
Wilderless is a walking/hiking/photography simulator set in a fantasy wilderness. Players can explore a beautiful, procedurally generated natural open world. Tons of options allow you to configure many aspects of the world, and you can choose your initial world seed to generate different worlds.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Indonesian, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian +4 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Красивая игра. Но пока что не понятно что тут надо делать.
本物の「早期アクセスゲーム」です。ゲームの完成度は25%くらいだと感じました。評価を「おすすめ」にしましたが、あくまで現状の580円であれば、の話です。もしこれより高ければ間違いなく「おすすめしません」 かなり広大な自然あふれる空間を自由に移動して、動物と触れ合ったり新しい建造物を見つけたり、何にも縛られずに気楽にフラフラと遊ぶゲームです。鳥になって空を飛んで移動も出来ます。クラフト要素、戦闘、体力、死亡、ゲームオーバーはプレイした限りはないようです。 現状はやれることはあってもそれが実際に何の役に立つのかわからない事も多々あります。魔法やら道具やらやたら増えそうな感じなので、おそらくこれから開発していく部分なのでしょう。 今後に期待ということで、不満の大きかった点を挙げておきます。 ・グラフィックのクオリティがとにかく低いです。動物系は比較的まともに作られていますが、植物などは面ポリゴンに素人クオリティのテクスチャを貼り付けただけの非常にお粗末なものです。プレイするキャラは(キャラメイクできますが)初代ファイナルファンタジーVIIのレベルです。これではどんなに良いシステムやコンセプトであっても世界に没入することは全くできません。基本的に植物ばっかりの世界なのでなおさらです。※もちろんグラフィック設定は最高にしています ・ゲームを起動させると新規ゲームやセーブデータや設定などを選ぶ、ゲームに当然あるべきメニュー画面は出てきません。常に新規ゲームを開始するしかありません。新規に始めても、セーブして終了した後だと自動的に最後のセーブの続きからになるようです。他のセーブデータでプレイするためにはさらにそこから設定に入ってロードするという極めて意味不明な仕様になっています。 ・重力の設定やウィンドウ表示などを設定しても保存されないらしく、セーブしてそのセーブデータで再度プレイするとリセットされています。これは仕様ではなくバグだと思います。 開発途中なので残念な点は多いですが、それでも決まりきったゲームスタイルにはまらない可能性を感じるのでとても期待しています。でもウィンドウ表示に変えても起動するたびにフルスクリーン表示に戻って設定しなおすのが面倒すぎるので、これが治るまでもうプレイはしないつもりです。
The game is described as: "Explore a Massive Procedurally Generated Open World Wilderness." Unfortunately, I couldn’t find much of the "explore" part in it. The procedurally generated open world is indeed present, and the terrain generation works quite well. Exploring the world could have been interesting, but the keyboard-and-mouse controls, along with the HUD, are so poorly implemented that it’s impossible to engage with the experience. As a result, it’s hard to treat Wilderness as a proper game. [olist] [*]The camera has strange, restrictive movement. [*]In bird flight mode, turning is jerky, and moving forward requires spamming the Space key, which is far from smooth. [*]On-screen buttons frequently fail to respond to clicks. [*]The interface sometimes switches to what seems to be a touch-screen layout, caused Esc and other inputs unresponsive and forcing me to quit with Alt+F4. [*]The game runs poorly on my RTX 3060 even on low graphics settings. [/olist] This is not a game—it’s a project showcasing the creator’s procedural generation skills. However, due to the major issues with camera and controls, the promised "go anywhere, anytime" experience is out of reach, so I have to leave a negative review. I was left with a strong feeling that the game is mocking me—offering a beautiful world while deliberately preventing me from exploring it with what feels like intentionally broken controls.
It needs work. Good thing it's being worked on. The dev has posted some update videos. So while there hasn't been an update on here in a while, it's nice to see they're working on it. I see where the vibe of this game is going, and I like it. It's relaxing. I look forward to seeing some refining, and a few more features. If the price of this were higher, I would say wait. But the barrier to entry is so low, that I'd say it's already worth it just to see where it's at and enjoying it for what it is.
Good game,but we need Chinese!
I thought I already reviewed it. Anyway, it is a cozy little game which can generate worlds from tiny to huge. Multiple biomes, some dungeon exploration, although as of now it is all just for exposition, as there is not much of what would be called gameplay. The playable avatar does some tricks, and there are other NPCs as well, of the animal and artificial kind, but they also don't really interact with the player, other than following. You can transform into any of these creatures. Roam the plains as a horse, run around as a wolf, walk the forest as a deer, even fly as an eagle, there are options. There is even a boat you can impersonate, to explore the seas. And then there's dungeons, with what would be an early sketch at mechanism puzzles. All in all this is a courageous take on the BOTW-type of game world, and $5 are well worth the price of early access, with no room for buyer's remorse. If there is one point of criticism I have, it would be the look of the playable avatar, which doesn't really align well with the rest of the game. But that's a subjective matter of taste, so don't take my word for it.
This is more a virtual environment than a game right now, which is fine by me! I like cozy games and this right now is definitely one. You can walk around the world and collect objects which can be given to various animals who will then let you ride them. There are even pirate ships! Arr!
這東西現在還沒有甚麼可玩的部分 操作也很糟,但作者有頻繁的更新內容,也很好奇這遊戲的最終型態 ,所以支持一下,希望開發者可以堅持下去。
A cute and relaxing walking simulator type game where you can just aimlessly explore a generated fantasy world. The game is in an early state and it shows in the funky animations, graphics, and collision detection, but I also see plenty of promise. My main gripes so far are with the UI, which feels optimised for mobile touch controls rather than mouse and keyboard. Overall, it's the kind of game you jump into when you don't want to use your tired head at the end of a long day and just want to chill, and I really like that.
Not my normal type of game and generally not a normal type of game but I find that I enjoy it. It's similar to a game I love that I always have kept installed called FUGL (bird). Anyway the environment is very passive and the music is relaxing and it seems like the only current goal in EARLY ACCESS has been to collect spells and ride/pet the animals. It's really cute. I hope it gains traction so devs build an even greater experience. So far my favorite activity has been to ride the dragon which you can do by feeding it. There is nothing to kill and nothing seems to be able to kill you. The most difficulty I had was in the dungeon which was really not difficult. I purposely jumped into the lava to see if I'd die (the double jump and glide trivialize these simple trials), and you don't even after seventeen times. You vanish before you touch the lava and a red ball transports you to the last ledge. I wish more games let you just enjoy them this way. My biggest issue is with navigating the simple menu and graphic modifiers. I can't seem to follow a consistent graphic setting which is odd but then again, my machine is very dated and maybe the options are working flawlessly with an inept monkey (me) behind the controls. One example is that I somehow changed my head to a male head and then back to a female head but upon reentering the menu I can never change it to a male face/head again. The option has simply vanished. I recommend this but please be respectful to the devs, as this early access title is still in the works. (I love to spawn a shelter which can be anything from a covered wagon or a fully furnished house. lmao there are so many)
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