
Five souls, brought together in a simple rescue mission, come to learn that they are more connected than they had believed. Classic RPG goodness and intriguing storyline with this RPG from Valkyria Studios.
Modeled estimate, not a reported figure. How we estimate →
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About

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Not Recommended
RPG Maker strikes again! Wind Child is one of hundreds of low effort retro-pixel RPG Maker asset/construction kit flips spamming the Steam catalog, made with the RPG Maker video game construction kit... in their own words, "Our easy to use tools are simple enough for a child." Like all RPG Maker "games", this is essentially a bunch of low quality/canned assets from RPG Maker coupled with a cringeworthy high school anime club fan fiction. As with all RPG Maker games, the poor quality engine displays badly in fullscreen and doesn't have full HD support or any graphics tweaking options, making this unacceptable for any dedicated modern PC gamer. The point can be made that the intention of RPG Maker is to make demos and small games to pass around friends, and shouldn't be used for "professional" game development. This time Andorlea/Warfare/SimProse/whatever other shell account this guy uses to try hide his identity has once more stamped out a painfully generic copy + paste RPG Maker asset flip. Just like this "developer" doesn't actually do any game development, they also didn't do any game deisgn either. It's horribly basic, riddled with grammatical and spelling errors, full of stock copy + pasted RPG Maker assets... no real game development has taken place here, this is just a cash grab, it's shovelware polluting Steam for profit. This "developer" has dumped over 100 copy+pasted RPG Maker asset flips onto Steam, and keeps pumping out minimum viable product RPG Maker asset flips as rapidly as possible to try gouge gamers. One or two RPG Maker asset flips on Steam is bad, but over 100 from the same person, this is a systematic attempt to pollute Steam for a few bucks, and it's not okay. We must ask why this ongoing pollution has any serious value for gamers or the gaming industry. This kind of cash grab construction kit shovelware from bad actors like Andorlea gives amateur developers a bad name. This pollution takes marketing space away from genuine indie developers who are doing the right thing, and making real games instead of copying+pasting premade assets in a children's video game construction kit. It makes it harder for gamers to find genuinely made games. This pollution is harmful to Steam, to gamers and the gaming industry. Like most RPG Maker shovelware and asset flips, the game features extremely low quality copy + pasted 2D retro pixel art, looks awful, and has even worse gameplay. RPG Maker is an absolutely terrible construction kit, and never results in games of any reasonable quality or value to gamers. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this only appears around the same time that trading cards were applied to the game... so this is just card idlers getting their cards and moving on. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. Wind Child has the greedy, cash grab price of around $7 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam. Gamers who want a good retro JRPG experience would be better off playing the originals, like Final Fantasy, Star Ocean or Chrono Trigger.
Wind Child is another game that showed promise yet failed to deliver. While from a gameplay standpoint the game itself is solid, there are still some things that could be improved upon. The largest and most glaring thing to me was the lack of aoe spells. It wasn't until I was two-thirds of the way through the game that I was given any sort of aoe spell. Speaking of spells, there were few items that improved upon magic defense. Considering that spells are the main source of damage later in the game for both enemies and allies this is a large issue. When it came to the actual story it failed to hold my attention after the constant stopping of gameplay for little cutscenes. Each cutscene was there to improve the story and would appear to happen after every single completed task you finished. This however wasn't even the worst thing the game did to the story. The game itself isn't even completed, there is no grand conclusion. All you get is the main character finding their sister and wanting to quit. After some coercion and reconsidering from the main character you decide to go to a new location where you find hyper inflated equipment prices up to that point, a bunch of backtracking quests, a final boss battle and a cutscene that just ends the game on an unfinished note. On the topic of backtracking, let's talk about the level design for Wind Child. Wind Child is full of huge maps with seemingly nothing in them. In fact once you go through some of these larger areas you also have to backtrack and forth just for key items to progress. There was at one point a puzzle where you could only see one tile in any direction away from you and then had to find a key. Well that key was hidden within a huge maze filled with twists and turns that added nothing to the story. This is just one example of a puzzle being poorly executed as a way to pad play time. It's unfortunate that a game with actual potential and intriguing plot points early on was riddled with many bad design choices, an overabundance of dialogue, and a completely unfinished story. Had the story been finished I likely still wouldn't have recommended it due to the poor design, but the lack of a finished story makes this impossible for me to recommend to anyone. Do yourself a favor and find a game that actually gives a fully finished product instead of one that's been half-assed.
💋
It's not an easy game and that makes it great for those who like a good challenge, Its got a decent story and I would recommend to anyone who likes all of these RPGMaker games.
A gentle, atmospheric little game with a relaxing flow. Short but soothing.
i love the part where you marry the hot as elf chick and form a hot harrem and ♥♥♥♥ i dunno i never played the game
Some parts of this sweet game really challenged me. It was hard to understand at first but then I got the hang of it and finished the game. I wish I could forget it and play it again. It was a nice experience. I recommend it to those who like this kind of 2D games. ^^ <3
expérience moyenne, voire très moyenne
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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