
Swap tiles, fight fires! Consider your moves carefully: fire spreads fast, and an out-of-control fire is unstoppable.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Really great little puzzle game. I love/hate that feeling of "There are only like 4 possible moves and all of them set the house on fire! This is impossible!" followed by that awesome "Oh, wait a minute...". Or not. That uncertainty makes it so exciting
[h1] Wildfire Swap是一款地块交换解谜游戏。 [/h1] 玩家需要通过操作地块来阻止森林大火殃及民居。 [b]机制:[/b] l 地块交换。火灾每个回合都会蔓延。而游戏核心玩法即是交换相邻的两个地块,从而使民居逃离火灾的范围。除了基础的树木着火之外,还有三四个逐渐引入的新机制。虽然游戏的地图都较小,思考量却不小,无脑穷举可真不一定就能破关。游戏围绕一个简单的概念创造出了丰富、有趣且极具挑战性的关卡,好评。 机制得分:8.5/10.0 [b]内容:[/b] l 难度阶梯合理。每个章节除了普通关卡之外,还有额外关和里章节,难度层层递进并适时引入新机制,给玩家不断的挑战与惊喜。不过,末尾章节的关卡数量较少,据说是制作时间不足,有些可惜。游戏整体的量也不大。 l 贴合实际。树草风的行为逻辑都与现实相符,又能以此为基础发展出一定的关卡难度。 内容得分:8.0/10.0 [b]艺术:[/b] l 可爱像素风。好看! l 像素音乐。3首BGM对应不同的场景主题,在额外关卡还加入了鼓点。 艺术得分:8.0/10.0 [b]综合评价:[/b] l Wildfire Swap的谜题设计优秀,篇幅短小紧凑不拖泥带水,值得一试! 综合得分:8.5/10.0 通关时间:10h 游戏难度:4/10
Ok, hear me out.. I'm not even that far in the game... I've just spent 15 minutes on a single puzzle and I need to air out my head. Trying tomorrow again. BUT - this is a great game and you should get it! Yes, some puzzles will be easier, some will be tougher, there's plenty of levels and areas that will challenge you in a variety of ways. There's plenty of fires to control. Control? Yes! Not set things on fire, no. Still very fun! :))
游戏无Steam成就。 主要亮点是设计小巧紧凑, 关卡规模都很小,但与此同时绝不是休闲游戏,是真正的硬核逻辑解谜。它和 Sokobond、Puddle Knights 给我同样的感觉,就是很多关乍看上去根本不可能有解,有很厉害的思维盲区。直到第四第五大关都保持着短小紧凑的关卡设计,解法都不超过五步,有些只有两三步甚至一步。不像很多游戏到后期版面越堆越大,本游戏到第五大关还有一些超小关卡,给玩家一个放松喘息的机会。 我愿称之为“五步解谜”。 在只有五步的容量里,能设计出“不可能犯罪”型的谜题,体现了很强的设计功力。 每一步火都会往前烧,只要烧到房子就失败,所以我说的五步之内的步数不仅是最小步数,也是唯一的步数,不可能超过这个步数(超过的话房子会烧掉)。 光是通关的话,难度不高,很多地方是二选一,两关里面过了一关就可以继续推主线。而且A面的所有关都可以穷举,因为每步走法一共就那么多种。其中有三关我确实也是通过在Excel里画了一个表格穷举才得出解法的。
It's simple and small but it's very thoughtful and it does a lot with simple mechanics like every good puzzle game. The complexity is more in thinking about thinking about the consequences of your swaps, far more than the mechanics themselves
感谢@84BombsJetpack赠送游戏! 机制不多,树/草/土堆/风车/山,就这么几种东西却能搭配出千变万化的关卡以及巧妙的解法,实在是高。 Hook我认为是里面最难的一关,卡了将近一个小时。 全流程视频->(共5P) https://www.bilibili.com/video/BV1pq4y1d7c6?share_source=copy_web
I'm surprised there are so few reviews for this game! It's polished and the puzzles are good.
全流程正常玩家大约需要10小时。目前玩了6小时,刚刚解决了主线和World 1/2的B面。 烧脑但是十分有趣的解谜游戏,主线非常友好,支线相对偏难,尤其是每一个B面的最后几关,都需要大量尝试和灵光一现。史低27.75,但是完全值得原价入手。 The full process takes about 10 hours for normal players. Currently playing 6 hours, just solved the main line and the B-side of World 1/2. Brain-burning but very interesting puzzle game, the main line is very friendly, the branch line is relatively difficult, especially the last few levels of each B-side,which need a lot of trial and aura. It's totally worth the original price.
This is a fun little puzzle game :)
Been awhile since I played, but I remembered I wanted to give this one a review! Really clever puzzle mechanic concept with the spread of fire! I think I remember almost missing some of the extra missions (or B side maybe?) I forget. Very cute graphics as well - would highly recommend!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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