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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, Simplified Chinese, Japanese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
귀엽고 아기자기한 그래픽과 편안한 배경음악을 자랑하는 RTS 크기가 무한대(!)인 맵에서 자원 채집, 병력 생산, 행복도 관리 등등의 역할을 하는 다양한 건물을 지으면서 계속 영역을 확장해나가는 게임입니다, 주변 지역 정찰, 자원이 풍부한 장소에 멀티 만들기, 적 도시 빼앗기, 쳐들어오는 적 물리쳐서 영역 방어하기, 자원과 병력이 모자라지 않게 건물 관리하기, 행복도가 너무 낮으면 반란이 일어날 수 있으니 적당히(30% 이상) 유지하기 등등이 주요 컨텐츠이고 RTS라고 소개드리긴 했지만 전략 요소보다는 멀티에서 뽑아내는 자원을 바탕으로 많은 병력을 뽑아내는 물량이 전투의 승패를 좌우하는 편입니다 맵 크기가 무한대이다 보니 게임 진행하면서 오브젝트가 어느 정도 쌓이다 보면 결국 랙이 생기기 시작하고 전쟁이나 그 밖의 특정 상황에서는 진행이 불가능할 정도로 느려진다거나 일시정지 기능이 없다거나 맵의 특정 지역을 미니맵 클릭 한 번으로 볼 수 있는 기능이 없어서 맵 상에서 뭐 좀 찾으려면 고생스럽다거나 한글화가 되어있지 않다거나 하는 단점이 존재합니다 대부분의 RTS처럼 내가 원하는 만큼의 유닛을 그룹으로 설정해서 명령을 내릴 수 없는 것도 불편합니다, 기본 그룹이 병종 전체(맵 상에 존재하는 아군 궁수 전원, 기사 전원 등등)로 설정되어 있어서 소수 병력 단위의 이동, 정찰, 전투 명령이 불가능해서 그냥 싸움 나면 적 도시 근처에 병력 생산건물 지어서 밀어버리는 게 편합니다 가격도 비싸지 않고 게임 자체도 괜찮은 편이라고 생각하지만 랙 문제가 해결되기 전에는 추천드리기 힘들겠네요
[h1]CPU vs CPU (物理)[/h1] 自キャラの王様を操作して施設を建設 そして各種リソースをバランスよく生産して どんどん人口を増やしていくゲーム AI国家は最初の拠点付近のみ豪華だけど 他はぽつりぽつりと施設を建てるぐらいなので ガチの戦争ゲームでは無い よくある町作りエコノミーゲームと言うより アリの巣観察キットと思った方がいいかな 城塞に攻撃してきた敵に、わらわらと自軍が群がり 殺ったり殺られたりする様子を眺めてニヤニヤしよう まったりとしたゲームではあるが 100年、200年とたつと、総人口が数万人規模になるため いつまで快適にプレイできるかは、あなたのPCスペック次第である ガックガクになる前に 実績を全解除するのが当面の目標になるだろう ゲームの評価としては、インディクオリティではあるが 350円という値段を考えると大満足でした 似た雰囲気の「Aurora Dusk: Steam Age」 というゲームが好きな自分にはとても楽しめました 最後に、ストアページの画像等は かなり古いバージョンの物で、現在は結構変わってます
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I picked up the game on Nov 5th. It has a pretty unique experience for sure. It took me a few tries before I somewhat was able to figure out some of the game mechanics for why my people kept getting unhappy. As my kingdom got bigger, I found that my king character moved 2 cubes(spaces) per game freeze. For only getting the game for 3 bucks, I can't complain. Will look forward to future performance improvements. I'm not a game developer, but my develop experience makes me wonder if the pauses/lag in gameplay are from garbage collection or locks from certain threads as all the NPCs are concurrently trying to do things. There are 3 AI kingdoms that attack each other and you. As of the time of this review, I had to rely on the picture-based tutorials to figure out what buildings did what. I was impressed for seeing the number of features in a game like this. Good stuff.
好游戏,毫无疑问,在这个游戏中我获得了比很多很贵的游戏更多的乐趣。 但是看我的游戏时长,我玩了至少六七遍了,没一次通关,不是死在叛变,就是死到叛变的路上。 我选的的最简单的模式,是的你没看错,被誉为敌人很弱的模式,把我虐的死去活来。 问题一:资源的消耗和再生问题不匹配,我常常需要用神力重新生成资源,不然很容易崩。 问题二;经过我的摸索,现在敌人已经不是我的对手了,但是我的工人农民会自己去找敌人打架,然后我的资源就会不够,恶性循环。我没办法控制这些农民,我想让工人先去翻沙子,而不是去收粮食,粮食已经够多的。 问题三:其实我不太明白那些兵营种类和教堂食堂的建造标准,我不确定他们是直接扣除我的资源就没了, 还是直接在减少我资源获取的效率。好比说我现在有一百金币,每秒加30金币。我不确定它是直接扣除10的金币还是在扣除10金币的基础上再减少我10/秒的资源获取率,让我变成90金币,每秒加20金币。 如果是后者,那太难了。我只是一个休闲玩家,你也许可以把他放到最困难的模式里面。 啊,还有就是求全部汉化,虽然目前只剩主界面还有选择颜色等少数地方是英文,我现在也完全适应了。 但是对我这种英文不佳的中国玩家,英文还是在前期给我带来了一些障碍,让我减少了体验感。 总结,希望可以把简单模式更简单一些!!! -------------------------- 再次更新, 这游戏把我给打气着了,我真不知道评论区怎么那么多人动不动几千人口,动不动就能崛起。 反正我是人口越多越容易崩盘, 人口多了导致消耗的资源变多,本来由于敌人进攻节奏过快,就需要不停的扩张来招募士兵,然后这种微妙的平衡会因为敌人的进攻被打破。 敌人进攻后,一定范围内的工人会自己去攻击敌人,就算我有士兵在和敌人战斗也会去帮忙。 这就导致我的资源获取瞬间由30多变成负数,敌人如果是大规模的进攻,很容易资源不足。 当你由资源不足引起幸福度过低,那你就完了。 幸福度过低会导致你的子民不停的反叛, 接着资源更加稀缺,然后幸福度更低,更多的人反叛。 个人建议,简单模式去掉反叛这个机制。 我希望的游戏是我可以随随便便碾压敌人,而不是玩个简单模式焦头烂额,毫无犯错机会好嘛??? 第二个,我真的不明白,我的士兵都反叛了,我的城墙和兵营都不是我的了,为什么还能一直扣我的资源???资本家都没你这么过分好吧? 这种设定太不平衡了,严重影响我的体验,我在其他地方建造了城堡想从头再来都不行。 还有,为什么敌人的城堡从不叛变???敌人就一个兵营,农民都被我弄死了,然后还能一直生产士兵和我打,这还是简单模式,太不公平了。 总而言之,我觉得这个游戏还不平衡,最少我这种喜欢种田的休闲玩家无法从中得到乐趣。 对了,我esc的时候无法暂停游戏,给我思考的时间,这点也很气人!!!
一開始很好玩 後面一開打就很卡 投射物動畫太多並且留存的時間有問題 因為太卡了,敵人已經被消滅兩年了那個投射物還存在甚至還在打人 一堆無主的幽靈投射物不停地輸出,直到把剛佔領的建築重新佔回去 接著遭佔領的建築又開始射出新的BUG投射物 於是更多的BUG投射物生生不息直到遊戲完全動不了為止 並且在這個過程中因為村民被BUG投射物殺死幸福度狂降導致不停的叛亂 最後大本營叛亂也開始出現大量飄在空氣中的投射物直到王國被覆滅為止 感覺被用很無賴的方式擊敗後已經對遊戲失去興趣不想再打開了
一句话概括: 这是一款套用了可爱画风的、平易近人的、但还需继续打磨的简单版《十字军东征2》 写在开头: 关于这款游戏呢,我个人认为,每个人都有自己的立场,那既然你游戏制作者都这样来表达自己的立场,那我同样地也有表达我立场的自由,所以下文评论中涉及到立场的评论,本文全部用“中国地区台湾省”一词。不明白我说什么的玩家朋友,可以在游戏开头的作者联系页面仔细看看,这样就清楚了。 1. 说它是简单版、平易近人得到《十字军东征2》,是因为两点:一是它和十字军东征是相同类型的游戏,属于RTS;二是它以直观、扁平化的UI将十字军东征原本的那套需要花费大量时间才能搞懂的数字模型,展现在玩家面前,让玩家可以实时掌握情况,制定策略; 2. 不科学、不合理的建筑系统:玩家要想在游戏中建造一个建筑的话,需要先让玩家控制的国王到达某处,然后才可以建造建筑——我估摸着这国王这么亲力亲为的么,难不成在中国台湾省的高雄市下属某县里建一个海鲜市场,也需要蔡省长亲自下地丈量土地,然后才能开建? 3. 系统后续的不完善——黄金的来源一是挖矿,二是建造商店经营商业。但问题是,既然你都有市场,为什么不把经济调控功能做出来呢?真就崇奉自由主义经济学?做个经济调控功能应该也不是太难吧? 好了,我话说完了,然后我评价就撂在这,谁赞成,谁反对?
像麥塊一樣能自由彩繪自己的地圖 建造屬於自己的王國 很間單就建造了綠水靈形狀的城鎮 (大勞改營 全體快給我工作!! <<鞭 >>驚奇發現 小小王國是無限地圖的 拉遠時整個被嚇到WW 很適合社畜回來打開小玩放鬆一下(欸?) 隔壁棚的場外人生也很好玩喵!! 期待之後的新遊戲~~
Not at all a bad game but could really use a few improvements. In my hour of playing I can confidently say: -Needs a better management UI where you can easily look and scroll through things that are going on. -Game play could definitely be slowed down, everything happens on a whim including rebellions and makes putting your attention towards one or just a few things very difficult, feels like you constantly need to micromanage. -Food depletes wayyyy too quickly, I was able to keep every other resource at a reasonable level with far fewer buildings but even a million farms won't get the job done. -Lords/Barons. It would be nice if a castle could make another commander so you don't always have to assemble the army yourself, garrisons placed in a certain distance from their castle would make them under their control and there should be an option for you to make them either patrol or constantly wage war. It would also be cool if you name them as well just so the world feels a little less devoid like you're the only real person there. These are just my suggestions but I do feel like it would make for a more fun and less confusing/annoying play through, though the game is still good now, 7/10. Edit: A diplomacy and alliance system would also be a nice welcome.
遊戲概念好,而且好玩。理論上遊戲可以玩到全土開發,玩到到處都是你的城鎮,到處都是你的子民 。 遊戲一單位count 10人民,而遊戲是實時戰略,到7~8千人時,即未計AI敵人,只計玩家,都有700多個獨立單位運算。他們可能是士兵巡邏、農夫耕田、工人收割、打水工打水、廚師煮飯等。 而這遊戲地圖亦非常廣大,使得在中後期效能負荷很大而運作不流暢。即到遊戲中後期就無法享受那種到處子民及千軍萬馬的帝國樂趣。(但遊戲的賣點是帝國) 不過遊戲做到這樣已不容易,作者是一個人做遊戲做出來。 而這遊戲敗在效能負擔。 整體上是值得支持。數十元值得一試,趣味在於建造城鎮帝國。 如果要遊戲更完滿,作者要在千軍萬馬數以千計單位時,效能又會怎樣方面想想法子。
很棒的遊戲,感受到開發人員滿滿的用心
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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