
Five souls, brought together in a simple rescue mission, come to learn that they are more connected than they had believed. Classic RPG goodness and intriguing storyline with this RPG from Valkyria Studios.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] Game Summary: [/h1] I will say that this game doesn't do a great job of putting its best foot forward. The title card is fan-service, with a late-game character overshadowing the heroine all to put cleavage at the fore-front. It seems like a really cheap way to bring attention to the game, which is especially foolhardy as there's nothing remotely like that in the game itself. Distractions aside, this RPG Maker game does begin clumsily and there are flaws throughout holding the game back from what it could have been. [h1] Pros: [/h1] • It begins slowly, but the story does become fairly engaging if you're able to stick with the game. For those 10% of people who give the game a few hours, 8% wind up playing through 'til the very end. Clearly though, people do give up on the game quickly, as about 20% of people boot it up and don't play it at all. • I prefer this style of game where enemy encounters are represented by avatars you can either choose to fight or avoid, as opposed to random encounters. I know I didn't wind up being as powerful as I could have by the end, but I wasn't in the mood to keep fighting random peons. • Your defense tends to be pretty high, so though you may not easily kill enemies, you tend to be hard to kill yourself. That varies, especially in the latter half of the game, but if you keep your equipment in good shape, your defense will be solid. • It's hard to explain succinctly, but I found the characters and story enjoyable. Admittedly cliche, but I did get caught up in what was going on and wanted to see more. [h1] Cons: [/h1] • The game has problems with its walls and boundaries, as there are multiple areas where you will walk through tiles that should represent a cliff-side or wall. This is mostly a non-issue, though it can get annoying when you're simply trying to navigate an area and randomly get held up or stuck. However, while traversing through Glenweln Forest, I passed the boulder by walking through the walls, and skipped past content where you get both Renee and magic. As I went to the next area, Renee arrived to trigger the next story segment, but the characters had no magic. I only tried it because of the ironic word choice the protagonist had. If I hadn't saved around that time, I could have really screwed myself. • Near the end of the game, there's equipment for sale that is well beyond what you can afford at that time. Sure, you could buy one incredibly expensive item with all the money you have, but to equip everyone in the party somewhat evenly, you have to get items two or three levels below that. I fail to see why the equipment sold at the end is so unbalanced like that, especially since the location and narrative don't support it being such stellar gear. • The main reason I avoided fights towards the end of the game was because many regular enemies make use of annoying status effects that either increase their defense or evasion, or make your characters miss their basic attacks. This really drags out fights with peons you should be wiping out with relative ease. It's not interesting or challenging, it's just irritating. • There's a random "cutscene" halfway through the game, and it includes a very poorly drawn picture. Compared to the rest of the game, this sudden picture is out of place and jarring, which seems odd to include at all since it's so brief. This was an anomaly in the game. • When Lytan comes into your party, he he woefully underequipped. His equipment is weak, and two slots are totally empty. He was a fair fight against you earlier, has a unique flying ship, and raids places frequently, but can't get basic defensive gear? • Hidden rooms and areas don't only hide secrets and treasure, but sometimes require you to find them to progress in the game. That can be annoying, since there's not always a clear indication where a fake wall is. • Despite moving through different areas and facing new enemies, the HP of enemies don't increase as often as I'd expect. For instance, much of the early game consists of enemies with 40-50 HP. • When going through the Black Snake Base area, you descend the same exact room TEN TIMES, with no indication anything is happening. I thought it was either a puzzle or a glitch at first! [h1] Conclusion: [/h1] This game has several design flaws, with little sense as to why these mistakes were made by a developer with this many titles already under its belt. Even the title seems to be an error, since the game is clearly called Wind Child Black, and the sequel is supposed to be Wind Child White. The sequel is in theory a WIP, but very little information is available now. Frankly, though I enjoyed the characters and story as I played through the game, I can't recommend it with the various mistakes and flaws it has. Personally, if the sequel is released sometime soon, I would want to play it just to see how the story wraps up. However, having finished this game, I feel invested. For those who haven't done so, I see no reason to get this game, whether the sequel does or doesn't get released.
Wind Child is another excellent addition to my growing library of the classic style rpg games that is driven by a well crafted and interesting story that is character driven and quickly draws the player into the events. Driven to rescue an innocent girl who is wrongly kidnapped at the beginning of the story, the heroes face many circumstances of peril, weather, evildoers whose agendas are unknown, and, of course, monsters of all sorts in a complex and labyrinthine setting where searching carefully for gold, items, and other treasures is a must. The game is carefully laid out so you don't find yourself wondering what the objectives are, but there are choices to make as you move along ---- just the right mix. The characters are all important, and you need to follow all the conversations pretty closely so as to get a good feel for the story as it unfolds. A lot of humor, as well. The graphics are unique, and nicely done ---- both in the overworld, and in the battle scenes. Music is excellent, and is very appropriate to the events occurring as you play. This one is a steal at the price being asked, and is a must have for any fan of these classic games ---- very much recommended.
It's a bit of a bait and switch. A catfish if you will. Clickbait one might say. Bewbs are front and centre in the thumbnail, yet there is no such celebration of the female form within the games content.
First, it is clearly a RPG maker game. You can see that from the screenshots i posted on here. That does not make it a bad game.....What makes it a bad game is there are some bugs in it, such as pathfinding (able to walk into certain walls that were not intentional). The developer needed to test this game more a bit..they could fix these issues and i could show them where if they came back on here. Anyways, interesting story, but the audience is not really told much, apparently, until the second game, which is out who knows when...that is what i don't like, keeping the audience out of the loop until you think your going to make a sequel. Some of the other characters developement was pretty good though. All in all, a unpolished game with some minor bugs that can be fun, but don't expect prize winning writing or AAA game styles. Anyways, the story is still somewhat overly ambigious..and confusing, and all the characters are not explained about their powers...hope for the second game to come out, or be in story limbo forever!
I enjoyed this game very much and would like to recommend it to the small group of people who enjoy good RPG Maker games with excellent storyline. This game have nice graphics and well thought out character design where you can control a team of 5 characters, each with unique elementary skills. These 5 people are also intricatedly interconnected, and they start to bond with each other as the plot progress. I played and complete the game in 29 hours. I was able to get all steam achievements in a single playthrough, and all the achievements are hard to miss and are given to you as you advance in the plot. I played on Windows 7 and the game works perfectly fine without any hanging or crashing.
Having finished, I can't give a reccomendation, for a very unfortunate reason. The writing starts off very weak. But you can easily see the writers improve as it goes on, and by the end it gets outright exciting, as everything starts coming to a head, the game builds to a really dramatic crescendo... Then it tells you to wait for the sequel. Which, judging by the fact the game was listed as "Wind Child" instead of "Wind Child Black", the actual full name, and that Valkyria Studios hasn't appeared since the early 2010s, can be safely said to be never happening. Edit: There have ben certain updates that show that Wind Child White is still in development. But there's still so little information it's still not enough to reverse my review.
So I can and can't recommend this game. The story was really nice, especially after playing so many RPG maker games with zero effort into plot. But also, the game itself had a sort of weird ending? Not quite sure if there's a sequel coming out or not, but it left a lot of loose ends. Some things were seemingly tossed in kind of carelessly to appeal to that 'random' factor, and it's charming to a point, but I still found myself sort of frustrated with the way things ended up. Had good music, and is for Rpg maker fans who prefer a lot of story as opposed to minimal story. I'd rate this along the lines of a 6/10 solely because there were still some grammatical errors, plot holes (maybe I'm wrong, but I did seem to think there were a few), and the end seemed kind of rushed. All in all a fun experience, and got about 11 hours out of the game, which is pretty good for the price, I do believe I got it on sale.
I just finished Wind Child today, and am completely blown away. It was pretty good for an RPGmaker game. I loved the dialogue, the sarcasm and insults were on point. A lot of it made me laugh. There was also a lot of inspirational words and moments throughout the entire game, which I liked a lot. This game is hefty on the dialogue, which I like as a writer who loves to make conversation. I got to do voices and have some fun with it too. The characters were pretty dang good as well. I got attached to the people in the entire party. The way they would interact with each other and others was always a delight. Lytan is by far my favorite character. He's sarcastic, brave, and fun. I played this game ignoring the mixed reviews that it had (some of them fair and others stupid). I recommend people play Wind Child and any other RPGmaker game with mixed reviews. Sometimes good things are buried underneath the rubble of negativity that may, or may not have been valid. Sure, it's not perfect. But who wants to play that type of game? If you like heavy dialogue, turn-based gaming mechanics, an intriguing story, and characters that are in no way false. Play this. You'll not regret it. And if you do regret it. Well, then that's that. Move on and find a game that will satisfy you. Thank you for reading.
Эталонный образец.
GOOD trading card
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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