
Master ancient tech to hunt down giant beasts. WILD HEARTS™ is a twist on the hunting genre where technology gives you a fighting chance against giant nature-infused beasts. Hunt alone or with friends.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 14 → 1.2/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−80% | 13.1Kreviews | 47% | — | $3.3M |
| $69.99 | 6.9Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 831 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ゲーム性は面白いかもしれないが頻繁なクラッシュのせいでまともに遊べない
Great variation of monster hunter, I seem to have been lucky to avoid all the technical difficulties.
I don’t usually give bad reviews, but this time I felt like we were scammed. The game’s graphics are so bad that I could only play it for 40 minutes without straining my eyes. This poor quality isn’t due to outdated technology or a low budget. For example, playing older games doesn’t give you this feeling. This game clearly has a problem with an incompetent development team—the graphics are so muddy that you can’t make out anything in the game. You can search the game’s name on YouTube and see for yourself; it’s obvious there, too. Even though I bought it on sale, I’m returning it. I don’t think it’s even worth $7. It’s an unbelievably overpriced game that’s below average. Forget about competing with Monster Hunter, it can’t even come close in its current state.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| Free |
| 0ratings |
| 0% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's genuinely SO fun but a lot of people struggle with crashes and performance issues. I have some stutter on mine but overall it runs ok
Incredibly and stunningly not fun. The movement of your character is smooth as you traverse the map, but that changes as soon as combat begins. The combos are simple enough, but the camera movement during combat is so visually jarring, and seems to zoom in on your character during the moments I'd rather have a wide angle view of the battlefield. The combat is lackluster not only in the aforementioned movement and camera work, but also in overall satisfaction. The attacks land massive strikes that SEEM like a killing blow, only to find out you've done a tiny amount of damage. The animation and action of the fight seem anticlimactic when you realize how little you are actually damaging the monster. The "final blow" mechanic seems pointless and a waste of time. It takes the joy out of the combat and the final blows with your combos. Like, "I did all that work only to have it NOT kill the thing. Now I gotta take out this tiny dagger and finally kill it". The story took way too long to kick in. The mechanics and "magic" don't make narrative sense and seem out of place in the world. There's no "hook" to really bring in a new audience, unless its the sheer mystery of the game, with questions like "what is this?", "why is this?", and "why am I doing this?". Multiple times I've verbalized, "What even is this game?", and not in a good context. This game seems to want to work off of Monster Hunter's success, and instead of doing everything that Monster Hunter couldn't achieve in their development timeline, this game did everything I'm glad Monster Hunter never tried. I checked the Steam Charts. In the last 30 days, this game has had an average of a whopping 47 players. The multiplayer aspect of the game doesn't exist because no one is playing it. So if multiplayer is your goal - avoid this game. What I haven't mentioned yet is the graphical terror that this game is. I've got a fairly beefy PC. It runs everything well. But not this game. During every cutscene, your character's clothing and animation glitches out. The frame drops are consistent and made certain action scenes unplayable. The word "optimization" wasn't in the lexicon of the devs when they made it, and never came into existence in the years since it's release. I bought this game on a 90% off sale, and after an hour of playtime, I requested my 7 dollars back. Then, I promptly returned to playing Monster Hunter Wilds.
确实优化差,确实像怪猎,确实做出了特色,确实好玩
this game is completely garbage, the second i got to the village it would crash every time. i wouldn't even buy it on sale
Game crashed after the tutorial and now crashes every time I try to hit continue. What trash.
It's sad this did not get some better optimization . I've enjoyed the game allot even with it being jittery sometimes and weird multiplayer optimization. The game is quite good if you can get over the optimization. Graphics - 7.5/10 Audio - 6.5/10 Combat - 8/10 Optimization - 7/10
AMD 9800X3D + 5090でプリセット中にしてもムービーや戦闘で驚くくらいガクガクしてお話しならなかった。 チュートリアル中にやめました そもそもなんでEAランチャーを入れさせられたのか・・・steamじゃなくていいじゃん・・・
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 1.8K | 81% | $29.99 | |
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| $7.7K | 40 | 88% | $8.80 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $24.3M | 30.7K | 78% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3M | 3.9K | 83% | $24.99 | |
| $3.3M | 7.3K | 95% | $9.99 | |
| $3.3M | 1.8K | 88% | $34.99 | |
| $3.3M | 6.8K | 80% | $24.99 | |
| $3.3M | 6.2K | 91% | $14.99 | |
| $3.3M | 7.1K | 83% | $19.99 |