm not a huge fan of visual novels (and thus have little investment in the plot), everything else is a thumbs up from me.
I personally prefer WSMA 1 far more than WSMA 2 including the UI. The most annoying thing I feel in WSMA 2 is that the shop, and rewards items are in a vertical list but you can’t scroll them, I need to move my cursor to those little prev next button every time Other thing is the multiple power assign, 2 units can be assigned with the same power but only in the specific order, like I need to move my unit to do this, thus changing the hotkey that I’m already used to, one of the solution is changing the hotkey from options but this still change the unit order layout in gameplay so it makes it more confusing. The menu is also too simple, even simpler than WSMA 1, I mean I expected a better version of WSMA 1 but all I’m getting are texts treated as buttons in the game. The UI transition is also very lacking, from what I know UI transition should be easy to make and make things a lot better. The story flow too, I really like linear story line like in WSMA 1 and WSDCW simple and good, where the story is connected to the stages but here it’s separated, it’s better than WSED but still why not make it like WSMA 1. The art inconsistency with WSMA 1. I don’t even recognize the characters, am I really playing the same ones? The difference is too far, and what’s up with the chubby character in dialogue with serious theme? The game’s too hard and not very variative like WSMA1. The game’s too hard and it’s really hard to progress even with just normal difficulty (I’m an experienced player with 60 hours in WSMA 1 who cleared all hard without grinding). The higher difficulty is also very very not rewarding, it’s just increasing the chance for 1 item and worse is it’s just increasing the chance for the next battle, meaning your battle now is useless unless you play it again in easy after that. This system is so weird
Recomendo
Wasn't terrible; I had fun for a while, but the longer you play, the more you notice its flaws. The story is interesting but I didn't like the way it was written. I also can't help to think about the kitchen nightmares meme whenever someone says "Nino". The gameplay is fine, but has very little variety; in the end, you basically use the same formation of Sniper -> Mage -> Gunner -> Guardian. Any other combination just doesn't work. Normal mode has some very dumb difficulty spikes, but the chapter 5 one with the boss just made me pack it. Too strong, and there's constant healers behind her that basically refills her hp before you can even react. Could I have lowered the difficulty? Sure, but again, the spike is so bad that in easy mode you can put down literally random stuff and get away with it. Should I have grinded? Sure, but the following stage would just be a repeat of the previous with the exact same problems.
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