
Flying battles, controlling Excalibur attacks, taming monsters, land and air battles, experiencing a different magical journey...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese*, Traditional Chinese**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
粗制滥造,敷衍了事。 有想法很好,但这种不能称之为游戏,而是折磨和坐牢。来自游戏通关后的一名玩家测试结论。 通关后关闭游戏,卸载,我深深的忏悔。我他妈居然在这游戏啥浪费了14小时。
这游戏作者是不是跑路了
Yeah its a good monster capture arena fighter, you have skills in magic, sword and also can fly. Magic is continually used by your skills, so you have to manage the use of magic, also you can use the sword yourself or let it loose. It has a nice character and pet exp growth with many choices of where to put points into your build. All in all simple but also deep character building game that's fun with competent fighting action, nice visuals and strategy to grind the many levels of the tower.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很不错,可以来回刷到自己心仪的红色最厉害怪作为宝宝,同时可以给宝宝升级,加血或者加攻击倍率,可以当肉盾在前面扛着,然后自己在后面把好的Boss收走。玩法挺不错的,目前只有40层楼,希望楼层越来越多。御剑基本没有用,加点多点灵力和回复灵力,就可以在地图里面放风筝打怪。总体感觉很不错。 御剑杀怪或者近身砍怪我基本木有用。加点加蓝和回复蓝,然后补点血量,我结丹初期就通关40层了。主角主要技能就是喷火加放风筝,如果一直往高处飞,然后再下来,夜叉王的喷火根本喷不到人。抓宝宝不要正面去抓,那个时间放缓技能我基本都没有用,就是御剑放风筝喷火把小怪杀了,在天上御剑的时候是可以嗑药的,怪物攻击模式固定很好躲避伤害,等楼层刷出精英以上的怪,用堆血量的龙在前面抗伤害,自己后面输出,怪物血量低的时候f1,让宠物休息,然后自己站在精英怪屁股后面用召唤符把他收了,到后面30多层大概,出的全是99阶的召唤符,还有很高几率出红色或者黄色的,召唤几率很高很高,然后循环,抓一些黄色或者红色的怪作为宝宝,可以去30多层直接放怪,刷经验。最后搞3个独眼,加个喷火的火妖王,在40层开始的时候,远程火球引过来3只左右空中飞行的怪,然后御剑放风筝,嗑药搞死两只,再召唤3个独眼去打地上的长老独眼,召唤一个红色火妖王(我全部砸了倍数攻击)去骚然,独眼属性有一个是加血和减伤害的,有的是存伤害,火药王,我的是红色的,全倍数输出,然后看着地面长老怪血量低,按f1,自己下去,站在长老怪后面一直召唤,把它收了,再清理完地图,40层就结束了。总共游戏时长9个小时,简单通关。宠物都没培养起来,18阶,22阶的都有,钻石到后面花不完,如果刷30多层用经验丹把宠物堆起来,感觉基本宠物进去任何地图都是乱杀。有期是有个33层好像是,全是蝙蝠,冲过去,把独眼一召唤出来,自己放几个群攻技能,几下就被独眼秒完了,刷的很快。可惜目前只有40层。。。不然还想培养培养宠物。。。。
造孽啊
Honestly all the trappings of a good game are there. It has everything I want. But there are some major issues. Hit boxes are absolute garbage I mean hot trash so bad I don't think I can stop smelling it. The graphics are a bit outdated but that's fine I can live with that. The difficult spike on some floors is absolutely insane especially on the lower floors. Which is fine just something to take note of. next issue, flying the controls are inconvenient and not intuitive. Last issue the capture mechanic can we just get something like pokeballs like just have the talisman fly out where you are aiming and work its magic. If the issues I mentioned get fixed this game would go from a 4/10 to an (7/8)/10 easily. But as it is now I can't reccomend,
希望能新增一鍵餵丹功能,一顆顆拉來拉去真的想睡。
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感觉和腾讯游戏一样,就单纯的堆数值,没有剧情,黄游建模都不如 ,浪费时间。但是符合价位
这是一个相当简易的游戏,尝试游玩的玩家大多数并不是冲着游戏玩法去的,而是冲着游戏中精致的人物建模去的,英姿飒爽的女修士大战妖魔,换面看起来就非常刺激。 说到游戏本身,这确实仅是一个3D版的闯关小游戏,本身并没有剧情,地图等等交互内容,只能够不断的挑战更高层的关卡。可以理解为做了战斗系统就忍不住拿出来卖的游戏。 游戏值得称赞的地方: 1、人物的模型,确实是非常的精致,各种动作下的衣服模型处理属于合格产品。 2、拟真的人物行动,每次移动都有一个起步+停止的惯性,这点非常稀有,很少有游戏工作室这么设计,因为这对战斗体验破坏非常大。 3、繁杂的战斗形态,无法想象一个仅闯关的游戏把战斗方式设计的这么啰嗦,飞剑攻击+法术攻击+近战攻击+妖兽攻击,攻击方式的切换需要依赖姿态,妖兽的捕捉在惯性的行动模式之下非常难受。 问题方面: em…...除了模型之外,基本都是问题,不过看在游戏价格的面子上,这些问题就不太算是问题了。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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