
Wildcat Gun Machine is a bullet hell dungeon crawler where you take on hordes of disgusting flesh beasts with a wide variety of guns, giant mech robots, and cute kittens.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, French, Italian, German, Spanish - Spain, Arabic, Czech, Danish, Dutch, Hungarian +9 more
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
at the moment of writing i wont recommend it. the game looks nice, plays okay, music good, the guns feels lack luster no idea if i hit or not gluck gluck thats about it. just collecting keys till you have all of them and move on. i have no clue what i am doing so maybe that is my fault. bullet hell not really everything so far is on the easier side. well it is relaxing. arrows or something so u can see where the enemies are outside of your vision. had already enemies stuck behind a wall and was searching for them. the biggest issue is just the sounds of the action, gun feel and impact. and let the enemy live abit reacting to you hitting them. i dont know . for anyone reading this have a nice day :)
[h3][b]Severely declawed[/b][/h3] [hr]A wildcat cartridge, often shortened to wildcat, is a custom cartridge for which ammunition and/or firearms are not mass-produced. These cartridges are often created in order to optimize a certain performance characteristic (such as the power, size, or efficiency) of an existing commercial cartridge. —Wikipedia[hr] Usually, I’d start a review by waxing lyrical about the weird things on offer and how they made me feel. I won't this time because, as much as it is a nonstop frenzy of feline fury, there's so little worthy of praise about [i]Wildcat Gun Machine[/i]. It dispenses with narrative entirely. You’re an angry woman with a gun. There are enemies. Shoot them. Don’t let them shoot you. I wouldn't even know her name is Maria if it wasn't for the Steam trading card. Want more? Well, let me know if you find something. The main thing is that kittens have gone a bit rabid, mutated into vile, violent beasts, and need to be bathed in a hell of bullets. That might be enough material for some, but it's slightly uninteresting for me. Other things aren't simplified to the point of absurdity, though. There are, in fact, some good examples of level design, complete with winding corridors for trapping, or being trapped by, enemies and environmental hazards, like acid sprayers and exploding barrels. Each of the four acts starts from a hub area, which also shelters the vendor shop, and spreads outward, with different colored keys providing access to new areas; think DOOM's keycard and skull gimmick but in isometric view. There are countless beasts to slay en route, but few are a thrill to fight. Most rooms cough up many waves of aliens to exterminate. Natural climax points arrive and then vanish over the horizon as more slimy monsters appear until you’re begging for respite. Yet, some even dare pop up far beyond the camera view and keep blasting at you while they're stuck in a corner. https://steamcommunity.com/sharedfiles/filedetails/?id=2889444355 But really, that’s about as much as you get for flavor. It all comes down to the shooting, which isn't shooting for the stars either. Letting rip with a machine gun or laser cannon isn’t especially cathartic anyway, as nothing in Wildcat's weaponry packs a real wallop. They tend to whir, buzz, or beep without giving that chunky, bass-heavy thump you'd expect from such chunky guns. For what it lacks here, it makes up for in tunes and tempo. Pounding industrial music goes on like a 24/7 radio that knows damn well how to pair throbbing electronic with banger dubstep and moody house tracks. This tortured plod is exacerbated by a two-gun loadout system that gives you one high-damage heavy weapon and one infinite ammo pea-shooter. Effectively, you need to save the big boy for peaks of activity and spend calmer moments slowly pew-pewing foes into submission. At least, plenty of cat bones—the one and only currency in this hellish landscape—come from killing opponents, and different guns appear throughout the dungeons, with extra models to purchase from the floating cat monolith that doubles as a vendor. Range, fire rate, and power are the variables to consider when picking your loadout, or simply whether you prefer dealing death by laser, flamethrower, or ricocheting buzzsaw. Dash ability and movement speed can certainly be upgraded, but more importantly, you can cheat death up to nine times with the help of cats, assuming you've saved some serious bank. While [i]Wildcat[/i] is short on frills, it’s certainly not short on style and strains. The graphical approach reminds me of new school tattoo art: cute and grotesque, delivered in an over-the-top cartoonish fashion, from the protagonist—who looks a bit like the pop singer Pink if she had an eye patch and a pocketful of colorful plasma guns—to the enemies, which range from insectoid blob monsters to cyborg zombies and flying, flaming skulls—no shame in wearing DOOM inspirations on the sleeve. And the bosses are nightmare fuel, sporting futuristic tech laced with organic, bulging flesh, with cannons sprouting from their chests, faces, or… elsewhere, but then, how am I supposed to bask in their looks if they're frequently staying outside the jurisdiction of a camera that’s too zoomed in?! Maybe that's for the better; shooting them and dodging out of harm's way isn't much of a challenge anyway. https://steamcommunity.com/sharedfiles/filedetails/?id=2889444516 Indeed, despite high cartoon visuals, [i]Wildcat[/i] doesn't stick the landing. On a final note, it doesn't take much hardware to get this cat purring, so my [i]i7-10750H, GTX 1660 Ti, and 16 GB RAM[/i] kept the gun machine barrels spinning at 1080p 60 FPS. [h3][b]That was one way to skin a cat, literally[/b][/h3] [hr]As a quirky old man once told me, "it is the classic case of wool over your eyes with fancy screenies." Hectic shootouts, chunky ordnance, screenfuls of lead and laser, but not so much a wildcat. More like a house moggy dozing on a sofa, capable of occasional bursts of energy.[hr] [quote]Curiosity didn't kill the cat! C'mon, click on our curator, [url=https://store.steampowered.com/curator/41449676-Summit-Reviews/]Summit Reviews[/url], for greater stuff[/quote]
[table noborder=1] [tr] [td] Video review: [url= https://youtu.be/iNEIVem63wM] https://youtu.be/iNEIVem63wM [/url] [/td] [/tr] [/table] [table noborder=1] [tr] [td] * Smooth bullet-hell combat * Solid boss fights * Great art style * Decent selection of guns * but only 2 weapon slots (a weak pistol and a special gun) * Way too easy in the beginning * Gameplay gets stale after a while * Faceless protagonist, no narrative * Unsatisfying upgrades & progression * Some weird design choices * Repetitive music loops [/td] [/tr] [/table]
You can take my low playtime as a sign to not trust my opinion if you like.. or you can trust that it doesn't take long to tell that the basics of some games just don't FEEL good.. and if the basics are bad, it's gonna permeate through the whole thing. Kudos to the art department for making enemies and environments that look pretty cool.. but the gameplay just feels so lackluster, I can't honestly think of a reason a steam user should spend money and time on this when this genre is chock full of other games.
omg, instant buyer's remorse. twinstick shooters should have tight responsive controls, period. this game's controls are loose & floaty & the dungeon design is uninspired (think original Doom but all the rooms are rectangles). the only good thing here are the brief gunmachine moments and the character art is quality stuff. but everything else sucks. this game sucks. avoid.
Weapons are very bland and never really feel powerful. Environments have very little detail which doesn't help back-tracking to past areas. The enemies are all quite similar too, having a broad variety of these would help the game feel less repetitive.
[h1] 분명 괴물들을 다양한 총으로 쏴잡으면서 스트레스를 풀라고 만든게 의도인 게임인 것 같지만 실제는 유사 플래쉬게임...[/h1] Wildcat Gun Machine은 어느 지옥같은 곳에서 여전사가 악마들을 죽여나간다는 게임으로, 다양한 무기들을 해금해나가면서 상황에 맞게 무기를 교체하여 괴물들을 죽여나가는 게임이다. 일반/특수 웨폰과 함께 수류탄을 통해 적들을 나가고 다양한 괴물들을 상대해나가는데 스토리 따위는 존재하지 않고, 그냥 무지성으로 괴물들을 쏴죽이면 되는 게임이다. 총 액트4까지 있으며, 당연히 액트가 올라갈수록 난이도가 올라간다. 난이도는 적들의 체력이 단단해지고, 복잡한 탄막패턴으로 난이도를 올리는데, 적들의 탄막패턴은 꽤나 정교한 난이도를 갖췄고, 마지막 보스는 기믹까지 가지고 있기 때문에 몇몇 보스전은 꽤 재밌다고 생각했다. 하지만 그게 다인 게임이었다. 스토리나 튜토리얼없이 바로 게임이 시작되는데, 솔직히 이런 느낌의 게임이면 스토리를 재밌게 만들면 참 괜찮은 게임이 될 수 있다고 생각하는데 그런게 일절없다보니 아쉬울 따름이었다. 개발자는 그냥 뇌비우고 스트레스 풀라는 의도로 스토리를 만들지 않다고 생각하는데, 그렇다보니 그냥 계속해서 나오는 적들과 피통많은 적들, 보스몹들을 상대하다보니 생각보다 피로감이 있다. 물론 체크포인트에서 잠깐 쉴 수 있긴하지만, 이후에는 계속 전투만 진행되고 환기되는 점이 없다보니 게임이 지루하게 느껴졌다. 게임이 지루하게 느껴지는 또다른 점은 타격감도 생각보다 약하다는 점. 무기가 많기 때문에 몇몇 무기들은 타격감이 괜찮긴 하지만 나머지는 그닥인 느낌이었다. 여러 무기가 있음에도 불구하고 결국에는 사용하게되는 무기들만 사용하기 때문에 무기에서 주는 재미도 있지 않았다. 또한 게임의 플레이를 보면 플래시게임을 하는 듯한 느낌이 꽤나 많이 주기 떄문에 정가 17000원 주고 사기에는 무리가 있는 게임이지 않나 싶었다. 그리고 이렇게 마지막까지 가서 최종보스를 깨면 크레딧이 6000개 들어오는데, 최종보스를 깨고 나면 NG+가 시작되는 것이 아니라 최종보스 직전으로 돌아간다. 근데 이게 문제가 있는게, 최종보스전으로 들어가면 체크포인트를 살 수 없어 아이템이나 총기류를 구매할 수가 없다. 이럴꺼면 왜 마지막보스를 잡고나면 크레딧을 주는게 의문이었다. 분명 개발자는 뇌비우고 재밌게 해보라고 식으로 만든 게임인 것 같지만 막상 하면 플래시게임을 하는 듯한 느낌에 지루한 느낌만 많이 줄 뿐 게임이 주는 재미는 그닥이기 때문에, 정가주고 이 게임을 사는것은 절대 비추이고, 할인할 때도 그냥 라이브러리 채우는 용도 아니면 구매하지 않는 것을 추천한다.
Super clunky controls, boring repetitive environments, flash game era graphics. Save yourself some money and get a good twin stick shooter like binding of Isaac.
Really enjoyed this game! The areas where this game really shines is in the art style and the boss fights. The difficulty curve gets pretty steep in the later levels, but the feeling of clearing a room and being able to progress, or, killing a boss is pretty great. If you're a fan of twin stick shooters and bullet hell games, i'd say give it a go (Act 2 is where things start getting a little tricky).
This is a decent twin stick shooter. It's fun while it lasts but it is short. For 3-5 hours of gameplay it's worth a look. It kinda has a Hades aesthetic without the deep gameplay, lore and replayability.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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